socket编程服务器和客户端【重要】
看过很多网上大神们写的socket,无论复杂或是简洁,感觉对于新手都不是很友好,写的步骤和过程描述得不是很清晰,最近又想起来要写一写,就当做个笔记吧~
不多说!开整~
写服务器步骤
1、创建socket
2、初始化端口和IP
3、bind
4、listen
5、accept
6、和客户端交互
写客户端步骤
1、创建socket
2、初始化端口和IP
3、connect
4、和服务器交互
下面直接上干货,中间这些函数想去了解的可以自行百度,本想好好把每个函数都解释一遍,奈何时间不允许~
服务器代码:
// socket_server.c
#include <stdio.h>
#include <sys/types.h>
#include <sys/socket.h>
#include <arpa/inet.h>
#include <stdlib.h>
#include <string.h>
#define SOCKET_PORT 8888
int main(void)
{
int iRet = -1;
int socket_fd = -1;
int new_socket_fd = -1;
struct sockaddr_in addr;
struct sockaddr_in new_addr;
int new_addr_len = sizeof(new_addr);
char buffer[1024] = {0};
char new_buffer[1024] = {0};
/*1.create socket fd based on TCP*/
socket_fd = socket(AF_INET, SOCK_STREAM, 0);
printf("socket_fd : %d\n", socket_fd);
if(socket_fd == -1)
{
printf("socket create faild!\n");
exit(-1);
}
/*2.init the port and IP address*/
memset(&addr, 0, sizeof(addr));
addr.sin_family = AF_INET; /*Internet address family*/
addr.sin_port = htons(SOCKET_PORT);
addr.sin_addr.s_addr = htonl(INADDR_ANY);
/*3.bind socket with addr*/
iRet = bind(socket_fd, (struct sockaddr *)&addr, sizeof(addr));
if(iRet == -1)
{
printf("bind faild!\n");
return 0;
}
/*4.listen the new client from socketfd*/
iRet = listen(socket_fd, 5);
if(iRet == -1)
{
printf("listen faild!\n");
return 0;
}
/*5.create a new socket fd(different from the socket_fd before) and use it to accept the client*/
printf("Waiting for client connect:\n");
new_socket_fd = accept(socket_fd, (struct sockaddr *)&new_addr, &new_addr_len);
if(new_socket_fd < 0)
{
printf("accept faild!\n");
return 0;
}
printf("accept new_socket_fd : [%d]\n", new_socket_fd);
/*6.communciate with client*/
while(1)
{
iRet = read(new_socket_fd, buffer, sizeof(buffer)); /*if nothing to read, it will block*/
printf("receive data : %s, length : %d\n", buffer, iRet);
if(strcmp(buffer, "quit") == 0) /*strncmp is better*/
{
printf("quit!\n");
break;
}
strcpy(new_buffer, "The server has received your data:"); /*strncpy is better*/
strncat(new_buffer, buffer, sizeof(buffer));
printf("send to client : %s\n", new_buffer);
iRet = write(new_socket_fd, new_buffer, sizeof(new_buffer));
if(iRet <= 0)
{
printf("write faild!\n");
return 0;
}
memset(buffer, 0, sizeof(buffer));
memset(new_buffer, 0, sizeof(new_buffer));
}
return 0;
}
客户端代码:
// socket_client.c
#include <stdio.h>
#include <sys/types.h>
#include <sys/socket.h>
#include <arpa/inet.h>
#include <stdlib.h>
#include <string.h>
#define SOCKET_PORT 8888
int main(void)
{
int iRet = -1;
int socket_fd = -1;
int addr_len = 0;
struct sockaddr_in addr;
char buffer[1024] = {0};
/*1.create socket fd*/
socket_fd = socket(AF_INET, SOCK_STREAM, 0);
if(socket_fd == -1)
{
printf("scoket create faild!\n");
exit(-1);
}
printf("socket_fd : %d\n", socket_fd);
/*2.init the port and IP address which it will visit*/
addr.sin_family = AF_INET;
addr.sin_port = htons(SOCKET_PORT);
#if 0
addr.sin_addr.s_addr = inet_addr("127.0.0.1"); //The two ways are all OK,usually we use the second method
printf("addr.sin_dddr.s_addr : %d\n", addr.sin_addr.s_addr);
#else
inet_aton("127.0.0.1", &(addr.sin_addr));
printf("addr.sin_dddr.s_addr : %d\n", addr.sin_addr.s_addr);
#endif
/*3.connect it*/
addr_len = sizeof(addr);
iRet = connect(socket_fd, (struct sockaddr *)&addr, addr_len);
if(iRet == -1)
{
printf("connect faild!\n");
return 0;
}
/*4.communicate with the server*/
printf("Please input what you want to server:\n");
while(1)
{
scanf("%s", (char *)buffer);
printf("what you input is : %s\n", buffer);
iRet = write(socket_fd, buffer, sizeof(buffer));
printf("write iRet : %d\n", iRet);
if(!strcmp(buffer, "quit"))
{
break;
}
memset(&buffer, 0, sizeof(buffer));
iRet = read(socket_fd, buffer, sizeof(buffer)); /*when buffer is NULL, the read will block*/
printf("%s , length : %d\n", buffer, iRet);
printf("Communicate OK!\n");
memset(&buffer, 0, sizeof(buffer));
}
return 0;
}
自己验证可用,保存以便以后查看~
多客户端的代码,以后再行补充~
后记:
发布的时候折磨了很久,又是重新下载UC浏览器又是换其他浏览器,都没搞定,最后看到了一篇这个文章,然后,搞定了~哈哈哈哈哈哈,点击传送门,自行查看!