Mac版本:11.5.2
Xcode:Version 13.0 beta 5
准备工作:
- 下载Xcode
- 没了!
开始配置openGL环境:
打开Xcode,新建一个project
新建一个macOS项目,选择Command Line Tool
随意取名(这里因为是学校一个画茶壶的代码,我就teapot了)
之后找到teaPot --> TARGETS --> Build Phases --> Link Binery With Libraries 打开
点左下角的加号,搜索 OpenGL.framework 和 GLUT.framework 并添加
由于默认生成的main函数是.frame文件,而我想用的是c++,因此把这个main文件删除再新建c++文件 (!一定要删掉 两个main函数就会一直报错)
右击teaPot文件夹 --> New file... --> 选择c++文件 新建文件并取名为main
将老师给的代码复制入main
/*
The iterated function system fern.
Source file to be used with
Cunningham, Computer Graphics: Programming in OpenGL for Visual Communication, Prentice-Hall, 2007
Intended for class use only
*/
#define GLUT_DISABLE_ATEXIT_HACK
#include <stdlib.h>
#include <stdio.h>
#include <math.h>
#include <time.h>
#include <GLUT/glut.h>
//∂®“ ‰≥ˆ¥∞ø⁄µƒ¥Û–°
#define WINDOW_HEIGHT 300
#define WINDOW_WIDTH 500
GLenum G_shadingMode; //«–ªª¡Ω÷÷√˜∞µƒ£ Ω
//…„œÒª˙¿ÎŒÔõƒæ‡¿Î
float G_fDistance = 3.6f;
//ŒÔõƒ–˝◊™Ω«∂»
float G_fAngle_horizon = 0.0;
float G_fAngle_vertical = 0.0f;
//π‚’’≤Œ ˝
float G_vLit0Position[4] = { 5.0f, 0.0f, 5.0f, 1.0f };
float G_vLit0Ambient[4] = { 0.8f, 0.8f, 0.8f, 1.0f };
float G_vLit0Diffuse[4] = { 0.8f, 0.8f, 0.8f, 1.0f };
float G_vLit0Specular[4] = { 0.5f, 0.5f, 0.5f, 1.0f };
float G_vMaterialSpecu[4] = { 0.8f, 0.8f, 0.8f, 1.0f };
float G_vLit1Position[4] = { 0.0f, 0.0f, 0.0f, 1.0f };
void myinit(void);
void myReshape(GLsizei w, GLsizei h);
void display(void);
//œÏ”¶º¸≈à ‰»Î, ¥”∂¯…Ë∂®ŒÔÓ∆Ω¸“∆‘∂“‘º∞–˝◊™µƒªÿµ˜∫Ø ˝
void processSpecialKeys(int key, int x, int y);
void processNormalKeys(unsigned char key,int x,int y);
//÷˜∫Ø ˝
int main(int argc, char* argv[])
{
glutInit(&argc, argv);
//≥ı ºªØOPENGLœ‘ æ∑Ω Ω
glutInitDisplayMode (GLUT_DOUBLE | GLUT_RGBA);
//…Ë∂®OPENGL¥∞ø⁄Œª÷√∫Õ¥Û–°
glutInitWindowSize (500, 500);
glutInitWindowPosition (100, 100);
//¥Úø™¥∞ø⁄
glutCreateWindow ("OpenGL");
printf("…œ°¢œ¬º¸---»∆x÷·–˝◊™\n");
printf("◊Û°¢”“º¸---»∆y÷·–˝◊™\n");
printf("a/Aº¸------¿≠Ω¸/Õ∆‘∂\n");
printf("1/2º¸------Flat/SmoothªÊ÷∆ƒ£ Ω\n");
//µ˜”√≥ı ºªØ∫Ø ˝
myinit();
//…Ë∂®¥∞ø⁄¥Û–°±‰ªØµƒªÿµ˜∫Ø ˝
glutReshapeFunc(myReshape);
//…Ë∂®º¸≈Ãøÿ÷∆µƒªÿµ˜∫Ø ˝
glutSpecialFunc(processSpecialKeys);
glutKeyboardFunc(processNormalKeys);
//ø™ ºOPENGLµƒ—≠ª∑
glutDisplayFunc(display);
// glutIdleFunc(display);
glutMainLoop();
return 0;
}
//”√ªß≥ı ºªØ∫Ø ˝
void myinit(void)
{
//your initialization code
glEnable(GL_DEPTH_TEST);
glEnable(GL_LIGHTING);
glEnable(GL_LIGHT0);
glEnable(GL_COLOR_MATERIAL);
glColorMaterial(GL_FRONT_AND_BACK, GL_AMBIENT);
// glLightModelf(GL_LIGHT_MODEL_TWO_SIDE, 1.0); //À´√Êπ‚’’°£≤Ë∫¯µƒ∑®∑ΩœÚ∫√œÒ «∑¥µƒ.
glShadeModel(GL_SMOOTH);
// glShadeModel(GL_FLAT);
}
//¥∞ø⁄¥Û–°±‰ªØ ±µƒªÿµ˜∫Ø ˝
void myReshape(GLsizei w, GLsizei h)
{
//…Ë∂® ”«¯
glViewport(0, 0, w, h);
//…Ë∂®Õ∏ ”∑Ω Ω
glMatrixMode(GL_PROJECTION);
glLoadIdentity();
gluPerspective(60.0, 1.0*(GLfloat)w/(GLfloat)h, 1.0, 30.0);
// gluPerspective(60.0, 1.0, 1.0, 30.0);
// glFrustum (-1.0, 1.0, -1.0, 1.0, 1.0, 30.0);
}
//√øËÂOpenGL∂ºª·µ˜”√’‚∏ˆ∫Ø ˝£¨”√ªß”¶∏√∞—œ‘ æ¥˙¬Î∑≈‘⁄’‚∏ˆ∫Ø ˝÷–
void display(void)
{
//…Ë÷√«Â≥˝∆¡ƒªµƒ—’…´£¨≤¢«Â≥˝∆¡ƒª∫Õ…Ó∂»ª∫≥Â
glClearColor(0.0f,0.0f,0.0f,0.0f);
// glClearDepth(0.8f);
glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);
glShadeModel(G_shadingMode);
//…Ë÷√π‚’’
glMatrixMode(GL_MODELVIEW);
glLoadIdentity();
glLightfv(GL_LIGHT0, GL_POSITION, G_vLit0Position); //…Ë÷√π‚‘¥µƒŒª÷√
glLightfv(GL_LIGHT0, GL_AMBIENT, G_vLit0Ambient);
glLightfv(GL_LIGHT0, GL_DIFFUSE, G_vLit0Diffuse);
glLightfv(GL_LIGHT0, GL_SPECULAR, G_vLit0Specular);
//glMaterialfv(GL_FRONT_AND_BACK, GL_SPECULAR, G_vMaterialSpecu);
//glMaterialf(GL_FRONT_AND_BACK, GL_SHININESS, 60.0f);
//…Ë÷√≥…ƒ£–Õæÿ’Ûƒ£ Ω
glMatrixMode(GL_MODELVIEW);
//‘ÿ»Îµ•ŒªªØæÿ’Û
glLoadIdentity();
//◊¯±Í÷––ƒœÚZ÷·∆Ω“∆-G_fDistance ( π◊¯±Í÷––ƒŒª”⁄…„œÒª˙«∞∑Ω)
glTranslatef(0.0, 0.0, -G_fDistance);
glRotatef(G_fAngle_horizon, 0.0f, 1.0f, 0.0f);
glRotatef(G_fAngle_vertical, 1.0f, 0.0f, 0.0f);
//ªÊ÷∆ŒÔÃÂ
//ª≠“ª∏ˆ»˝Ω«–Œ
glBegin(GL_TRIANGLES);
glNormal3f(0.0f, 0.0f, 1.0f);
glColor3f(1.0f, 0.0f, 0.0f);
glVertex3f (-2.0, -1.0f, 0.0f);
glColor3f(0.0f, 1.0f, 0.0f);
glVertex3f (0.0, 1.0f, 0.0f);
glColor3f(0.0f, 0.0f, 1.0f);
glVertex3f (-2.0, 1.0f, 0.0f);
glEnd();
//ª≠“ª∏ˆ≤Ë∫¯
glColor3f(0.0f, 1.0f, 0.0f);
glTranslatef(0.8f, 0.0f, 0.0f);
glutWireTeapot(1.0);
//glutSolidTeapot(1.0);
//glutSolidTeapot(0.5);
//glutSolidSphere(1.0, 20, 20);
//Ωªªª«∞∫Ûª∫≥«¯
glutSwapBuffers();
}
void processSpecialKeys(int key, int x, int y)
{
switch(key) {
case GLUT_KEY_LEFT:
G_fAngle_horizon -= 5.0f;
break;
case GLUT_KEY_RIGHT:
G_fAngle_horizon += 5.0f;
break;
case GLUT_KEY_UP:
G_fAngle_vertical -= 5.0f;
break;
case GLUT_KEY_DOWN:
G_fAngle_vertical += 5.0f;
break;
}
glutPostRedisplay();
}
void processNormalKeys(unsigned char key,int x,int y)
{
switch(key) {
case 97: //"a"
G_fDistance -= 0.3f;
break;
case 65: //"A"
G_fDistance += 0.3f;
break;
case 49: //"1"
G_shadingMode = GL_FLAT;
break;
case 50: //"2"
G_shadingMode = GL_SMOOTH;
break;
case 27: //"esc"
exit(0);
}
glutPostRedisplay();
}
之后运行得到结果
若想去掉警告,则在 #include 部分之前加入一行代码
#define GL_SILENCE_DEPRECATION
即:
最终运行结果如下:
配置成功!
补充:
运行如下代码时,
#include <iostream>
#include <GLUT/glut.h>
void mydisplay(){
glClear(GL_COLOR_BUFFER_BIT);
glBegin(GL_POINTS);
glVertex2f(-0.5, -0.5);
glVertex2f(-0.5, 0.5);
//glVertex2f(0.5, 0.5);
glVertex2f(0.5, -0.5);
glEnd();
glFlush();
}
int main(int argc, char * argv[]) {
glutInit(&argc, argv);
glutCreateWindow("simple");
glutDisplayFunc(mydisplay);
glutMainLoop();
}
系统显示 Undefined symbol: _glBegin 相关问题,如下:
解决方法: Build Settings --> Linking --> Other Linker Flags 添加 “-framework OpenGL”
添加完成:
运行结果:
运行成功!