当界面全屏时,在顶部下拉时会显示statusbar的实现原理

当界面全屏时,在顶部下拉时会显示statusbar的实现原理:
/frameworks/base/services/core/java/com/android/server/policy/PhoneWindowManager.java

        // monitor for system gestures
mSystemGestures = new SystemGesturesPointerEventListener(context,
new SystemGesturesPointerEventListener.Callbacks() {
@Override
public void onSwipeFromTop() {
if (mStatusBar != null) {
requestTransientBars(mStatusBar);
}
}
@Override
public void onSwipeFromBottom() {
if (mNavigationBar != null && mNavigationBarPosition == NAV_BAR_BOTTOM) {
requestTransientBars(mNavigationBar);
}
}
@Override
public void onSwipeFromRight() {
if (mNavigationBar != null && mNavigationBarPosition == NAV_BAR_RIGHT) {
requestTransientBars(mNavigationBar);
}
}
@Override
public void onSwipeFromLeft() {
if (mNavigationBar != null && mNavigationBarPosition == NAV_BAR_LEFT) {
requestTransientBars(mNavigationBar);
}
}
@Override
public void onFling(int duration) {
if (mPowerManagerInternal != null) {
mPowerManagerInternal.powerHint(
PowerManagerInternal.POWER_HINT_INTERACTION, duration);
}
}
@Override
public void onDebug() {
// no-op
}
@Override
public void onDown() {
mOrientationListener.onTouchStart();
}
@Override
public void onUpOrCancel() {
mOrientationListener.onTouchEnd();
}
@Override
public void onMouseHoverAtTop() {
mHandler.removeMessages(MSG_REQUEST_TRANSIENT_BARS);
Message msg = mHandler.obtainMessage(MSG_REQUEST_TRANSIENT_BARS);
msg.arg1 = MSG_REQUEST_TRANSIENT_BARS_ARG_STATUS;
mHandler.sendMessageDelayed(msg, 500);
}
@Override
public void onMouseHoverAtBottom() {
mHandler.removeMessages(MSG_REQUEST_TRANSIENT_BARS);
Message msg = mHandler.obtainMessage(MSG_REQUEST_TRANSIENT_BARS);
msg.arg1 = MSG_REQUEST_TRANSIENT_BARS_ARG_NAVIGATION;
mHandler.sendMessageDelayed(msg, 500);
}
@Override
public void onMouseLeaveFromEdge() {
mHandler.removeMessages(MSG_REQUEST_TRANSIENT_BARS);
}
});


其中requestTransientBars(mStatusBar);就是要求显示statusbar.
我们看看/frameworks/base/services/core/java/com/android/server/policy/SystemGesturesPointerEventListener.java
/*
* Listens for system-wide input gestures, firing callbacks when detected.
* @hide
*/
public class SystemGesturesPointerEventListener implements PointerEventListener

在PhoneWindowManager会将SystemGesturesPointerEventListener进行
mWindowManagerFuncs.registerPointerEventListener(mSystemGestures);

mWindowManagerFuncs是WindowManagerService实现
/frameworks/base/services/core/java/com/android/server/wm/WindowManagerService.java
public class WindowManagerService extends IWindowManager.Stub
implements Watchdog.Monitor, WindowManagerPolicy.WindowManagerFuncs

@Override
public void registerPointerEventListener(PointerEventListener listener) {
mPointerEventDispatcher.registerInputEventListener(listener);
}
//这里建立了window manager的input channel
mPointerEventDispatcher = new PointerEventDispatcher(mInputManager.monitorInput(TAG_WM));

mPointerEventDispatcher为
/frameworks/base/services/core/java/com/android/server/wm/PointerEventDispatcher.java

应用也有自己的input channel,在WindowManagerService的addWindow
final boolean openInputChannels = (outInputChannel != null
&& (attrs.inputFeatures & INPUT_FEATURE_NO_INPUT_CHANNEL) == 0);
if (openInputChannels) {
win.openInputChannel(outInputChannel);
}


/frameworks/base/services/core/java/com/android/server/wm/WindowState.java
void openInputChannel(InputChannel outInputChannel) {
if (mInputChannel != null) {
throw new IllegalStateException("Window already has an input channel.");
}
String name = makeInputChannelName();
InputChannel[] inputChannels = InputChannel.openInputChannelPair(name);
mInputChannel = inputChannels[0];
mClientChannel = inputChannels[1];
mInputWindowHandle.inputChannel = inputChannels[0];
if (outInputChannel != null) {
mClientChannel.transferTo(outInputChannel);
mClientChannel.dispose();
mClientChannel = null;
} else {
// If the window died visible, we setup a dummy input channel, so that taps
// can still detected by input monitor channel, and we can relaunch the app.
// Create dummy event receiver that simply reports all events as handled.
mDeadWindowEventReceiver = new DeadWindowEventReceiver(mClientChannel);
}
mService.mInputManager.registerInputChannel(mInputChannel, mInputWindowHandle);


那底层事件是怎么传递到input channel,那就得看
frameworks/native/services/inputflinger/InputDispatcher.cpp
dispatchMotionLocked{
....
if (isPointerEvent) {
// Pointer event. (eg. touchscreen)
injectionResult = findTouchedWindowTargetsLocked(currentTime,
entry, inputTargets, nextWakeupTime, &conflictingPointerActions);
} else {
// Non touch event. (eg. trackball)
injectionResult = findFocusedWindowTargetsLocked(currentTime,
entry, inputTargets, nextWakeupTime);
}
....
if (isMainDisplay(entry->displayId)) {
addMonitoringTargetsLocked(inputTargets);
}

findTouchedWindowTargetsLocked 这里对应的就是应用的input channel,
addMonitoringTargetsLocked这个对应的就是window manager的input channel.
通过这段我们就知道产生事件的时候既会派发给应用window也会派发给window manager,window manager主要是处理system 的事件,比如显示statusbar,navigationbar.
关于input channel还有很多细节问题,要自己慢慢研读代码,这里只记录一个大概的代码流程
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