前面我实现了三子棋小游戏,这里我将实现扫雷,这个比三子棋稍微难一点。
首先还是一样,建三个文件game.h、test.c、game.c,首先是test.c:
#define _CRT_SECURE_NO_WARNINGS 1
#include"game.h"
#include<stdio.h>
#include<time.h>
#include<stdlib.h>
double start, finish;
void menu()
{
printf("###############################\n");
printf("####### 1.play 0.exit #######\n");
printf("###############################\n");
}
void game()
{
char show_board[ROWS][COLS];
char real_board[ROWS][COLS];
srand((unsigned int)time(NULL));
InitBoard(show_board,real_board, ROWS, COLS);
PrintBoard(show_board, ROW, COL);
PrintBoard(real_board, ROW, COL);
SetBoard(real_board, ROW, COL);
//PrintBoard(show_board, ROW, COL);
//PrintBoard(real_board, ROWS, COLS);
int x = 0, y = 0;
//printf("请输入你需要点开的坐标:");
//scanf("%d %d", &x, &y);
CountBoard(real_board, x, y);
SafeBoard(show_board, real_board,ROW,COL, x, y);
start = clock();
CountShowBoard(show_board,ROWS,COLS);
if (CountShowBoard(show_board, ROWS, COLS) == COUNT)//一步就赢的情况
{
PrintBoard(show_board, ROW, COL);
printf("玩家赢!\n\n");
return;
}
PrintBoard(show_board, ROW, COL);//打印玩家棋盘
while (1)//循环扫雷
{
int ret = sweep_mine(show_board,real_board, ROW, COL);//扫雷,踩到雷返回1,没有踩到雷返回0
if (CountShowBoard(show_board, ROWS, COLS) == COUNT)//若玩家棋盘的'*'个数为雷数时,扫雷完成,游戏胜利
{
PrintBoard(real_board, ROW, COL);//打印设计者棋盘
printf("玩家赢!\n\n");
finish = clock();//取结束时间
printf("用时%d 秒\n", (int)(finish - start) / CLOCKS_PER_SEC);
break;
}
if (ret)//判断是否踩到雷
{
printf("被雷炸死\t");
finish = clock();//取结束时间
printf("用时%d 秒\n", (int)(finish - start) / CLOCKS_PER_SEC);
PrintBoard(real_board, ROW, COL);//打印设计者雷阵查看雷的分布
break;
}
PrintBoard(show_board, ROW, COL);//打印玩家棋盘
}
}
int main()
{
int input = 0;
do{
menu();
printf("请选择是否进行游戏:");
scanf("%d", &input);
switch (input){
case 1:game();
break;
case 0:printf("游戏结束!");
break;
default:printf("请重新输入!\n");
break;
}
} while (input);
return 0;
}
然后是game.c:
#define _CRT_SECURE_NO_WARNINGS 1
#include"game.h"
void InitBoard(char show_board[ROWS][COLS],char real_board[ROWS][COLS], int row, int col)
{
int i = 0;
int j = 0;
for (i = 0; i < row; i++)
for (j = 0; j < col; j++)
{
show_board[i][j] = '*';
real_board[i][j] = '0';
}
}
void PrintBoard(char board[ROW][COL], int row, int col)
{
int i = 0;
int j = 0;
for (i = 0; i <= row; i++)
{
printf("%2d", i);//打印横标(0--10)
}
printf("\n");
for (i = 1; i <row; i++)//打印竖标(1--10)
{
printf("%2d ", i);
for (j = 1; j <= col ; j++)
{
printf("%c ", board[i][j]);//玩家棋盘数组
}
printf("\n");
}
printf("10 ");//开始打印最后一行
for (i = 1; i <= row; i++)
{
printf("%c ", board[10][i]);
}
printf("\n");
}
void SetBoard(char real_board[ROW][COL], int row, int col)//给设计者棋盘布雷
{
int x = 0;
int y = 0;
int count = COUNT;//雷总数
while (count)//雷布完后跳出循环
{
int x = rand() % 10 + 1;//产生1到10的随机数,在数组下标为1到10的范围内布雷
int y = rand() % 10 + 1;//产生1到10的随机数,在数组下标为1到10的范围内布雷
if (real_board[x][y] == '0')//找不是雷的地方布雷
{
real_board[x][y] = '1';
count--;
}
}
}
int CountBoard(char real_board[ROW][COL],int x, int y)//检测周围8个区域雷的个数
{
int count = 0;
if (real_board[x - 1][y - 1] == '1')
count++;
if (real_board[x - 1][y] == '1')
count++;
if (real_board[x - 1][y + 1] == '1')
count++;
if (real_board[x][y - 1] == '1')
count++;
if (real_board[x][y + 1] == '1')
count++;
if (real_board[x + 1][y - 1] == '1')
count++;
if (real_board[x + 1][y] == '1')
count++;
if (real_board[x + 1][y + 1] == '1')
count++;
return count;
}
void open_mine(char show_board[ROW][COL], char real_board[ROW][COL], int x, int y)//坐标周围展开函数
{
if (real_board[x - 1][y - 1] == '0')
{
show_board[x - 1][y - 1] = CountBoard(show_board,x - 1, y - 1) + '0';//显示该坐标周围雷数
}
if (real_board[x - 1][y] == '0')
{
show_board[x - 1][y] = CountBoard(show_board,x - 1, y) + '0';//显示该坐标周围雷数
}
if (real_board[x - 1][y + 1] == '0')
{
show_board[x - 1][y + 1] = CountBoard(show_board,x - 1, y + 1) + '0';//显示该坐标周围雷数
}
if (real_board[x][y - 1] == '0')
{
show_board[x][y - 1] = CountBoard(show_board,x, y - 1) + '0';//显示该坐标周围雷数
}
if (real_board[x][y + 1] == '0')
{
show_board[x][y + 1] = CountBoard(show_board,x, y + 1) + '0';//显示该坐标周围雷数
}
if (real_board[x + 1][y - 1] == '0')
{
show_board[x + 1][y - 1] = CountBoard(show_board,x + 1, y - 1) + '0';//显示该坐标周围雷数
}
if (real_board[x + 1][y] == '0')
{
show_board[x + 1][y] = CountBoard(show_board,x + 1, y) + '0';//显示该坐标周围雷数
}
if (real_board[x + 1][y + 1] == '0')
{
show_board[x + 1][y + 1] = CountBoard(show_board,x + 1, y + 1) + '0';//显示该坐标周围雷数
}
}
void SafeBoard(char show_board[ROW][COL],char real_board[ROW][COL],int row,int col,int x, int y)//避免第一次炸死
{
char ch = 0;
int count = 0;
int ret = 1;
printf("输入坐标扫雷\n");
while (1)
{
scanf("%d%d", &x, &y);//只能输入1到10,输入错误重新输入
if ((x >= 1 && x <= 10) && (y >= 1 && y <= 10))//判断输入坐标是否有误
{
if (real_board[x][y] == '1')//第一次踩到雷后补救
{
real_board[x][y] = '0';
char ch = CountBoard(real_board, x, y);
show_board[x][y] = ch + '0';//数字对应的ASCII值和数字字符对应的ASCII值相差48,即'0'的ASCII值
open_mine(show_board,real_board, x, y);
while (ret)//在其余有空的地方设置一个雷
{
int x = rand() % 10 + 1;//产生1到10的随机数,在数组下标为1到10的范围内布雷
int y = rand() % 10 + 1;//产生1到10的随机数,在数组下标为1到10的范围内布雷
if (real_board[x][y] == '0')//找不是雷的地方布雷
{
real_board[x][y] = '1';
ret--;
break;
}
}break;//跳出此函数
}
if (real_board[x][y] == '0')
{
char ch = CountBoard(real_board,x, y);
show_board[x][y] = ch + '0';//数字对应的ASCII值和数字字符对应的ASCII值相差48,即'0'的ASCII值
open_mine(show_board, real_board, x, y);
break;
}
}
else//坐标错误
{
printf("输入错误重新输入\n");
}
}
}
int CountShowBoard(char show_board[ROWS][COLS], int row, int col)//判断剩余未知区域的个数,个数为雷数时玩家赢
{
int count = 0;
int i = 0;
int j = 0;
for (i = 1; i <= row - 2; i++)
{
for (j = 1; j <= col - 2; j++)
{
if (show_board[i][j] == '*')
{
count++;
}
}
}
return count;
}
int sweep_mine(char show_board[ROW][COL], char real_board[ROW][COL], int row, int col)//扫雷函数,踩到雷返回1,没有踩到雷返回0
{
int x = 0;
int y = 0;
int count = 0;
printf("输入坐标扫雷\n");
scanf("%d%d", &x, &y);//只能输入1到10
if ((x >= 1 && x <= 10) && (y >= 1 && y <= 10))//判断输入坐标是否有误,输入错误重新输入
{
if (real_board[x][y] == '0')//没踩到雷
{
char ch = CountBoard(real_board,x, y);
show_board[x][y] = ch + '0';//数字对应的ASCII值和数字字符对应的ASCII值相差48,即'0'的ASCII值
open_mine(show_board, real_board, x, y);
if ((CountShowBoard(show_board, ROW, COL)) == COUNT)//判断剩余未知区域的个数,个数为雷数时玩家赢
{
PrintBoard(show_board, ROW, COL);//打印玩家棋盘
printf("玩家赢!\n\n");
return 0;
}
}
else if (real_board[x][y] == '1')//踩到雷
{
return 1;
}
}
else
{
printf("输入错误重新输入\n");
}
return 0;//没踩到雷
}
最后是game.h:
#ifndef __GAME_H__
#define __GAME_H__
#include<stdio.h>
#include<time.h>
#include<stdlib.h>
#include<string.h>
#define ROW 10
#define COL 10
#define ROWS 12
#define COLS 12
#define COUNT 10
extern char show_board[ROWS][COLS];//展示数组
extern char real_board[ROWS][COLS];//布雷数组
void InitBoard(char show_board[ROWS][COLS], char real_board[ROWS][COLS], int row, int col);
void PrintBoard(char board[ROW][COL], int row, int col);
void SetBoard(char real_board[ROW][COL], int row, int col);
int CountBoard(char real_board[ROW][COL], int x, int y);
void SafeBoard(char show_board[ROW][COL],char real_board[ROW][COL],int row, int col, int x, int y);
int sweep_mine(char show_board[ROW][COL], char real_board[ROW][COL], int row, int col);
int CountShowBoard(char show_board[ROWS][COLS], int row, int col);
#endif
看一下结果:
这个游戏我实现了几个功能:
- 显示该点周围雷的个数
- 第一次下子,不炸死
- 坐标周围没雷,可以实现展开
- 游戏结束后展示玩家用时
不足之处望指出!