目录
一、游戏整体构建
我们需要创建三个文件
1、Sanzi_chess.c -------- 测试游戏
2、game.h -------- 函数声明
3、game.c -------- 函数实现
二、游戏具体构建
1、游戏的设计思路
1、设计游戏菜单
2、初始化棋盘
3、打印棋盘
4、玩家下棋
5、电脑下棋
6、判断结果
代码如下:
#include "game.h"
void menu()
{
printf("***************************\n");
printf("******** 1.play *********\n");
printf("******** 0.exit *********\n");
printf("***************************\n");
}
void game()
{
char ret = 0;
//数据的存储需要一个3*3的二维数组
char board[ROW][COL] = { 0 };
Init_chessBoard(board, ROW, COL);
display_chessboard(board, ROW, COL);
//玩游戏
while (1)
{
//玩家下棋
player_move(board, ROW, COL);
display_chessboard(board, ROW, COL);
ret = is_win(board, ROW, COL);
if (ret != 'C')
break;
//电脑下棋
computer_move(board, ROW, COL);
display_chessboard(board, ROW, COL);
ret = is_win(board, ROW, COL);
if (ret != 'C')
break;
}
//玩家赢 -- '*'
//电脑赢 -- '#'
//平局 -- 'Q'
//游戏继续 -- 'C'
if (ret == '*')
{
printf("玩家赢!\n");
}
else if (ret == '#')
{
printf("电脑赢!\n");
}
else if (ret == 'Q')
{
printf("平局!\n");
}
display_chessboard(board, ROW, COL);
}
int main()
{
int input = 0;
srand((unsigned int)time(NULL));
do
{
menu();
printf("请选择:");
scanf("%d", &input);
switch (input)
{
case 1:
game();
break;
case 0:
printf("退出游戏\n");
break;
default:
printf("选择错误,重新选择\n");
break;
}
} while (input);
return 0;
}
2、游戏函数的设计思路
2.1、初始化棋盘
void Init_chessBoard(char board[ROW][COL], int row, int col)
{
int i = 0;
int j = 0;
for (i = 0; i < row; i++)
{
for (j = 0; j < col; j++)
{
board[i][j] = ' ';
}
}
}
2.2、打印棋盘
void display_chessboard(char board[ROW][COL], int row, int col)
{
int i = 0;
for (i = 0; i < row; i++)
{
int j = 0;
for (j = 0; j < col; j++)
{
printf(" %c ", board[i][j]);
if (j < col - 1)
printf("|");
}
printf("\n");
if (i < row - 1)
{
for (j = 0; j < col; j++)
{
printf("---");
if (j < col - 1)
printf("|");
}
printf("\n");
}
}
}
2.3、玩家下棋
void player_move(char board[ROW][COL], int row, int col)
{
int x = 0;
int y = 0;
printf("玩家下棋:\n");
while (1)
{
printf("请输入要下的坐标:");
scanf("%d %d", &x, &y);
//1、坐标合法性
//2、坐标是否被占用
if (x >= 1 && x <= row && y >= 1 && y <= col)
{
if (board[x - 1][y - 1] == ' ')
{
board[x - 1][y - 1] = '*';
break;
}
else
{
printf("该坐标被占用,请重新输入\n");
}
}
else
{
printf("坐标非法,重新输入\n");
}
}
}
2.4、电脑下棋
void computer_move(char board[ROW][COL], int row, int col)
{
printf("电脑下棋:\n");
while (1)
{
int x = rand() % row;
int y = rand() % col;
if (board[x][y] == ' ')
{
board[x][y] = '#';
break;
}
}
}
2.5、判断结果
//如果棋盘满了,返回1
//不满,返回0
static int is_full(char board[ROW][COL], int row, int col)
{
int i = 0;
for (i = 0; i < col; i++)
{
int j = 0;
for (j = 0; j < col; j++)
{
if (' ' == board[i][j])
{
return 0;
}
}
}
return 1;
}
char is_win(char board[ROW][COL], int row, int col)
{
int i = 0;
for (i = 0; i < row; i++)
{
if (board[i][0] == board[i][1] && board[i][1] == board[i][2] && board[i][0] != ' ')
{
return board[i][0];
}
}
for (i = 0; i < col; i++)
{
if (board[0][i] == board[1][i] && board[1][i] == board[2][i] && board[0][i] != ' ')
{
return board[0][i];
}
}
if (board[0][0] == board[1][1] && board[1][1] == board[2][2] && board[1][1] != ' ')
{
return board[1][1];
}
if (board[0][2] == board[1][1] && board[1][1] == board[2][0] && board[1][1] != ' ')
{
return board[1][1];
}
//判断平局
if (is_full(board, row, col) == 1)
{
return 'Q';
}
//继续
return 'C';
}
三、游戏实现
1、创建Sanzi_chess.c文件
#include "game.h"
void menu()
{
printf("***************************\n");
printf("******** 1.play *********\n");
printf("******** 0.exit *********\n");
printf("***************************\n");
}
void game()
{
char ret = 0;
//数据的存储需要一个3*3的二维数组
char board[ROW][COL] = { 0 };
Init_chessBoard(board, ROW, COL);
display_chessboard(board, ROW, COL);
//玩游戏
while (1)
{
//玩家下棋
player_move(board, ROW, COL);
display_chessboard(board, ROW, COL);
ret = is_win(board, ROW, COL);
if (ret != 'C')
break;
//电脑下棋
computer_move(board, ROW, COL);
display_chessboard(board, ROW, COL);
ret = is_win(board, ROW, COL);
if (ret != 'C')
break;
}
//玩家赢 -- '*'
//电脑赢 -- '#'
//平局 -- 'Q'
//游戏继续 -- 'C'
if (ret == '*')
{
printf("玩家赢!\n");
}
else if (ret == '#')
{
printf("电脑赢!\n");
}
else if (ret == 'Q')
{
printf("平局!\n");
}
display_chessboard(board, ROW, COL);
}
int main()
{
int input = 0;
srand((unsigned int)time(NULL));
do
{
menu();
printf("请选择:");
scanf("%d", &input);
switch (input)
{
case 1:
game();
break;
case 0:
printf("退出游戏\n");
break;
default:
printf("选择错误,重新选择\n");
break;
}
} while (input);
return 0;
}
2、创建game.h文件
#pragma once
#include <stdio.h>
#include <stdlib.h>
#include <time.h>
#define ROW 3
#define COL 3
//初始化棋盘
void Init_chessBoard(char board[ROW][COL], int row, int col);
//打印棋盘
void display_chessboard(char board[ROW][COL], int row, int col);
//玩家下棋
void player_move(char board[ROW][COL], int row, int col);
//电脑下棋
void computer_move(char board[ROW][COL], int row, int col);
//判断结果
char is_win(char board[ROW][COL], int row, int col);
3、创建game.c文件
#include "game.h"
//初始化棋盘
void Init_chessBoard(char board[ROW][COL], int row, int col)
{
int i = 0;
int j = 0;
for (i = 0; i < row; i++)
{
for (j = 0; j < col; j++)
{
board[i][j] = ' ';
}
}
}
//打印棋盘
void display_chessboard(char board[ROW][COL], int row, int col)
{
int i = 0;
for (i = 0; i < row; i++)
{
int j = 0;
for (j = 0; j < col; j++)
{
printf(" %c ", board[i][j]);
if (j < col - 1)
printf("|");
}
printf("\n");
if (i < row - 1)
{
for (j = 0; j < col; j++)
{
printf("---");
if (j < col - 1)
printf("|");
}
printf("\n");
}
}
}
//玩家下棋
void player_move(char board[ROW][COL], int row, int col)
{
int x = 0;
int y = 0;
printf("玩家下棋:\n");
while (1)
{
printf("请输入要下的坐标:");
scanf("%d %d", &x, &y);
//1、坐标合法性
//2、坐标是否被占用
if (x >= 1 && x <= row && y >= 1 && y <= col)
{
if (board[x - 1][y - 1] == ' ')
{
board[x - 1][y - 1] = '*';
break;
}
else
{
printf("该坐标被占用,请重新输入\n");
}
}
else
{
printf("坐标非法,重新输入\n");
}
}
}
//电脑下棋
void computer_move(char board[ROW][COL], int row, int col)
{
printf("电脑下棋:\n");
while (1)
{
int x = rand() % row;
int y = rand() % col;
if (board[x][y] == ' ')
{
board[x][y] = '#';
break;
}
}
}
//如果棋盘满了,返回1
//不满,返回0
static int is_full(char board[ROW][COL], int row, int col)
{
int i = 0;
for (i = 0; i < col; i++)
{
int j = 0;
for (j = 0; j < col; j++)
{
if (' ' == board[i][j])
{
return 0;
}
}
}
return 1;
}
//判断结果
char is_win(char board[ROW][COL], int row, int col)
{
int i = 0;
for (i = 0; i < row; i++)
{
if (board[i][0] == board[i][1] && board[i][1] == board[i][2] && board[i][0] != ' ')
{
return board[i][0];
}
}
for (i = 0; i < col; i++)
{
if (board[0][i] == board[1][i] && board[1][i] == board[2][i] && board[0][i] != ' ')
{
return board[0][i];
}
}
if (board[0][0] == board[1][1] && board[1][1] == board[2][2] && board[1][1] != ' ')
{
return board[1][1];
}
if (board[0][2] == board[1][1] && board[1][1] == board[2][0] && board[1][1] != ' ')
{
return board[1][1];
}
//判断平局
if (is_full(board, row, col) == 1)
{
return 'Q';
}
//继续
return 'C';
}```