网站动态背景粒子线条跟随鼠标移动,吸附鼠标效果代码

说明

作者:姜成SEO

原文链接:https://blog.csdn.net/qq_40223005/article/details/80810695

效果图

粒子线条跟随鼠标移动效果图

完整代码

<!DOCTYPE html>
<html lang="en">

<head>
    <meta charset="UTF-8">
    <meta http-equiv="X-UA-Compatible" content="IE=edge">
    <meta name="viewport" content="width=device-width, initial-scale=1.0">
    <title>粒子线条-线条吸附鼠标动</title>
</head>

<body>
    <script>
        //rgb颜色随机
        function rgb() {
			var r = Math.floor(Math.random()*256);
			var g = Math.floor(Math.random()*256);
			var b = Math.floor(Math.random()*256);
			var rgb = '('+r+','+g+','+b+')';
            console.log("当前颜色:" + rgb);
			return rgb;
		}

        // 16进制随机颜色
        function randomColor() {
            return "#" + Math.floor(Math.random() * 16777215).toString(16);
        }

        !function () {

            function n(n, e, t) {

                return n.getAttribute(e) || t

            }

            function e(n) {

                return document.getElementsByTagName(n)

            }

            function t() {

                var t = e("script"), o = t.length, i = t[o - 1];

                return {

                    l: o, z: n(i, "zIndex", -1), o: n(i, "opacity", .5), c: n(i, "color", "0,0,0"), n: n(i, "count", 99)

                }

            }

            function o() {

                a = m.width = window.innerWidth || document.documentElement.clientWidth || document.body.clientWidth,

                    c = m.height = window.innerHeight || document.documentElement.clientHeight || document.body.clientHeight

            }

            function i() {

                r.clearRect(0, 0, a, c);

                var n, e, t, o, m, l;

                s.forEach(function (i, x) {

                    for (i.x += i.xa, i.y += i.ya, i.xa *= i.x > a || i.x < 0 ? -1 : 1, i.ya *= i.y > c || i.y < 0 ? -1 : 1, r.fillRect(i.x - .5, i.y - .5, 1, 1), e = x + 1; e < u.length; e++)n = u[e],

                        null !== n.x && null !== n.y && (o = i.x - n.x, m = i.y - n.y,

                            l = o * o + m * m, l < n.max && (n === y && l >= n.max / 2 && (i.x -= .03 * o, i.y -= .03 * m),

                                // t = (n.max - l) / n.max, r.beginPath(), r.lineWidth = t / 2, r.strokeStyle = "rgba(" + d.c + "," + (t + .2) + ")", r.moveTo(i.x, i.y), r.lineTo(n.x, n.y), r.stroke()))
                                t = (n.max - l) / n.max, r.beginPath(), r.lineWidth = t / 2, r.strokeStyle = randomColor(), r.moveTo(i.x, i.y), r.lineTo(n.x, n.y), r.stroke()))

                }),

                    x(i)

            }

            var a, c, u, m = document.createElement("canvas"),

                d = t(), l = "c_n" + d.l, r = m.getContext("2d"),

                x = window.requestAnimationFrame || window.webkitRequestAnimationFrame || window.mozRequestAnimationFrame || window.oRequestAnimationFrame || window.msRequestAnimationFrame ||

                    function (n) {

                        window.setTimeout(n, 1e3 / 45)

                    },

                w = Math.random, y = { x: null, y: null, max: 2e4 }; m.id = l, m.style.cssText = "position:fixed;top:0;left:0;z-index:" + d.z + ";opacity:" + d.o, e("body")[0].appendChild(m), o(), window.onresize = o,

                    window.onmousemove = function (n) {

                        n = n || window.event, y.x = n.clientX, y.y = n.clientY

                    },

                    window.onmouseout = function () {

                        y.x = null, y.y = null

                    };

            for (var s = [], f = 0; d.n > f; f++) {

                var h = w() * a, g = w() * c, v = 2 * w() - 1, p = 2 * w() - 1; s.push({ x: h, y: g, xa: v, ya: p, max: 6e3 })

            }

            u = s.concat([y]),

                setTimeout(function () { i() }, 100)

        }();

    </script>
</body>

</html>
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以下是一个简单的js代码实现跟随鼠标粒子效果: HTML: ```html <canvas id="canvas"></canvas> ``` CSS: ```css #canvas { position: absolute; top: 0; left: 0; width: 100%; height: 100%; } ``` JS: ```javascript var canvas = document.getElementById("canvas"); var ctx = canvas.getContext("2d"); var particles = []; var mouse = { x: undefined, y: undefined } window.addEventListener("mousemove", function(event) { mouse.x = event.x; mouse.y = event.y; }); function Particle(x, y, radius, color) { this.x = x; this.y = y; this.radius = radius; this.color = color; this.radians = Math.random() * Math.PI * 2; this.velocity = 0.05; this.distanceFromCenter = Math.random() * 50 + 100; this.lastMouse = {x: x, y: y}; this.draw = function(lastPoint) { ctx.beginPath(); ctx.strokeStyle = this.color; ctx.lineWidth = this.radius; ctx.moveTo(lastPoint.x, lastPoint.y); ctx.lineTo(this.x, this.y); ctx.stroke(); ctx.closePath(); } this.update = function() { // 记录上一帧的鼠标位置 this.lastMouse.x += (mouse.x - this.lastMouse.x) * 0.05; this.lastMouse.y += (mouse.y - this.lastMouse.y) * 0.05; // 运动轨迹 this.radians += this.velocity; this.x = this.lastMouse.x + Math.cos(this.radians) * this.distanceFromCenter; this.y = this.lastMouse.y + Math.sin(this.radians) * this.distanceFromCenter; this.draw(this.lastMouse); } } function init() { canvas.width = window.innerWidth; canvas.height = window.innerHeight; for (var i = 0; i < 50; i++) { var radius = Math.random() * 3 + 1; var color = "rgba(255, 255, 255, 0.5)"; particles.push(new Particle(canvas.width / 2, canvas.height / 2, radius, color)); } } function animate() { requestAnimationFrame(animate); ctx.fillStyle = "rgba(0, 0, 0, 0.1)"; ctx.fillRect(0, 0, canvas.width, canvas.height); for (var i = 0; i < particles.length; i++) { particles[i].update(); } } init(); animate(); ``` 这段代码创建了一个画布,并且在鼠标移动跟随鼠标移动粒子效果

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