Directions:
Write an essay based on the following chart, in which you should
1) describe the chart briefly, and
2) give your comments.
You should write about 150words on the ANSWER SHEET.
The column chart reveals the market growth of web games in China from the first quarter of 2010 to the second quarter of 2011. During this period of one and a half years, there has been a sudden jump in market size from RMB 520 million to 820 million, a rise of 300 million.
While computers' entertaining function is highly spoken of, the problems web games have caused deserve our serious concern. First and foremost, the most serious harm of Internet games comes from their contents, which can affect children's mental fitness. The majority of games involve violence, such as fighting and killing, which may induce future violent behavior in their real lives. What is more, indulging in Internet games also does harm to children's physical health. The radiation from the computer can lead to many uncomfortable conditions, like headaches, poor eyesight and even hair loss.
Of course, this is not the end of the story. Indulging in Internet games also affects children's studying, and their communication with others. All these facts indicate that it is time for the society as a whole to manage Internet games.
上面的柱状图揭示了2010年第一季度至2011年第二季度中国网页游戏的市场增长。在这一年半之中,市场规模有了急剧的增长,从5.2亿元急剧上升到8.2亿元,增长了3亿元。
尽管大家都盛赞电脑的娱乐功能,网页游戏引发的问题值得我们认真关注。首先,网络游戏最严重的危害来自其内容,它们会影响孩子们的心理健康。大多数游戏涉及暴力,例如打斗和杀人,这可能会引发他们在未来现实生活中的暴力行为。此外,沉迷于网络游戏也会损害孩子们的身体健康。电脑辐射能够引起很多不适反应,例如头疼、视力不佳甚至脱发。
当然,情况不止如此。沉迷于网络游戏也会影响孩子们的学习以及与他人的沟通。所有这些事实都表明,我们整个社会应该对网络游戏加强管理。