cuda_sample:clock


// System includes
#include <stdio.h>
#include <stdint.h>
#include <assert.h>

// CUDA runtime
#include <cuda_runtime.h>

// helper functions and utilities to work with CUDA
#include <helper_functions.h>
#include <helper_cuda.h>

// This kernel computes a standard parallel reduction and evaluates the
// time it takes to do that for each block. The timing results are stored
// in device memory.
__global__ static void timedReduction(const float *input, float *output, clock_t *timer)
{
    // __shared__ float shared[2 * blockDim.x];
    extern __shared__ float shared[];

    const int tid = threadIdx.x;
    const int bid = blockIdx.x;
    //每个块线程0号位置时记录一下,将每个块对应块号保存在timer列表中
    if (tid == 0) timer[bid] = clock();

    // 使用share memory时最优应该把global memory传输到share中,也就是L2内存
    shared[tid] = input[tid];
    shared[tid + blockDim.x] = input[tid + blockDim.x];

    // 规约求最小值
    for (int d = blockDim.x; d > 0; d /= 2)
    {
        __syncthreads();//这个同步出现在每次规约后,最后一次规约不需要同步

        if (tid < d)
        {
            float f0 = shared[tid];
            float f1 = shared[tid + d];

            if (f1 < f0)
            {
                shared[tid] = f1;
            }
        }
    }

    // 规约后tid == 0时share[0]就是结果
    if (tid == 0) output[bid] = shared[0];

    //同步所有线程
    __syncthreads();

    //这样计时函数就可以将每块块内执行时间保存在timer中,中间隔了一个gridDim.x,刚好可以存储截止时间
    if (tid == 0) timer[bid+gridDim.x] = clock();
}


#define NUM_BLOCKS    64
#define NUM_THREADS   256

// It's interesting to change the number of blocks and the number of threads to
// understand how to keep the hardware busy.
//
// Here are some numbers I get on my G80:
//    blocks - clocks
//    1 - 3096
//    8 - 3232
//    16 - 3364
//    32 - 4615
//    64 - 9981
//
// With less than 16 blocks some of the multiprocessors of the device are idle. With
// more than 16 you are using all the multiprocessors, but there's only one block per
// multiprocessor and that doesn't allow you to hide the latency of the memory. With
// more than 32 the speed scales linearly.

// Start the main CUDA Sample here
int main(int argc, char **argv)
{
    printf("CUDA Clock sample\n");

    // This will pick the best possible CUDA capable device
    int dev = findCudaDevice(argc, (const char **)argv);

    float *dinput = NULL;
    float *doutput = NULL;
    clock_t *dtimer = NULL;

    clock_t timer[NUM_BLOCKS * 2];
    float input[NUM_THREADS * 2];

    for (int i = 0; i < NUM_THREADS * 2; i++)
    {
        input[i] = (float)i;
    }

    checkCudaErrors(cudaMalloc((void **)&dinput, sizeof(float) * NUM_THREADS * 2));
    checkCudaErrors(cudaMalloc((void **)&doutput, sizeof(float) * NUM_BLOCKS));
    checkCudaErrors(cudaMalloc((void **)&dtimer, sizeof(clock_t) * NUM_BLOCKS * 2));

    checkCudaErrors(cudaMemcpy(dinput, input, sizeof(float) * NUM_THREADS * 2, cudaMemcpyHostToDevice));

    timedReduction<<<NUM_BLOCKS, NUM_THREADS, sizeof(float) * 2 *NUM_THREADS>>>(dinput, doutput, dtimer);

    checkCudaErrors(cudaMemcpy(timer, dtimer, sizeof(clock_t) * NUM_BLOCKS * 2, cudaMemcpyDeviceToHost));

    checkCudaErrors(cudaFree(dinput));
    checkCudaErrors(cudaFree(doutput));
    checkCudaErrors(cudaFree(dtimer));

    long double avgElapsedClocks = 0;

    for (int i = 0; i < NUM_BLOCKS; i++)
    {
        avgElapsedClocks += (long double) (timer[i + NUM_BLOCKS] - timer[i]);
    }

    avgElapsedClocks = avgElapsedClocks/NUM_BLOCKS;
    printf("Average clocks/block = %Lf\n", avgElapsedClocks);

    return EXIT_SUCCESS;
}

 

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