假设有一张png/tga图集,导入到unity,放置目录"Assets/Resources/UI"(UI文件夹可替换成其他的,重要的是要在"Assets/Resources/"路径下),默认为如下设置:
为了可以使用Unity自带的精灵切割,要将纹理类型改成"Sprite","Sprite Mode"改成"Multiple","Format"改成"Truecolor",点击"Apply"按钮进行应用。
接着,点击"Sprite Editor"打开精灵编辑器,点击左上角的"Slice"按钮,弹出切片设置,再次点击里面的"Slice"按钮,就会自动对图片进行切割,如下图所示:
在对切割不完整的地方进行修正后,点击右上角的"Apply"按钮,进行保存。可以看到Project视图下这个图集,已经被分割出许多小图了,如下图所示:
接下来,因为要对图片进行读写操作,要更改图片的属性才能进行,否则会提示如下:
UnityException: Texture 'testUI' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
将图片纹理类型更改为"Advanced",将"Read/Write Enabled"属性进行打勾,如下图所示:
创建一个脚本文件,代码如下:
在Unity编辑器将会看到Tools菜单下多了"导出精灵"项,选中图集,然后点击"导出精灵"菜单项,即可导出子图成功。如下图所示:
![](http://www.manew.com/data/attachment/forum/201509/02/104812sg4yama7lznaalhp.jpg.thumb.jpg)
为了可以使用Unity自带的精灵切割,要将纹理类型改成"Sprite","Sprite Mode"改成"Multiple","Format"改成"Truecolor",点击"Apply"按钮进行应用。
![](http://www.manew.com/data/attachment/forum/201509/02/104914olca1hsl0qxlfsja.jpg.thumb.jpg)
接着,点击"Sprite Editor"打开精灵编辑器,点击左上角的"Slice"按钮,弹出切片设置,再次点击里面的"Slice"按钮,就会自动对图片进行切割,如下图所示:
![](http://www.manew.com/data/attachment/forum/201509/02/105039r6jzpw466g3zp5nc.jpg.thumb.jpg)
在对切割不完整的地方进行修正后,点击右上角的"Apply"按钮,进行保存。可以看到Project视图下这个图集,已经被分割出许多小图了,如下图所示:
![](http://www.manew.com/data/attachment/forum/201509/02/105134bwwu9ugbbzubii3w.jpg.thumb.jpg)
接下来,因为要对图片进行读写操作,要更改图片的属性才能进行,否则会提示如下:
UnityException: Texture 'testUI' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
将图片纹理类型更改为"Advanced",将"Read/Write Enabled"属性进行打勾,如下图所示:
![](http://www.manew.com/data/attachment/forum/201509/02/105304gw07k5jk0qzm4jjk.jpg.thumb.jpg)
创建一个脚本文件,代码如下:
[C#] 纯文本查看 复制代码
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using UnityEngine;
using UnityEditor;
public class TestSaveSprite
{
[MenuItem( "Tools/导出精灵" )]
static void SaveSprite()
{
string resourcesPath = "Assets/Resources/" ;
foreach (Object obj in Selection.objects)
{
string selectionPath = AssetDatabase.GetAssetPath(obj);
// 必须最上级是"Assets/Resources/"
if (selectionPath.StartsWith(resourcesPath))
{
string selectionExt = System.IO.Path.GetExtension(selectionPath);
if (selectionExt.Length == 0)
{
continue ;
}
// 从路径"Assets/Resources/UI/testUI.png"得到路径"UI/testUI"
string loadPath = selectionPath.Remove(selectionPath.Length - selectionExt.Length);
loadPath = loadPath.Substring(resourcesPath.Length);
// 加载此文件下的所有资源
Sprite[] sprites = Resources.LoadAll<Sprite>(loadPath);
if (sprites.Length > 0)
{
// 创建导出文件夹
string outPath = Application.dataPath + "/outSprite/" + loadPath;
System.IO.Directory.CreateDirectory(outPath);
foreach (Sprite sprite in sprites)
{
// 创建单独的纹理
Texture2D tex = new Texture2D(( int )sprite.rect.width, ( int )sprite.rect.height, sprite.texture.format, false );
tex.SetPixels(sprite.texture.GetPixels(( int )sprite.rect.xMin, ( int )sprite.rect.yMin,
( int )sprite.rect.width, ( int )sprite.rect.height));
tex.Apply();
// 写入成PNG文件
System.IO.File.WriteAllBytes(outPath + "/" + sprite.name + ".png" , tex.EncodeToPNG());
}
Debug.Log( "SaveSprite to " + outPath);
}
}
}
Debug.Log( "SaveSprite Finished" );
}
}
|
在Unity编辑器将会看到Tools菜单下多了"导出精灵"项,选中图集,然后点击"导出精灵"菜单项,即可导出子图成功。如下图所示:
![](http://www.manew.com/data/attachment/forum/201509/02/105550fdjxgxm2pbdxy3yx.jpg.thumb.jpg)
![](http://www.manew.com/data/attachment/forum/201509/02/105605o8a1qd5z55qqaadt.jpg.thumb.jpg)