RotatedRect(const Point2f& point1, const Point2f& point2, const Point2f& point3);
debug抛出异常,崩在这里
CV_Assert( abs(vecs[0].dot(vecs[1])) / (norm(vecs[0]) * norm(vecs[1])) <= FLT_EPSILON );
原因是此处采用单精度浮点运算,导致明明两条边是垂直的也大于float的机器精度了
解决办法:
自己写一个生成旋转矩形的函数,将机器精度替换为更低的精度
RotatedRect MyRotatedRect(const Point2f& _point1, const Point2f& _point2, const Point2f& _point3)
{
RotatedRect rotrect;
Point2f _center = 0.5f * (_point1 + _point3);
Vec2f vecs[2];
vecs[0] = Vec2f(_point1 - _point2);
vecs[1] = Vec2f(_point2 - _point3);
// check that given sides are perpendicular
CV_Assert(abs(vecs[0].dot(vecs[1])) / (norm(vecs[0]) * norm(vecs[1])) <= 1e-5); //此处会导致报异常,其实是float精度不足!
// wd_i stores which vector (0,1) or (1,2) will make the width
// One of them will definitely have slope within -1 to 1
int wd_i = 0;
if (abs(vecs[1][1]) < abs(vecs[1][0])) wd_i = 1;
int ht_i = (wd_i + 1) % 2;
float _angle = atan(vecs[wd_i][1] / vecs[wd_i][0]) * 180.0f / (float)CV_PI;
float _width = (float)norm(vecs[wd_i]);
float _height = (float)norm(vecs[ht_i]);
rotrect.center = _center;
rotrect.size = Size2f(_width, _height);
rotrect.angle = _angle;
return rotrect;
}