1.创建两个源文件
test.c
test.c用来测试三子棋游戏的逻辑
#define _CRT_SECURE_NO_WARNINGS 1
#include <stdio.h>
#include "game.h"
void menu()
{
printf("*********************************\n");
printf("********** 1.play! **********\n");
printf("********** 0.exit! **********\n");
printf("*********************************\n");
}
void game()
{
char ret = 0;
//存放下棋的数据
char board[ROW][COL] = { 0 };
//初始化棋盘为空格
InitBoard(board, ROW, COL);
//打印棋盘
DisplayBoard(board, ROW, COL);
while (1)
{
//玩家下棋
Player_move(board, ROW, COL);
DisplayBoard(board, ROW, COL);
//判断输赢
ret = is_win(board, ROW, COL);
if (ret != 'c')
{
break;
}
//电脑下棋
Computer_move(board, ROW, COL);//随机下棋
DisplayBoard(board, ROW, COL);
//判断输赢
ret = is_win(board, ROW, COL);
if (ret != 'c')
{
break;
}
}
if (ret == '*')
{
printf("玩家赢\n");
}
else if (ret == '#')
{
printf("电脑赢\n");
}
else
{
printf("平局\n");
}
//DisplayBoard(board, ROW, COL);
}
//什么情况游戏结束
//玩家赢 - '*'
//电脑赢 - '#'
//平局 - 'Q'
//继续 - 'c'
void test()
{
int input = 0;
srand((unsigned int)time(NULL));
do
{
menu();
printf("请选择:>");
scanf("%d", &input);
switch (input)
{
case 1:
printf("三子棋\n");
//开始游戏
game();
break;
case 0:
printf("退出游戏\n");
break;
default:
printf("输入错误!请重新输入:\n");
break;
}
} while (input); //input = 0为假,=1为真
}
int main()
{
test();
return 0;
}
game.c
game.c游戏的实现
#define _CRT_SECURE_NO_WARNINGS 1
#include "game.h"
//
void InitBoard(char board[ROW][COL], int row, int col)
{
//先初始化棋盘
int i = 0;
for (i = 0; i < row; i++)//行
{
int j = 0;
for (j = 0; j < col; j++)//列
{
board[i][j] = ' ';
}
}
}
//打印棋盘
void DisplayBoard(char board[ROW][COL], int row, int col)
{
int i = 0;
for (i = 0; i < row; i++)
{
//打印数据
int j = 0;
for (j = 0; j < col; j++)
{
printf(" %c ", board[i][j]);
if (j < col - 1)
printf("|");
}
printf("\n");
//打印分割的行
if (i < col - 1)
{
for (j = 0; j < col; j++)
{
printf("---");
if (j < col - 1)
printf("|");
}
printf("\n");
}
}
}
void Player_move(char board[ROW][COL], int row, int col)
{
int x = 0;
int y = 0;
printf("玩家下棋\n");
while (1)
{
printf("请输入坐标:>");
scanf("%d %d", &x, &y);
if ((x >= 1 && x <= row) && (y >= 1 && y <= col))
{
//下棋
if (board[x - 1][y - 1] == ' ')
{
board[x - 1][y - 1] = '*';
break;
}
else
{
printf("该坐标被占用,请重新输入\n");
}
}
else
{
printf("坐标超出范围,请重新输入\n");
}
}
}
//电脑下棋
void Computer_move(char board[ROW][COL], int row, int col)
{
int x = 0;
int y = 0;
printf("电脑下棋:>\n");
while (1)
{
x = rand() % row;//0~2 //rand()函数产生随机值
y = rand() % col;//0~2
if (board[x][y] == ' ')
{
board[x][y] = '#';
break;
}
}
}
static int is_full(char board[ROW][COL], int row, int col)//加入static后is_full只能在这个源文件中使用,其它源文件中使用不了
{
int i = 0;
for (i = 0; i < row; i++)
{
int j = 0;
for (j = 0; j < col; j++)
{
if (board[i][j] == ' ')
{
return 0;//棋盘没满
}
}
}
return 1;//棋盘满了
}
//判断输赢
char is_win(char board[ROW][COL], int row, int col)
{
int i = 0;
//判断行
for (i = 0; i < row; i++)
{
if (board[i][0] == board[i][1] && board[i][1] == board[i][2] && board[i][1] != ' ')
{
return board[i][1];
}
}
int j = 0;
//判断列
for (j = 0; j < col; j++)
{
if (board[0][j] == board[1][j] && board[1][j] == board[2][j] && board[1][j] != ' ')
{
return board[1][j];
}
}
//判断对角线
if (board[0][0] == board[1][1] && board[1][1] == board[2][2] && board[1][1] != ' ')
{
return board[1][1];
}
if (board[0][2] == board[1][1] && board[1][1] == board[2][0] && board[1][1] != ' ')
{
return board[1][1];
}
//判断平局
if (is_full(board, row, col) == 1)
{
return 'Q';
}
//继续
return 'c';
}
2.创建一个头文件
game.h
game.h函数声明,符号定义
#pragma once
#define ROW 3
#define COL 3
#include <stdio.h>
#include <stdlib.h>
#include <time.h>
//初始化棋盘
void InitBoard(char board[ROW][COL], int row, int col);
//打印棋盘
void DisplayBoard(char board[ROW][COL], int row, int col);
//玩家下棋
void Player_move(char board[ROW][COL], int row, int col);
//电脑下棋
void Computer_move(char board[ROW][COL], int row, int col);
//判断输赢
char is_win(char board[ROW][COL], int row, int col);
3.运行结果
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