空间配置器allocator应用在STL一切容器之后,而整个STL的操作对象都要存放在容器中来工作,所以空间配置器是整个STL最基本的组件。
根据STL规范标准接口设计一个简单的空间配置器 HS::allocator
#include <new>
#include <cstddef>
#include <cstdlib>
#include <climits>
#include <iostream>
using std::set_new_handler;
using std::cerr;
namespace HS
{
template <class T>
inline T* _allocate(ptrdiff_t size, T*)
{
set_new_handler(0);
T* tmp = (T*) (::operator new((size_t)(size * sizeof(T))));
if (tmp == 0)
{
cerr << "out of memory\n";
exit(1);
}
return tmp;
}
template <class T>
inline void _deallocate(T* buffer)
{
::operator delete(buffer);
}
template <class T1, class T2>
inline void _construct(T1* p, const T2& value)
{
new(p) T1(value); // placement new. invoke ctor of T1
}
template <class T>
inline void _destroy(T* ptr)
{
ptr->~T();
}
template <class T>
class allocator
{
public:
typedef T value_type;
typedef T* pointer;
typedef const T* const_pointer;
typedef T& reference;
typedef const T& const_reference;
typedef size_t size_type;
typedef ptrdiff_t difference_type;
// rebind allocator of type U
template <class U>
struct rebind
{
typedef allocator<U> other;
};
//hint used for locality
pointer allocate(size_type n, const void* hint = 0)
{
return _allocate((difference_type)n, (pointer)0);
}
void deallocate(pointer p, size_type n) { _deallocate(p); }
void construct(pointer p, const T& value)
{
_construct(p, value);
}
void destroy(pointer p) { _destroy(p); }
pointer address(reference x) { return (pointer)&x; }
const_pointer const_address(const_reference x)
{
return (const_pointer)&x;
}
size_type max_size() const
{
return size_type (UINT_MAX/ sizeof(T));
}
}; // end of class allocator
} // end of namespace HS
将allocator应用到STL vector等容器中简单测试如下
#include <iostream>
#include "HS_allocator.h"
#include <vector>
using namespace std;
int main()
{
int ia[5] = {0, 1, 2, 3, 4};
vector<int, HS::allocator<int> > iv(ia, ia+5);
for(unsigned int i=0; i<iv.size(); i++)
cout << iv[i] << " ";
cout << endl;
return 0;
}