xv6 Multithreading lab

此次lab要实现用户级线程

前置知识是要了解xv6的进程调度

Uthread: switching between threads 

需要在线程的调度 和创建中填上缺少的代码

另外 还要在线程切换context时添加汇编代码

了解了xv6怎么切换线程的 就非常容易

struct con {
  uint64 ra;
  uint64 sp;

  // callee-saved
  uint64 s0;
  uint64 s1;
  uint64 s2;
  uint64 s3;
  uint64 s4;
  uint64 s5;
  uint64 s6;
  uint64 s7;
  uint64 s8;
  uint64 s9;
  uint64 s10;
  uint64 s11;
};

先在结构体中添加保存 callee-save registers

struct thread {
  char       stack[STACK_SIZE]; /* the thread's stack */
  int        state;             /* FREE, RUNNING, RUNNABLE */
  struct con context;
};

别忘了嵌入汇编

extern void thread_switch(struct con*, struct con*);

在调用线程切换函数时转换上下文

void 
thread_schedule(void)
{
  struct thread *t, *next_thread;

  /* Find another runnable thread. */
  next_thread = 0;
  t = current_thread + 1;
  for(int i = 0; i < MAX_THREAD; i++){
    if(t >= all_thread + MAX_THREAD)
      t = all_thread;
    if(t->state == RUNNABLE) {
      next_thread = t;
      break;
    }
    t = t + 1;
  }

  if (next_thread == 0) {
    printf("thread_schedule: no runnable threads\n");
    exit(-1);
  }

  if (current_thread != next_thread) {         /* switch threads?  */
    next_thread->state = RUNNING;
    t = current_thread;
    current_thread = next_thread;
    /* YOUR CODE HERE
     * Invoke thread_switch to switch from t to next_thread:
     * thread_switch(??, ??);
     */
    thread_switch(&t->context,&current_thread->context);
  } else
    next_thread = 0;
}

最难的一点就是线程创建函数

了解One goal is ensure that when thread_schedule() runs a given thread for the first time, the thread executes the function passed to thread_create(), on its own stack. 这句话

void 
thread_create(void (*func)())
{
  struct thread *t;

  for (t = all_thread; t < all_thread + MAX_THREAD; t++) {
    if (t->state == FREE) break;
  }
  t->state = RUNNABLE;
  // YOUR CODE HERE
  t->context.ra=(uint64)func;
  t->context.sp=(uint64)&t->stack[STACK_SIZE-1];
}

最后就是修改汇编文件

修改内容xv6的swith完全一致

Using threads

这部分实验是使用真实的线程库来编写线程代码

首先要了解 UNIX pthread threading library

然后阅读ph.c的代码

本实验的任务就是使ph.c成功的运行多线程代码 并行提高速度

直接为每个BUCKET分配一个锁就能满足要求

pthread_mutex_t locks[NBUCKET];

static 
void put(int key, int value)
{
  int i = key % NBUCKET;
  
  // is the key already present?
  struct entry *e = 0;
  for (e = table[i]; e != 0; e = e->next) {
    if (e->key == key)
      break;
  }
  pthread_mutex_lock(&locks[i]);
  if(e){
    // update the existing key.
    e->value = value;
  } else {
    // the new is new.
    insert(key, value, &table[i], table[i]);
  }
  pthread_mutex_unlock(&locks[i]);
}

int
main(int argc, char *argv[])
{
  pthread_t *tha;
  void *value;
  double t1, t0;
  for(int i=0;i<NBUCKET;i++)
  {
    pthread_mutex_init(&locks[i], NULL);
  }
  
  if (argc < 2) {
    fprintf(stderr, "Usage: %s nthreads\n", argv[0]);
    exit(-1);
  }
  nthread = atoi(argv[1]);
  tha = malloc(sizeof(pthread_t) * nthread);
  srandom(0);
  assert(NKEYS % nthread == 0);
  for (int i = 0; i < NKEYS; i++) {
    keys[i] = random();
  }

Barrier

是一个简单的条件变量的运用

直接上代码

但一定要明白每个语句的顺序

static void 
barrier()
{
  // YOUR CODE HERE
  //
  // Block until all threads have called barrier() and
  // then increment bstate.round.
  //
  pthread_mutex_lock(&bstate.barrier_mutex);
  bstate.nthread++;
  if(bstate.nthread<nthread)
    pthread_cond_wait(&bstate.barrier_cond, &bstate.barrier_mutex);
  else
  {
    bstate.round++;
    bstate.nthread=0;
    pthread_cond_broadcast(&bstate.barrier_cond);
  }
  pthread_mutex_unlock(&bstate.barrier_mutex);
}

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