LeetCode: Word Ladder
Given two words (beginWord and endWord), and a dictionary’s word list, find the length of shortest transformation sequence from beginWord to endWord, such that:
Only one letter can be changed at a time.
Each transformed word must exist in the word list. Note that beginWord is not a transformed word.
For example,
Given:
->beginWord = “hit”
->endWord = “cog”
->wordList = [“hot”,”dot”,”dog”,”lot”,”log”,”cog”]
As one shortest transformation is “hit” -> “hot” -> “dot” -> “dog” -> “cog”, return its length 5.Note:
· Return 0 if there is no such transformation sequence.
· All words have the same length.
· All words contain only lowercase alphabetic characters.
· You may assume no duplicates in the word list.
· You may assume beginWord and endWord are non-empty and are not the same.
题意就是:给定两个单词beginWord和endWord,还有一个字典序列,从beginWord开始,每次仅改变单词中的一个字母,找出从beginWord到endWord的最短路径,已知beginWord、endWord和字典序列中的所有单词长度都相等。
意思不难理解,就是要求出一棵树的两个节点的最短路径长度,而这棵树的相邻两个父子节点只相差一个字母,选择采用BFS的最短路径算法。
使用BFS,通过一个队列,从根节点开始,每次把与队列头元素相邻的节点加入到队列中,并且将该节点标记,防止再次被加入,因为一个节点第二次被选中说明之前有更短的路径可以到达该节点,如果不删除,就会造成 hit->hot->hit 的死循环。在每一层节点的所有子节点都加入到队列中后,距离dist+1,直到找到endWord节点或者生成树完成。
先考虑判断两个子节点是否相邻的函数
一开始的思路是,替换一个字母,判断两个单词是否相同,再判断替换之前两个单词是否相同,如果不是,那么可以判断出两个单词只相差一个字母,这个函数的复杂度应该也是O(l),l为单词的长度。
bool isNeighbour(string root, string node) {
for (int i = 0; i < root.size(); i++) {
string temp = node;
temp[i] = root[i];
if (temp == root && node[i] != root[i])
return true;
}
return false;
}
不过事实证明,使用这个函数会TLE,如果采用下述的函数,就能正常通过,按道理来说,两个函数的复杂度应该是相同的,都是O(l),有点不解,会不会是因为一个是通过string类的比较,一个char的比较,string类的比较时间复杂度要高一点。
bool isNeighbour(string root, string node) {
int diff = 0;
for (int i = 0; i < root.size(); i++) {
if (root[i] != node[i])
diff++;
}
if (diff == 1)
return true;
else
return false;
}
解决了这个问题之后,下面就是用BFS来求出最短树深了
踩坑:map查找的时间复杂度不是常数,而数组visited[i]是O(1)的
最开始采用map<string, map> visited
来标记每个节点是否被标记,使用visited[wordlist[i]]
来判断,事实证明,这种标记方法远不如数组visited[i]
好用
具体代码如下:
#include <queue>
class Solution {
public:
/*bool isNeighbour(string root, string node) {
for (int i = 0; i < root.size(); i++) {
string temp = node;
temp[i] = root[i];
if (temp == root && node[i] != root[i])
return true;
}
return false;
}*/
bool isNeighbour(string root, string node) {
int diff = 0;
for (int i = 0; i < root.size(); i++) {
if (root[i] != node[i])
diff++;
}
if (diff == 1)
return true;
else
return false;
}
void set_distance_BFS(string beginWord, string endWord, vector<string> wordlist, int & dist) {
bool *visited = new bool[wordlist.size()];
for (int i = 0; i < wordlist.size(); i++) {
visited[i] = false;
}
queue<string> wordQueue;
wordQueue.push(beginWord);
dist++;
int current_leef = 1, next_leef = 0;
while (!wordQueue.empty()) {
string top = wordQueue.front();
//cout << top << endl;
wordQueue.pop();
for (int i = 0; i < wordlist.size(); i++) {
if (!visited[i] && isNeighbour(top, wordlist[i])) {
visited[i] = true;
next_leef++;
wordQueue.push(wordlist[i]);
if (wordlist[i] == endWord)
return;
}
}
current_leef--;
if (current_leef == 0) {
current_leef = next_leef;
next_leef = 0;
dist++;
}
}
dist = 0;
return;
}
/*void set_distance_BFS(string beginWord, string endWord, vector<string> wordlist, int & dist) {
bool *visited = new bool[wordlist.size()];
for (int i = 0; i < wordlist.size(); i++) {
visited[i] = false;
}
queue<string> wordQueue;
for (int i = 0; i < wordlist.size();i++) {
if (isNeighbour(beginWord, wordlist[i])) {
if (wordlist[i] == endWord) {
dist++;
return;
}
wordQueue.push(wordlist[i]);
visited[i] = true;
}
}
dist++;
if (wordQueue.empty()) {
dist = 0;
return;
}
while (!wordQueue.empty()) {
int size = wordQueue.size();
while (size--) {
string top = wordQueue.front();
//cout << top << endl;
for (int i = 0; i < wordlist.size(); i++) {
if (!visited[i] && isNeighbour(top, wordlist[i])) {
visited[i] = true;
wordQueue.push(wordlist[i]);
if (wordlist[i] == endWord) {
dist++;
return;
}
}
}
wordQueue.pop();
}
dist++;
}
dist = 0;
return;
}*/
int ladderLength(string beginWord, string endWord, vector<string>& wordList) {
int dist = 1;
set_distance_BFS(beginWord, endWord, wordList, dist);
return dist;
}
};