--------------------------CCApllication类-----------------------------
cocos2dx肯定会从CCApplication是派生出一个类,一般来说,这个派生类会重写下面3个虚函数
//初始化scene与CCDirector
virtual bool applicationDidFinishLaunching();
//窗口恢复时候调用SIZE_RESTORED
virtual void applicationWillEnterForeground();
//窗口最小化时候调用SIZE_MINIMIZED
virtual void applicationDidEnterBackground();
示范代码:
bool AppDelegate::applicationDidFinishLaunching()
{
// initialize director
CCDirector *pDirector = CCDirector::sharedDirector();
pDirector->setOpenGLView(CCEGLView::sharedOpenGLView());
CCSize screenSize = CCEGLView::sharedOpenGLView()->getFrameSize();
CCSize designSize = CCSizeMake(480, 320);
if (screenSize.height > 320)
{
CCSize resourceSize = CCSizeMake(960, 640);
CCFileUtils::sharedFileUtils()->setResourceDirectory("hd");
pDirector->setContentScaleFactor(resourceSize.height/designSize.height);
}
CCEGLView::sharedOpenGLView()->setDesignResolutionSize(designSize.width, designSize.height, kResolutionNoBorder);
// turn on display FPS
pDirector->setDisplayStats(true);
// set FPS. the default value is 1.0/60 if you don't call this
pDirector->setAnimationInterval(1.0 / 60);
CCScene * pScene = CCScene::create();
CCLayer * pLayer = new TestController();
pLayer->autorelease();
pScene->addChild(pLayer);
pDirector->runWithScene(pScene);
return true;
}
// This function will be called when the app is inactive. When comes a phone call,it's be invoked too
void AppDelegate::applicationDidEnterBackground()
{
CCDirector::sharedDirector()->stopAnimation();
SimpleAudioEngine::sharedEngine()->pauseBackgroundMusic();
SimpleAudioEngine::sharedEngine()->pauseAllEffects();
}
// this function will be called when the app is active again
void AppDelegate::applicationWillEnterForeground()
{
CCDirector::sharedDirector()->startAnimation();
SimpleAudioEngine::sharedEngine()->resumeBackgroundMusic();
SimpleAudioEngine::sharedEngine()->resumeAllEffects();
}