[b][size=medium]1.Sprite[/size] [/b]
Sprite spriteA = Sprite.make(R.drawable.spriteA);
removeChild(spriteA , true);
addChild(spriteA);
spriteA.setPosition(MAIN_MENU_X + 40, MAIN_MENU_Y_TOP + y_off);
spriteA.setZOrder(1);
[b][size=medium]2.MWSprite[/size][/b]
MWSprite mwsprite = MWSprite.make(R.raw.music1, 32, mm);
mwsprite.setUnitInterval(0.1f);
mwsprite.setLoopCount(-1);
mwsprite.setPosition(s.width / 2, s.height / 2 - 200);
[b][size=medium]3.Texture2D[/size][/b]
Texture2D俗称纹理.
Texture2D mm = Texture2D.makePNG(R.drawable.mm);
[b][size=medium]4.Menu[/size][/b]
TargetSelector[] quit_Selector = { new TargetSelector(this,
"State_Exit", null) };
Menu menu1 = addMenu(1, "按键前的sprite", "按键后的sprite", quit_Selector, s.width - 50, 50, 1, 0);
menu1 .setZOrder(1);
addChild(menu1 );
Sprite spriteA = Sprite.make(R.drawable.spriteA);
removeChild(spriteA , true);
addChild(spriteA);
spriteA.setPosition(MAIN_MENU_X + 40, MAIN_MENU_Y_TOP + y_off);
spriteA.setZOrder(1);
[b][size=medium]2.MWSprite[/size][/b]
MWSprite mwsprite = MWSprite.make(R.raw.music1, 32, mm);
mwsprite.setUnitInterval(0.1f);
mwsprite.setLoopCount(-1);
mwsprite.setPosition(s.width / 2, s.height / 2 - 200);
[b][size=medium]3.Texture2D[/size][/b]
Texture2D俗称纹理.
Texture2D mm = Texture2D.makePNG(R.drawable.mm);
[b][size=medium]4.Menu[/size][/b]
TargetSelector[] quit_Selector = { new TargetSelector(this,
"State_Exit", null) };
Menu menu1 = addMenu(1, "按键前的sprite", "按键后的sprite", quit_Selector, s.width - 50, 50, 1, 0);
menu1 .setZOrder(1);
addChild(menu1 );