跟随鼠标一起流动的粒子动画 JS 原生代码

 <!DOCTYPE html>
<html lang="en">
<head>
<meta charset=gbk>
<title>粒子效果演示 </title>

<style type="text/css">

html, body {
text-align: center;
margin:0;
padding:0;
background: #000000;
color: #666666;
line-height: 1.25em;
}

#outer {
position: absolute;
top: 50%;
left: 50%;
width: 1px;
height: 1px;
overflow: visible;
}

#canvasContainer {
position: absolute;
width: 1000px;
height: 560px;
top: -280px;
left: -500px;
}

canvas {
border: 1px solid #333333;
}

a {
color: #00CBCB;
text-decoration:none;
font-weight:bold;
}
a:hover {
color:#FFFFFF;
}

#output {
font-family: Arial, Helvetica, sans-serif;
font-size: 0.75em;
margin-top:4px;
}

#footer{
font-size: 0.6em;
font-family: Arial, Helvetica, sans-serif;
position: absolute;
bottombottom:8px;
width:98%;
}

</style>
</head>
<body>
<div id="outer">
<div id="canvasContainer">
<canvas id="mainCanvas" width="1000" height="560"></canvas>
<div id="output"></div>
</div>
</div>

<script type="text/javascript">

//javascript部分

(function(){
var PI_2 = Math.PI * 2;
var canvasW = 1000;
var canvasH = 560;
var numMovers = 600;
var friction = 0.96;
var movers = [];
var canvas;
var ctx;
var canvasDiv;
var outerDiv;
var mouseX;
var mouseY;
var mouseVX;
var mouseVY;
var prevMouseX;
var prevMouseY;
var isMouseDown;

function init(){
canvas = document.getElementById("mainCanvas");

if ( canvas.getContext ){
setup();
setInterval( run , 33 );
trace('你们好');
}
else{
trace("Sorry, needs a recent version of Chrome, Firefox, Opera, Safari, or Internet Explorer 9.");
}
}

function setup(){
outerDiv = document.getElementById("outer");
canvasDiv = document.getElementById("canvasContainer");
ctx = canvas.getContext("2d");
var i = numMovers;
while ( i-- ){
var m = new Mover();
m.x = canvasW * 0.5;
m.y = canvasH * 0.5;
m.vX = Math.cos(i) * Math.random() * 34;
m.vY = Math.sin(i) * Math.random() * 34;
movers[i] = m;
}

mouseX = prevMouseX = canvasW * 0.5;
mouseY = prevMouseY = canvasH * 0.5;

document.onmousedown = onDocMouseDown;
document.onmouseup = onDocMouseUp;
document.onmousemove = onDocMouseMove;
}

function run(){
ctx.globalCompositeOperation = "source-over";
ctx.fillStyle = "rgba(8,8,12,0.65)";
ctx.fillRect( 0 , 0 , canvasW , canvasH );
ctx.globalCompositeOperation = "lighter";

mouseVX = mouseX - prevMouseX;
mouseVY = mouseY - prevMouseY;
prevMouseX = mouseX;
prevMouseY = mouseY;

var toDist = canvasW * 0.86;
var stirDist = canvasW * 0.125;
var blowDist = canvasW * 0.5;
var Mrnd = Math.random;
var Mabs = Math.abs;
var i = numMovers;
while ( i-- ){
var m = movers[i];
var x = m.x;
var y = m.y;
var vX = m.vX;
var vY = m.vY;

var dX = x - mouseX;
var dY = y - mouseY;
var d = Math.sqrt( dX * dX + dY * dY ) || 0.001;
dX /= d;
dY /= d;

if ( isMouseDown ){
if ( d < blowDist ){
var blowAcc = ( 1 - ( d / blowDist ) ) * 14;
vX += dX * blowAcc + 0.5 - Mrnd();
vY += dY * blowAcc + 0.5 - Mrnd();
}
}

if ( d < toDist ){
var toAcc = ( 1 - ( d / toDist ) ) * canvasW * 0.0014;
vX -= dX * toAcc;
vY -= dY * toAcc;
}

if ( d < stirDist ){
var mAcc = ( 1 - ( d / stirDist ) ) * canvasW * 0.00026;
vX += mouseVX * mAcc;
vY += mouseVY * mAcc;
}

vX *= friction;
vY *= friction;

var avgVX = Mabs( vX );
var avgVY = Mabs( vY );
var avgV = ( avgVX + avgVY ) * 0.5;

if( avgVX < .1 ) vX *= Mrnd() * 3;
if( avgVY < .1 ) vY *= Mrnd() * 3;

var sc = avgV * 0.45;
sc = Math.max( Math.min( sc , 3.5 ) , 0.4 );

var nextX = x + vX;
var nextY = y + vY;

if ( nextX > canvasW ){
nextX = canvasW;
vX *= -1;
}
else if ( nextX < 0 ){
nextX = 0;
vX *= -1;
}

if ( nextY > canvasH ){
nextY = canvasH;
vY *= -1;
}
else if ( nextY < 0 ){
nextY = 0;
vY *= -1;
}

m.vX = vX;
m.vY = vY;
m.x = nextX;
m.y = nextY;

ctx.fillStyle = m.color;
ctx.beginPath();
ctx.arc( nextX , nextY , sc , 0 , PI_2 , true );
ctx.closePath();
ctx.fill();
}
}


function onDocMouseMove( e ){
var ev = e ? e : window.event;
mouseX = ev.clientX - outerDiv.offsetLeft - canvasDiv.offsetLeft;
mouseY = ev.clientY - outerDiv.offsetTop - canvasDiv.offsetTop;
}

function onDocMouseDown( e ){
isMouseDown = true;
return false;
}

function onDocMouseUp( e ){
isMouseDown = false;
return false;
}


function Mover(){
this.color = "rgb(" + Math.floor( Math.random()*255 ) + "," + Math.floor( Math.random()*255 ) + "," + Math.floor( Math.random()*255 ) + ")";
this.y = 0;
this.x = 0;
this.vX = 0;
this.vY = 0;
this.size = 1;
}


function rect( context , x , y , w , h ){
context.beginPath();
context.rect( x , y , w , h );
context.closePath();
context.fill();
}

function trace( str ){
document.getElementById("output").innerHTML = str;
}

window.onload = init;
})();

</script> 

</body>
</html>

 

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以下是一个简单的js代码实现跟随鼠标粒子效果: HTML: ```html <canvas id="canvas"></canvas> ``` CSS: ```css #canvas { position: absolute; top: 0; left: 0; width: 100%; height: 100%; } ``` JS: ```javascript var canvas = document.getElementById("canvas"); var ctx = canvas.getContext("2d"); var particles = []; var mouse = { x: undefined, y: undefined } window.addEventListener("mousemove", function(event) { mouse.x = event.x; mouse.y = event.y; }); function Particle(x, y, radius, color) { this.x = x; this.y = y; this.radius = radius; this.color = color; this.radians = Math.random() * Math.PI * 2; this.velocity = 0.05; this.distanceFromCenter = Math.random() * 50 + 100; this.lastMouse = {x: x, y: y}; this.draw = function(lastPoint) { ctx.beginPath(); ctx.strokeStyle = this.color; ctx.lineWidth = this.radius; ctx.moveTo(lastPoint.x, lastPoint.y); ctx.lineTo(this.x, this.y); ctx.stroke(); ctx.closePath(); } this.update = function() { // 记录上一帧的鼠标位置 this.lastMouse.x += (mouse.x - this.lastMouse.x) * 0.05; this.lastMouse.y += (mouse.y - this.lastMouse.y) * 0.05; // 运动轨迹 this.radians += this.velocity; this.x = this.lastMouse.x + Math.cos(this.radians) * this.distanceFromCenter; this.y = this.lastMouse.y + Math.sin(this.radians) * this.distanceFromCenter; this.draw(this.lastMouse); } } function init() { canvas.width = window.innerWidth; canvas.height = window.innerHeight; for (var i = 0; i < 50; i++) { var radius = Math.random() * 3 + 1; var color = "rgba(255, 255, 255, 0.5)"; particles.push(new Particle(canvas.width / 2, canvas.height / 2, radius, color)); } } function animate() { requestAnimationFrame(animate); ctx.fillStyle = "rgba(0, 0, 0, 0.1)"; ctx.fillRect(0, 0, canvas.width, canvas.height); for (var i = 0; i < particles.length; i++) { particles[i].update(); } } init(); animate(); ``` 这段代码创建了一个画布,并且在鼠标移动时跟随鼠标移动的粒子效果。
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