目录
4.结合上面例子,来看一下采用Builder Pattern的几个准则:
1.内部Builder类应该有与外部类相同的属性,这样才能利用外部类的私有构造函数来设置属性值
2.外部类的构造函数必须是private类型,这样才能阻断外界利用外部类的构造器
3.在内部Builder类的build()方法中实现创建外部类实例
4.必需参数通过Builder构造方法传入,可选参数利用工厂方法,工厂方法返回的是Builder类实例
在创建一个类的实例的时候,我们通常会把参数传给构造器。当该类有多个参数的时候,会根据可选参数的需求创建多个构造方法,首先是不带参数的默认构造方法,接着是带一个参数的构造方法,然后是带两个参数的构造方法,...,包含所有参数的构造方法。
1.重叠构造器模式
就像这样:
下面是一个营养成分类,该类包含了多个属性值,比如每份的含量、每罐的含量、每份的卡路里、脂肪等等。根据不同必需属性值,该类有多个构造方法,如下:
在main()方法中,根据所需参数调用具体的构造方法,创建对应的实例。
public class NutritionFacts {
private final int servingSize; // (mL) required
private final int servings; // (per container) required
private final int calories; // optional
private final int fat; // (g) optional
private final int sodium; // (mg) optional
private final int carbohydrate; // (g) optional
public NutritionFacts(int servingSize, int servings) {
this(servingSize, servings, 0);
}
public NutritionFacts(int servingSize, int servings, int calories) {
this(servingSize, servings, calories, 0);
}
public NutritionFacts(int servingSize, int servings, int calories, int fat) {
this(servingSize, servings, calories, fat, 0);
}
public NutritionFacts(int servingSize, int servings, int calories, int fat,
int sodium) {
this(servingSize, servings, calories, fat, sodium, 0);
}
public NutritionFacts(int servingSize, int servings, int calories, int fat,
int sodium, int carbohydrate) {
this.servingSize = servingSize;
this.servings = servings;
this.calories = calories;
this.fat = fat;
this.sodium = sodium;
this.carbohydrate = carbohydrate;
}
public static void main(String[] args) {
NutritionFacts cocaCola = new NutritionFacts(240, 8, 100, 0, 35, 27);
}
}
设想一下,假如该类有20个可选参数,那得写多少个构造方法呀~
当然,为了解决该问题,可以创建一个无参构造器,并利用set方法来设置需要的参数
2.JavaBeans模式
像下面这样:
public class NutritionFacts {
// Parameters initialized to default values (if any)
private int servingSize = -1; // Required; no default value
private int servings = -1; // " " " "
private int calories = 0;
private int fat = 0;
private int sodium = 0;
private int carbohydrate = 0;
public NutritionFacts() {
}
// Setters
public void setServingSize(int val) {
servingSize = val;
}
public void setServings(int val) {
servings = val;
}
public void setCalories(int val) {
calories = val;
}
public void setFat(int val) {
fat = val;
}
public void setSodium(int val) {
sodium = val;
}
public void setCarbohydrate(int val) {
carbohydrate = val;
}
public static void main(String[] args) {
NutritionFacts cocaCola = new NutritionFacts();
cocaCola.setServingSize(240);
cocaCola.setServings(8);
cocaCola.setCalories(100);
cocaCola.setSodium(35);
cocaCola.setCarbohydrate(27);
}
}
上面这种方式存在一定弊端:
1.如果构造的过程在几个调用中,可能导致JavaBean状态不一致
2.采用这种做法,对外提供了修改类属性的入口,使得类无法成为不可变类。对于可变类,需要考虑其线程安全问题。
3.为了解决上述问题,可以考虑采用Builder 模式:
public class NutritionFacts {
private final int servingSize;
private final int servings;
private final int calories;
private final int fat;
private final int sodium;
private final int carbohydrate;
public static class Builder {
// Required parameters
private final int servingSize;
private final int servings;
// Optional parameters - initialized to default values
private int calories = 0;
private int fat = 0;
private int carbohydrate = 0;
private int sodium = 0;
public Builder(int servingSize, int servings) {
this.servingSize = servingSize;
this.servings = servings;
}
public Builder calories(int val) {
calories = val;
return this;
}
public Builder fat(int val) {
fat = val;
return this;
}
public Builder carbohydrate(int val) {
carbohydrate = val;
return this;
}
public Builder sodium(int val) {
sodium = val;
return this;
}
public NutritionFacts build() {
return new NutritionFacts(this);
}
}
private NutritionFacts(Builder builder) {
servingSize = builder.servingSize;
servings = builder.servings;
calories = builder.calories;
fat = builder.fat;
sodium = builder.sodium;
carbohydrate = builder.carbohydrate;
}
public static void main(String[] args) {
NutritionFacts cocaCola = new NutritionFacts.Builder(240, 8)
.calories(100).sodium(35).carbohydrate(27).build();
}
}
4.结合上面例子,来看一下采用Builder Pattern的几个准则:
1.内部Builder类应该有与外部类相同的属性,这样才能利用外部类的私有构造函数来设置属性值
看上面例子,Builder类也具有servingSize、servings、calories、fat、sodium、carbohydrate这几个属性,从而通过设置Builder类的这些属性值来达到设置外部类属性值的目的
2.外部类的构造函数必须是private类型,这样才能阻断外界利用外部类的构造器
private NutritionFacts(Builder builder) {...
3.在内部Builder类的build()方法中实现创建外部类实例
return new NutritionFacts(this); //this指的是Builder类的实例
4.必需参数通过Builder构造方法传入,可选参数利用工厂方法,工厂方法返回的是Builder类实例
以下是Builder类的构造方法
public Builder(int servingSize, int servings) {
this.servingSize = servingSize;
this.servings = servings;
}
以下是工厂方法,工厂方法返回的是Builder类实例
public Builder calories(int val) {
calories = val;
return this;
}
public Builder fat(int val) {
fat = val;
return this;
}
public Builder carbohydrate(int val) {
carbohydrate = val;
return this;
}
public Builder sodium(int val) {
sodium = val;
return this;
}
5.Builder Pattern得以实现的本质原因
看上述代码可以发现,其实Builder类是一个静态内部类。静态内部类可以访问外部类的属性,可以修改外部类的属性
6.适用场景
Builder Pattern特别适合类分层模型,看下面例子
public abstract class Pizza {
public enum Topping {
HAM, MUSHROOM, ONION, PEPPER, SAUSAGE
}
//该属性不能被继承,因此设置为final
final Set<Topping> toppings;
abstract static class Builder<T extends Builder<T>> {
EnumSet<Topping> toppings = EnumSet.noneOf(Topping.class);
public T addTopping(Topping topping) {
toppings.add(Objects.requireNonNull(topping));
return self();
}
abstract Pizza build();
// Subclasses must override this method to return "this"
protected abstract T self();
}
Pizza(Builder<?> builder){
toppings = builder.toppings.clone();
}
}
定义子类NyPizza如下:
public class NyPizza extends Pizza {
public enum Size{
SMALL, MEDIUM, LARGE
}
private final Size size;
public static class Builder extends Pizza.Builder<Builder>{
private final Size size;
public Builder(Size size){
this.size = Objects.requireNonNull(size);
}
@Override
public NyPizza build(){
return new NyPizza(this);
}
@Override
protected Builder self() {
return this;
}
}
private NyPizza(Builder builder) {
super(builder);
size = builder.size;
}
public static void main(String[] args){
NyPizza pizza = new NyPizza.Builder(SMALL).addTopping(SAUSAGE).addTopping(ONION).build();
}
}
定义子类Calzone如下:
public class Calzone extends Pizza {
private final boolean sauceInside;
public static class Builder extends Pizza.Builder<Builder>{
private boolean sauceInside = false; //Default
public Builder sauceInside(){
sauceInside = true;
return this;
}
@Override
public Calzone build() {
return new Calzone(this);
}
@Override
protected Builder self() {
return this;
}
}
private Calzone(Builder builder) {
super(builder);
sauceInside = builder.sauceInside;
}
public static void main(String[] args){
Calzone calzone = new Builder().addTopping(HAM).sauceInside().build();
}
}
7.Builder Pattern的不足
创建一个类时,必须创建其Builder类
建造者模式详解,请参看https://blog.csdn.net/IFollowRivers/article/details/72236077
参考:
1.《Effective Java》