JACK_C#_类的简单运用

        //角色位置坐标
            public struct Position2D{
            public int X;
            public int Y;
        }

        class Batering {
            public int ATK;
            public int SP;
            public int DF;
            public int Ld;
            public int HP;
            public int FV;
            public int DT;
            public Position2D position;

            //设置英雄信息
            public void Setinfor(int atk,int sp,int df,int ld,int hp,int fv,int dt){
                ATK = atk;
                SP = sp;
                DF = df;
                Ld = ld;
                HP = hp;
                FV = fv;
                DT = dt;
                position.X = 0;
                position.Y = 0;
                Console.WriteLine ("攻击力{0} 速度{1} 防御{2} 负重{3} 血量{4} 战斗力{5} 掉血量{6}",ATK,SP,DF,Ld,HP,FV,DT);
            }

            //英雄攻击
            public void Attack(Batering player){
                player.HP -= (ATK - player.DF);
                Console.WriteLine ("你正在攻击,敌人血量{0}",player.HP);
            }

            //英雄受伤
            public void Hurt(Batering player){
                HP -= player.ATK - DF;
                Console.WriteLine ("你受到攻击,角色剩余血量{0}",HP);
            }

            //wasd控制前后左右行走
            public void Move(){
                Console.WriteLine ("请输入一个方向");
                int a = Console.Write();
                switch ((char)a) {
                case 'w':
                    {
                        position.Y++;
                        break;
                    }
                case 's':
                    {
                        position.Y++;
                        break;
                    }
                case 'a':
                    {
                        position.X++;
                        break;
                    }
                case 'd':
                    {
                        position.X++;
                        break;
                    }
                default:
                    Console.WriteLine ("输入错误");    
                    break;

              }

           }

        }

            }
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