目录
一、游戏整体思路
1、Minesweeping.c ------ 测试游戏
2、game.c ------ 函数实现
3、game.h ------ 声明函数
二、游戏具体构建
1、创建二个数组,一个数组(mine)用来存放布置好雷的信息,另一个数组(show)存放排查出雷的信息
2、mine数组初始化为‘ 0 ’,布置雷的时候,改成‘ 1’
show数组初始化为‘ * ’,排查雷后,改为数字字符,即为周围雷的数量
3、布置雷
4、排雷
代码如下:
#include "game.h"
void menu()
{
printf("**********************\n");
printf("****** 1、play *******\n");
printf("****** 0、exit *******\n");
printf("**********************\n");
}
void game()
{
//设计2个数组存放信息
char mine[ROWS][COLS] = { 0 };
char show[ROWS][COLS] = { 0 };
//初识化棋盘
//mine初始化全为'0'
//show初始化全为'*'
init_chessboard(mine, ROWS, COLS, '0');
init_chessboard(show, ROWS, COLS, '*');
//布置雷
set_mine(mine, ROW, COL);
//排雷
display_chessboard(show, ROW, COL);
find_mine(mine, show, ROW, COL);
}
int main()
{
int input = 0;
srand((unsigned int)time(NULL));
do
{
menu();
printf("请选择:");
scanf("%d", &input);
switch (input)
{
case 1:
game();
break;
case 0:
printf("退出游戏\n");
break;
default:
printf("选择错误,重新选择\n");
break;
}
} while (input);
return 0;
}
二、游戏函数具体实现
1、初始化棋盘
代码如下:
void init_chessboard(char board[ROWS][COLS], int rows, int cols, char set)
{
int i = 0;
int j = 0;
for (i = 0; i < rows; i++)
{
for (j = 0; j < cols; j++)
{
board[i][j] = set;
}
}
}
2、打印棋盘
代码如下:
void display_chessboard(char board[ROWS][COLS], int row, int col)
{
int i = 0;
int j = 0;
//列号
for (j = 0; j <= col; j++)
{
printf("%d ", j);
}
printf("\n");
for (i = 1; i <= row; i++)
{
printf("%d ", i);
for (j = 1; j <= col; j++)
{
printf("%c ", board[i][j]);
}
printf("\n");
}
}
3、布置雷
void set_mine(char mine[ROWS][COLS], int row, int col)
{
//布置10个雷
int count = EASY_COUNT;
while (count)
{
int x = rand() % row + 1;
int y = rand() % col + 1;
if (mine[x][y] == '0')
{
mine[x][y] = '1';
count--;
}
}
}
4、排查雷
//展示周围8个格子有几个雷
int get_mine_count(char mine[ROWS][COLS], int x, int y)
{
return (mine[x - 1][y] +
mine[x - 1][y - 1] +
mine[x][y - 1] +
mine[x + 1][y - 1] +
mine[x + 1][y] +
mine[x + 1][y + 1] +
mine[x][y + 1] +
mine[x - 1][y + 1] - 8 * '0');
}
//判断输赢
int check_show(char show[ROWS][COLS], int row, int col)
{
int win = 0;
int i = 0;
int j = 0;
for (i = 1; i <= row; i++)
{
for (j = 1; j <= col; j++)
{
if (show[i][j] == '*')
win++;
}
}
return win;
}
//排查雷
void find_mine(char mine[ROWS][COLS], char show[ROWS][COLS], int row, int col)
{
int x = 0;
int y = 0;
int win = 0;
while (1)
{
printf("请输入要排查的坐标:");
scanf("%d %d", &x, &y);
if (x >= 1 && x <= row && y >= 1 && y <= col)
{
//坐标被排查过
if (show[x][y] == '*')
{
if (mine[x][y] == '1')
{
printf("很遗憾,你被炸死了\n");
display_chessboard(mine, ROW, COL);
break;
}
else
{
automatic_mine(mine, show, x, y);
display_chessboard(show, ROW, COL);
win = check_show(show, row, col);
if (win == EASY_COUNT)
break;
}
}
else
{
printf("该坐标已经被排查过了\n");
}
}
else
{
printf("坐标非法,请重新输入\n");
}
}
if (win == EASY_COUNT)
{
printf("恭喜你,排雷成功\n");
display_chessboard(mine, ROW, COL);
}
}
5、自动展开
void automatic_mine(char mine[ROWS][COLS], char show[ROWS][COLS], int x, int y)
{
int count = get_mine_count(mine, x, y);
if (count != 0)
{
show[x][y] = count + '0';
}
else
{
show[x][y] = ' ';
if (show[x - 1][y] == '*')
{
automatic_mine(mine, show, x - 1, y);
}
if (show[x - 1][y - 1] == '*')
{
automatic_mine(mine, show, x - 1, y - 1);
}
if (show[x][y - 1] == '*')
{
automatic_mine(mine, show, x, y - 1);
}
if (show[x + 1][y - 1] == '*')
{
automatic_mine(mine, show, x + 1, y - 1);
}
if (show[x + 1][y] == '*')
{
automatic_mine(mine, show, x + 1, y);
}
if (show[x + 1][y + 1] == '*')
{
automatic_mine(mine, show, x + 1, y + 1);
}
if (show[x][y + 1] == '*')
{
automatic_mine(mine, show, x, y + 1);
}
if (show[x - 1][y + 1] == '*')
{
automatic_mine(mine, show, x - 1, y + 1);
}
}
}
三、游戏实现
1、创建Minesweeping.c文件
代码如下:
#include "game.h"
void menu()
{
printf("**********************\n");
printf("****** 1、play *******\n");
printf("****** 0、exit *******\n");
printf("**********************\n");
}
void game()
{
//设计2个数组存放信息
char mine[ROWS][COLS] = { 0 };
char show[ROWS][COLS] = { 0 };
//初识化棋盘
//mine初始化全为'0'
//show初始化全为'*'
init_chessboard(mine, ROWS, COLS, '0');
init_chessboard(show, ROWS, COLS, '*');
//布置雷
set_mine(mine, ROW, COL);
//排雷
display_chessboard(show, ROW, COL);
find_mine(mine, show, ROW, COL);
}
int main()
{
int input = 0;
srand((unsigned int)time(NULL));
do
{
menu();
printf("请选择:");
scanf("%d", &input);
switch (input)
{
case 1:
game();
break;
case 0:
printf("退出游戏\n");
break;
default:
printf("选择错误,重新选择\n");
break;
}
} while (input);
return 0;
}
2、创建game.c文件
代码如下:
#include "game.h"
//初始化棋盘
void init_chessboard(char board[ROWS][COLS], int rows, int cols, char set)
{
int i = 0;
int j = 0;
for (i = 0; i < rows; i++)
{
for (j = 0; j < cols; j++)
{
board[i][j] = set;
}
}
}
//打印棋盘
void display_chessboard(char board[ROWS][COLS], int row, int col)
{
int i = 0;
int j = 0;
//列号
for (j = 0; j <= col; j++)
{
printf("%d ", j);
}
printf("\n");
for (i = 1; i <= row; i++)
{
printf("%d ", i);
for (j = 1; j <= col; j++)
{
printf("%c ", board[i][j]);
}
printf("\n");
}
}
//布置雷
void set_mine(char mine[ROWS][COLS], int row, int col)
{
//布置10个雷
int count = EASY_COUNT;
while (count)
{
int x = rand() % row + 1;
int y = rand() % col + 1;
if (mine[x][y] == '0')
{
mine[x][y] = '1';
count--;
}
}
}
//展示周围8个格子有几个雷
int get_mine_count(char mine[ROWS][COLS], int x, int y)
{
return (mine[x - 1][y] +
mine[x - 1][y - 1] +
mine[x][y - 1] +
mine[x + 1][y - 1] +
mine[x + 1][y] +
mine[x + 1][y + 1] +
mine[x][y + 1] +
mine[x - 1][y + 1] - 8 * '0');
}
//判断结果
int check_show(char show[ROWS][COLS], int row, int col)
{
int win = 0;
int i = 0;
int j = 0;
for (i = 1; i <= row; i++)
{
for (j = 1; j <= col; j++)
{
if (show[i][j] == '*')
win++;
}
}
return win;
}
//排查雷
void find_mine(char mine[ROWS][COLS], char show[ROWS][COLS], int row, int col)
{
int x = 0;
int y = 0;
int win = 0;
while (1)
{
printf("请输入要排查的坐标:");
scanf("%d %d", &x, &y);
if (x >= 1 && x <= row && y >= 1 && y <= col)
{
//坐标被排查过
if (show[x][y] == '*')
{
if (mine[x][y] == '1')
{
printf("很遗憾,你被炸死了\n");
display_chessboard(mine, ROW, COL);
break;
}
else
{
automatic_mine(mine, show, x, y);
display_chessboard(show, ROW, COL);
win = check_show(show, row, col);
if (win == EASY_COUNT)
break;
}
}
else
{
printf("该坐标已经被排查过了\n");
}
}
else
{
printf("坐标非法,请重新输入\n");
}
}
if (win == EASY_COUNT)
{
printf("恭喜你,排雷成功\n");
display_chessboard(mine, ROW, COL);
}
}
//自动展开
void automatic_mine(char mine[ROWS][COLS], char show[ROWS][COLS], int x, int y)
{
int count = get_mine_count(mine, x, y);
if (count != 0)
{
show[x][y] = count + '0';
}
else
{
show[x][y] = ' ';
if (show[x - 1][y] == '*')
{
automatic_mine(mine, show, x - 1, y);
}
if (show[x - 1][y - 1] == '*')
{
automatic_mine(mine, show, x - 1, y - 1);
}
if (show[x][y - 1] == '*')
{
automatic_mine(mine, show, x, y - 1);
}
if (show[x + 1][y - 1] == '*')
{
automatic_mine(mine, show, x + 1, y - 1);
}
if (show[x + 1][y] == '*')
{
automatic_mine(mine, show, x + 1, y);
}
if (show[x + 1][y + 1] == '*')
{
automatic_mine(mine, show, x + 1, y + 1);
}
if (show[x][y + 1] == '*')
{
automatic_mine(mine, show, x, y + 1);
}
if (show[x - 1][y + 1] == '*')
{
automatic_mine(mine, show, x - 1, y + 1);
}
}
}
3、创建game.c文件
#pragma once
#include <stdio.h>
#include <stdlib.h>
#include <time.h>
#define ROW 9
#define COL 9
#define ROWS ROW+2
#define COLS COL+2
#define EASY_COUNT 10
//初始化棋盘
void init_chessboard(char board[ROWS][COLS], int rows, int cols,char set);
//打印棋盘
void display_chessboard(char board[ROWS][COLS], int row, int col);
//布置雷
void set_mine(char mine[ROWS][COLS], int row, int col);
//排查雷
void find_mine(char mine[ROWS][COLS], char show[ROWS][COLS], int row, int col);
//自动展开
void automatic_mine(char mine[ROWS][COLS], char show[ROWS][COLS], int x, int y);
//判断结果
int check_show(char show[ROWS][COLS], int row, int col);