利用c语言写扫雷游戏

 

 

         本人菜鸟一枚,文章中有那些错误或者有一些改进的意见,希望各位大神可以指正。

  首先写任何代码之前要明白自己的代码功能,即要解决的问题、或者要实现的功能。(我没写图形界面,只完成了游戏的逻辑)。        

 

我的扫雷游戏要实现功能有:

<1>玩家走第一步不能被炸死

<2>显示该点周围有几颗雷

<3>如果坐标周围没有雷,可以实现展开

 

 

然后我们来分析扫雷游戏的逻辑(最后附源代码)
<1>首先我们得有雷可扫,所以我们应该先制作棋盘,而棋盘,就是一个二维数组。

            (1)因为以后我们要计算周围雷的个数,保证数组不越界,所以多两行两列

             (2)因为不能显示雷的位置,所以我们制作两个二维数组,一个定义雷,一个显示给玩家

             (3)我们需要初始化棋盘和打印棋盘,因为以后要反复初始化和打印,所以定义为函数              

 

 
//初始化棋盘
void InitiaBorder(char border[ROWS][COLS], int row, int col,char set)
{
	memset(border, set, col*row*sizeof(border[0][0]));
}

// 打印棋盘
void ShowBorder(char border[ROWS][COLS], int row, int col)
{
	int i = 0;
	//打印第一行
	for (int i = 0; i < col-2; i++)
	{
		if (i == 0)
			printf("|");
		printf("---|");
	}
	printf("\n");

	for (i = 1; i < row-1; i++)
	{
		int j = 0;
		printf("|");//每行第一个打印一个|
		//打印( %c |)
		for (j = 1; j < col-1; j++)
		{
			printf(" %c |", border[i][j]);
		}
		printf("\n");
		//打印(---|)
		for (j = 0; j < col-2; j++)
		{
			if (j == 0)
				printf("|");//每行第一个打印一个 |
			printf("---|");
		}
		printf("\n");
	}
}

 

<2>然后我们需要产生雷,将此功能封装为函数

//产生雷
void CreateMine(char border[ROWS][COLS], int row, int col)
{
	int x = 0;
	int y = 0;
	int count = EASY ;
	while (count)
	{
		x = rand() % (row - 2) + 1;
		y = rand() % (col - 2) + 1;
		if (border[x][y] == '0')
		{
			border[x][y] = '1';
			count--;
		}
	}
}

 

 

 

<3>用户扫雷

            (1)用户首先输入坐标,先判断是否合法(是否在区域内),然后再判断是否该坐标已经被扫

            (2)如果(1)条件满足,我们需要判断是否为雷,如果是雷,则游戏结束(先不考虑第一步被炸死)

            (3)如果不是雷,则需要判断周围雷的数量(先不考虑展开),所以需要一个函数来判断周围雷的数量

//计算雷的数量
char MineCount(char border[ROWS][COLS],int x, int y)
{
 return border[x - 1][y] + border[x - 1][y + 1] + border[x][y + 1] + border[x + 1][y + 1]
  + border[x + 1][y] + border[x + 1][y - 1] + border[x][y - 1] + border[x - 1][y - 1] - 7 * '0';
}

 

           (4)现在我们来实现如果周围雷的数量为0,实现展开,

                            在实现展开时,我们应该先判断周围的区域是否已经被判断,如果已经被判断,如果再判断会造成死循环

//判断是否已经展开
int IsBlack(char border[ROWS][COLS],int row,int col,int x, int y)
{
	if ((border[x][y] == '*'&&x >= 1 && x < row - 1 && y >= 1 && y < col - 1))
	{
		return 1;
	} 
		return -1;
}

                   然后我们再判断周围的八个点(周围的八个点如果为零,则需要在判断,这就是递归)

//判断周围的雷
void JudegeMineCount(char border1[ROWS][COLS], char border2[ROWS][COLS],int x, int y)
{
	int Judge = 1;
	if (Judge == IsBlack(border2, ROWS, COLS, x, y - 1))
	{
		if (MineCount(border1, x, y - 1) != '0')
		{
			border2[x][y - 1] = MineCount(border1, x, y - 1);
		}
		else
		{
			border2[x][y - 1] = MineCount(border1, x, y - 1);
			JudegeMineCount(border1, border2, x, y - 1);
		}
	}
	if (Judge == IsBlack(border2, ROWS, COLS, x - 1, y - 1))
	{
		if (MineCount(border1, x - 1, y - 1) != '0')
		{
			border2[x - 1][y - 1] = MineCount(border1, x - 1, y - 1);
		}
		else
		{
			border2[x - 1][y - 1] = MineCount(border1, x - 1, y - 1);
			JudegeMineCount(border1, border2, x - 1, y - 1);
		}
	}
	if (Judge == IsBlack(border2, ROWS, COLS, x - 1, y))
	{
		if (MineCount(border1, x - 1, y) != '0')
		{
			border2[x - 1][y] = MineCount(border1, x - 1, y);
		}
		else
		{
			border2[x - 1][y] = MineCount(border1, x - 1, y);
			JudegeMineCount(border1, border2, x - 1, y);
		}
	}
	if (Judge == IsBlack(border2, ROWS, COLS, x - 1, y + 1))
	{
		if (MineCount(border1, x - 1, y + 1) != '0')
		{
			border2[x - 1][y + 1] = MineCount(border1, x - 1, y + 1);
		}
		else
		{
			border2[x - 1][y + 1] = MineCount(border1, x - 1, y + 1);
			JudegeMineCount(border1, border2, x - 1, y + 1);
		}
	}
	if (Judge == IsBlack(border2, ROWS, COLS, x, y + 1))
	{
		if (MineCount(border1, x, y + 1) != '0')
		{
			border2[x][y + 1] = MineCount(border1, x, y + 1);
		}
		else
		{
			border2[x][y + 1] = MineCount(border1, x, y + 1);
			JudegeMineCount(border1, border2, x, y + 1);
		}
	}
	if (Judge == IsBlack(border2, ROWS, COLS, x + 1, y + 1))
	{
		if (MineCount(border1, x + 1, y + 1) != '0')
		{
			border2[x + 1][y + 1] = MineCount(border1, x + 1, y + 1);
		}
		else
		{
			border2[x + 1][y + 1] = MineCount(border1, x + 1, y + 1);
			JudegeMineCount(border1, border2, x + 1, y + 1);
		}
	}
	if (Judge == IsBlack(border2, ROWS, COLS, x + 1, y))
	{
		if (MineCount(border1, x + 1, y) != '0')
		{
			border2[x + 1][y] = MineCount(border1, x + 1, y);
		}
		else
		{
			border2[x + 1][y] = MineCount(border1, x + 1, y);
			JudegeMineCount(border1, border2, x + 1, y);
		}
	}
	if (Judge == IsBlack(border2, ROWS, COLS, x + 1, y - 1))
	{
		if (MineCount(border1, x + 1, y - 1) != '0')
		{
			border2[x + 1][y - 1] = MineCount(border1, x + 1, y - 1);
		}
		else
		{
			border2[x + 1][y - 1] = MineCount(border1, x + 1, y - 1);
			JudegeMineCount(border1, border2, x + 1, y - 1);
		}
	}
}

 

<5>实现第一步不被炸死,我们在定义一个变量count = 1;将它的地址传给找雷函数,(不能在函数内部创建,因为要多次调用找雷函数,count将每次被调用)如果第一步是雷,我们需要重新产生雷

char FindMine(char border1[ROWS][COLS], char border2[ROWS][COLS], int row, int col,int *count)
{
	int x = 0;
	int y = 0;
	int x1 = 0;
	int y1 = 0;
	while (1)
	{
		printf("请输入要查找的坐标:");
		scanf("%d%d", &x, &y);
		if (x >= 1 && x < row - 1 && y >= 1 && y < col - 1)
		{
			if (border1[x][y] == '1'&&*count != 1)
			{
				return '1';
			}
			else
			{
				if ((*count) == 1 && border1[x][y] == '1')
				//重新产生雷
				{
					border1[x][y] = '0';
					while (*count)
					{
						x1 = rand() % (row - 2) + 1;
						y1 = rand() % (col - 2) + 1;
						if (border1[x1][y1] == '0')
						{
							border1[x1][y1] = '1';
							(*count)--;
						}
					}
				}
				(*count)--;
				if (border2[x][y] == '*')
				{
					if (MineCount(border1, x, y) != '0')
					{
						border2[x][y] = MineCount(border1, x, y);
					}
					else
					{
						border2[x][y] = MineCount(border1, x, y);
						JudegeMineCount(border1, border2, x, y);
					}
					return 0;
				}
				else
				{
					printf("该坐标已被判断!!\n");
				}
			}
		}
		else
		{
			printf("请输入合法坐标\n");
		}
	}
}

<6>当未知区域等于雷的个数,游戏胜利,所以我们需要一个函数来计算当前未知区域的个数

//未判断的数量
int BlackCount(char border[ROWS][COLS],int row,int col)
{
	int blackcount = 0;
	int i = 1;
	for (i = 1; i <= row; i++)
	{
		int j = 1;
		for (j = 1; j <= col; j++)
		{
			if (border[i][j] == '*')
				blackcount++;
		}
	
	}
	return blackcount;
}

 


源代码

 

头文件

#include <string.h>
#include <stdio.h>
#include <stdlib.h>
#include <time.h>
#include <windows.h>

#define EASY 20

#define ROW 10
#define COL 10

#define ROWS ROW + 2
#define COLS COL + 2

//初始化棋盘
void InitiaBorder(char border[ROWS][COLS], int row, int col,char set);

// 打印棋盘
void ShowBorder(char border[ROWS][COLS], int row, int col);

//产生雷
void CreateMine(char border[ROWS][COLS], int row, int col);

//找雷
char FindMine(char border1[ROWS][COLS],char border2[ROWS][COLS],int row, int col,int *count);

//未判断的数量
int BlackCount(char border[ROWS][COLS],int row,int col);

函数实现

#define  _CRT_SECURE_NO_WARNINGS
#include "game.h"

//初始化棋盘
void InitiaBorder(char border[ROWS][COLS], int row, int col,char set)
{
	memset(border, set, col*row*sizeof(border[0][0]));
}

// 打印棋盘
void ShowBorder(char border[ROWS][COLS], int row, int col)
{
	int i = 0;
	//打印第一行
	for (int i = 0; i < col-2; i++)
	{
		if (i == 0)
			printf("|");
		printf("---|");
	}
	printf("\n");

	for (i = 1; i < row-1; i++)
	{
		int j = 0;
		printf("|");//每行第一个打印一个|
		//打印( %c |)
		for (j = 1; j < col-1; j++)
		{
			printf(" %c |", border[i][j]);
		}
		printf("\n");
		//打印(---|)
		for (j = 0; j < col-2; j++)
		{
			if (j == 0)
				printf("|");//每行第一个打印一个 |
			printf("---|");
		}
		printf("\n");
	}
}

//产生雷
void CreateMine(char border[ROWS][COLS], int row, int col)
{
	int x = 0;
	int y = 0;
	int count = EASY ;
	while (count)
	{
		x = rand() % (row - 2) + 1;
		y = rand() % (col - 2) + 1;
		if (border[x][y] == '0')
		{
			border[x][y] = '1';
			count--;
		}
	}
}

//计算雷的数量
char MineCount(char border[ROWS][COLS],int x, int y)
{
	return border[x - 1][y] + border[x - 1][y + 1] + border[x][y + 1] + border[x + 1][y + 1]
		+ border[x + 1][y] + border[x + 1][y - 1] + border[x][y - 1] + border[x - 1][y - 1] - 7 * '0';
}
//判断是否已经展开
int IsBlack(char border[ROWS][COLS],int row,int col,int x, int y)
{
	if ((border[x][y] == '*'&&x >= 1 && x < row - 1 && y >= 1 && y < col - 1))
	{
		return 1;
	} 
		return -1;
}
//判断周围的雷
void JudegeMineCount(char border1[ROWS][COLS], char border2[ROWS][COLS],int x, int y)
{
	int Judge = 1;
	if (Judge == IsBlack(border2, ROWS, COLS, x, y - 1))
	{
		if (MineCount(border1, x, y - 1) != '0')
		{
			border2[x][y - 1] = MineCount(border1, x, y - 1);
		}
		else
		{
			border2[x][y - 1] = MineCount(border1, x, y - 1);
			JudegeMineCount(border1, border2, x, y - 1);
		}
	}
	if (Judge == IsBlack(border2, ROWS, COLS, x - 1, y - 1))
	{
		if (MineCount(border1, x - 1, y - 1) != '0')
		{
			border2[x - 1][y - 1] = MineCount(border1, x - 1, y - 1);
		}
		else
		{
			border2[x - 1][y - 1] = MineCount(border1, x - 1, y - 1);
			JudegeMineCount(border1, border2, x - 1, y - 1);
		}
	}
	if (Judge == IsBlack(border2, ROWS, COLS, x - 1, y))
	{
		if (MineCount(border1, x - 1, y) != '0')
		{
			border2[x - 1][y] = MineCount(border1, x - 1, y);
		}
		else
		{
			border2[x - 1][y] = MineCount(border1, x - 1, y);
			JudegeMineCount(border1, border2, x - 1, y);
		}
	}
	if (Judge == IsBlack(border2, ROWS, COLS, x - 1, y + 1))
	{
		if (MineCount(border1, x - 1, y + 1) != '0')
		{
			border2[x - 1][y + 1] = MineCount(border1, x - 1, y + 1);
		}
		else
		{
			border2[x - 1][y + 1] = MineCount(border1, x - 1, y + 1);
			JudegeMineCount(border1, border2, x - 1, y + 1);
		}
	}
	if (Judge == IsBlack(border2, ROWS, COLS, x, y + 1))
	{
		if (MineCount(border1, x, y + 1) != '0')
		{
			border2[x][y + 1] = MineCount(border1, x, y + 1);
		}
		else
		{
			border2[x][y + 1] = MineCount(border1, x, y + 1);
			JudegeMineCount(border1, border2, x, y + 1);
		}
	}
	if (Judge == IsBlack(border2, ROWS, COLS, x + 1, y + 1))
	{
		if (MineCount(border1, x + 1, y + 1) != '0')
		{
			border2[x + 1][y + 1] = MineCount(border1, x + 1, y + 1);
		}
		else
		{
			border2[x + 1][y + 1] = MineCount(border1, x + 1, y + 1);
			JudegeMineCount(border1, border2, x + 1, y + 1);
		}
	}
	if (Judge == IsBlack(border2, ROWS, COLS, x + 1, y))
	{
		if (MineCount(border1, x + 1, y) != '0')
		{
			border2[x + 1][y] = MineCount(border1, x + 1, y);
		}
		else
		{
			border2[x + 1][y] = MineCount(border1, x + 1, y);
			JudegeMineCount(border1, border2, x + 1, y);
		}
	}
	if (Judge == IsBlack(border2, ROWS, COLS, x + 1, y - 1))
	{
		if (MineCount(border1, x + 1, y - 1) != '0')
		{
			border2[x + 1][y - 1] = MineCount(border1, x + 1, y - 1);
		}
		else
		{
			border2[x + 1][y - 1] = MineCount(border1, x + 1, y - 1);
			JudegeMineCount(border1, border2, x + 1, y - 1);
		}
	}
}
//找雷
char FindMine(char border1[ROWS][COLS], char border2[ROWS][COLS], int row, int col,int *count)
{
	int x = 0;
	int y = 0;
	int x1 = 0;
	int y1 = 0;
	while (1)
	{
		printf("请输入要查找的坐标:");
		scanf("%d%d", &x, &y);
		if (x >= 1 && x < row - 1 && y >= 1 && y < col - 1)
		{
			if (border1[x][y] == '1'&&*count != 1)
			{
				return '1';
			}
			else
			{
				if ((*count) == 1 && border1[x][y] == '1')
				//重新产生雷
				{
					border1[x][y] = '0';
					while (*count)
					{
						x1 = rand() % (row - 2) + 1;
						y1 = rand() % (col - 2) + 1;
						if (border1[x1][y1] == '0')
						{
							border1[x1][y1] = '1';
							(*count)--;
						}
					}
				}
				(*count)--;
				if (border2[x][y] == '*')
				{
					if (MineCount(border1, x, y) != '0')
					{
						border2[x][y] = MineCount(border1, x, y);
					}
					else
					{
						border2[x][y] = MineCount(border1, x, y);
						JudegeMineCount(border1, border2, x, y);
					}
					return 0;
				}
				else
				{
					printf("该坐标已被判断!!\n");
				}
			}
		}
		else
		{
			printf("请输入合法坐标\n");
		}
	}
}

//未判断的数量
int BlackCount(char border[ROWS][COLS],int row,int col)
{
	int blackcount = 0;
	int i = 1;
	for (i = 1; i <= row; i++)
	{
		int j = 1;
		for (j = 1; j <= col; j++)
		{
			if (border[i][j] == '*')
				blackcount++;
		}
	
	}
	return blackcount;
}

main函数

#define  _CRT_SECURE_NO_WARNINGS
#include "game.h"




void game1()
{
	int count = 1;
	char border1[ROWS][COLS] = { '0' };
	char border2[ROWS][COLS] = { '0' };
	int blackcount = 0;
	
	//初始化棋盘
	InitiaBorder(border1, ROWS, COLS, '0');
	InitiaBorder(border2, ROWS, COLS, '*');
	blackcount = BlackCount(border2, ROW, COL);

	//产生雷
	CreateMine(border1, ROWS, COLS);
	//产生雷后的效果
	ShowBorder(border1, ROWS, COLS);
	ShowBorder(border2, ROWS, COLS);
	//找雷
	while (blackcount>EASY)
	{
		char result = FindMine(border1, border2, ROWS, COLS ,&count);
		//判断结果
		if (result == '1')
		{
			printf("很遗憾,您被炸死了!\n");
			ShowBorder(border1, ROWS, COLS);
			break;
		}
		system("cls");
		ShowBorder(border2, ROWS, COLS);
		blackcount = BlackCount(border2, ROW, COL);
		printf("当前未判断空格数:%d\n", blackcount);
	}
	if (blackcount == EASY)
		printf("恭喜您游戏胜利!!\n");
}

void game2()
{
	printf("qwe");
}
void game3()
{
	printf("qwe");
}









void menu()
{
	printf("*********  1、简    单   ****************\n");
	printf("*********  2、中    等   ****************\n");
	printf("*********  3、困    难   ****************\n");
	printf("*********  0、退出游戏   ****************\n");
}

void test()
{
	int input = 0;
	do
	{
		menu();
		printf("\n");
		printf("请选择模式:\n");
		scanf("%d", &input);
		switch (input)
		{
		case 1:
			game1();
			break;
		case 2:
			game2();
			break;
		case 3:
			game3();
			break;
		case 0:
			printf("退出游戏\n");
			break;
		default:
			printf("输入错误!\n");
			break;
		}
	} while (input);
}






int main()
{
	system("color 2E");
	test();
	system("pause");
	return 0;
}

 


 

 

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