委托、事件小例

朋友在写socket的程序,希望将业务逻辑和界面分离。

写了个运用事件、委托的小demo,不当之处还望多多指点。

 

业务逻辑代码:

 

    class KeyEventArgs : EventArgs
    {
        private string _msg;
        public KeyEventArgs(string msg)
            : base()
        {
            this._msg = msg;
        }

        public string Msg
        {
            get
            {
                return _msg;
            }
        }
    }
    class Server
    {
         public delegate void AfterReceived( object sender, KeyEventArgs e );
         public event AfterReceived ReceiveEvent;

         public void Run()
         {
             while (true)
             {
                 var random = new Random();
                 random.Next(1000);
                 KeyEventArgs keyEventArgs = new KeyEventArgs("接收到报文:" +random.Next(1000).ToString());
                 ReceiveEvent(this, keyEventArgs);
                 Thread.Sleep(2000);
             }
         }
    }

 


UI部分代码

 public partial class Main : Form
    {
        private Thread backGroundThread;
        private Server server = new Server();
        public Main()
        {
            InitializeComponent();
            backGroundThread = new Thread(new ThreadStart(server.Run));
            backGroundThread.IsBackground = true;

            //注册事件处理程序
            server.ReceiveEvent += AfterReceived;
        }

        private void btnBegin_Click(object sender, EventArgs e)
        {
            backGroundThread.Start();
        }

        /// <summary>
        /// 事件处理
        /// </summary>
        /// <param name="sender"></param>
        /// <param name="e"></param>
        private void AfterReceived(object sender, KeyEventArgs e)
        {
            listBoxResult.Items.Add(e.Msg);
        }

     }


 

 

评论
添加红包

请填写红包祝福语或标题

红包个数最小为10个

红包金额最低5元

当前余额3.43前往充值 >
需支付:10.00
成就一亿技术人!
领取后你会自动成为博主和红包主的粉丝 规则
hope_wisdom
发出的红包
实付
使用余额支付
点击重新获取
扫码支付
钱包余额 0

抵扣说明:

1.余额是钱包充值的虚拟货币,按照1:1的比例进行支付金额的抵扣。
2.余额无法直接购买下载,可以购买VIP、付费专栏及课程。

余额充值