python语言之贪吃蛇

新手自学python(简易贪吃蛇代码)
环境python3.7

刚刚大学毕业进入工作岗位,发现同事基本都会写py脚本,于是自学了一下,并写了一个简单的贪吃蛇代码,我觉得写的还是比较容易看懂,适合新手接触python。


# -*- coding: utf-8 -*-
import tkinter as tk  
# 使用Tkinter前需要先导入
import tkinter.messagebox
import pickle
import random
import time

# 第1步,实例化object,建立窗口window
window = tk.Tk() 
# 第2步,给窗口的可视化起名字
window.title('Greedy snake')
# 第3步,设定窗口的大小(长 * 宽)
# window.geometry('1004x504')   # 这里的乘是小x

# 第5步,创建一个主frame,长在主window窗口上
frame = tk.Frame(window, bg = 'blue', bd = 2, relief = tk.FLAT)
frame.pack(side = 'left')
#当前框架被选中,意思是键盘触发,只对这个框架有效
frame.focus_set()
Labellist = []  #存放所有方块的label
Blocklist = []  #存放背景方块的值 1:被占用 0:空闲
Snakelist = []  #存放snake的坐标
height = 15
width = 20
#snack前进方向
left = 0
right = 1
up = 2
down =3
pause = 0
start = 1
class App(tk.Frame):    
    def __init__(self,master):        
        self.window = master        
        tk.Frame.__init__(self)        
        master.bind('<Up>',self.Up)        
        master.bind('<Left>',self.Left)        
        master.bind('<Right>',self.Right)        
        master.bind('<Down>',self.Down)        
        master.bind('<p>',self.Pause)        
        master.bind('<s>',self.Start)        
        master.bind('<r>',self.Restart)        
        self.Init_snake() #初始化界面方法
        self.time = 1000        
        self.Onetime()                   
    def Up(self, event):        
        if self.Istart:            
            self.direction = up    
    def Down(self, event):        
        if self.Istart:            
            self.direction = down    
    def Left(self, event):        
        if self.Istart:            
            self.direction = left    
    def Right(self, event):        
        if self.Istart:            
            self.direction = right
    def Init_snake(self):        
        del Labellist[:]        
        del Blocklist[:]        
        del Snakelist[:]                
        #初始化背景方块        
        LabelRowList = []       
        BlockRowlist = []        
        c = r = 0        
        for k in range(width*height):            
            LN=tk.Label(frame,text = '    ', bg = 'black', fg = 'white', relief = tk.FLAT, bd = 4)            
            LN.grid(row=r,column=c,sticky=tk.N+tk.E+tk.S+tk.W)            
            LabelRowList.append(LN)            
            BlockRowlist.append(0)            
            c=c+1    
            if c>=20:
                r=r+1
                c=0                
                Labellist.append(LabelRowList)                
                Blocklist.append(BlockRowlist)                
                LabelRowList = []                
                BlockRowlist = []        
        #初始化snake        
        self.Istart = 0        
        self.direction = left
        self.direction_last = left
        self.overflag = 0   
        #snake head的初始位置        
        self.x = 7        
        self.y = 8        
        #snake tail的初始位置        
        self.x_tail = 7        
        self.y_tail = 10        
        Snakelist.append((7,8))        
        Snakelist.append((7,9))        
        Snakelist.append((7,10))        
        self.snakelen = len(Snakelist)


        Blocklist[self.x][self.y] = 1        
        Blocklist[self.x][self.y+1] = 1        
        Blocklist[self.x][self.y+2] = 1        
        Labellist[self.x][self.y].config(bg = 'green', relief = tk.RAISED)        
        Labellist[self.x][self.y+1].config(bg = 'white', relief = tk.RAISED)        
        Labellist[self.x][self.y+2].config(bg = 'white', relief = tk.RAISED)        
        #初始化food        
        self.food_x = random.randint(0,14)        
        self.food_y = random.randint(0,19)        
        while Blocklist[self.food_x][self.food_y] == 1:            
            self.food_x = random.randint(0,14)            
            self.food_y = random.randint(0,19)                    
        Blocklist[self.food_x][self.food_y] = 1        
        Labellist[self.food_x][self.food_y].config(bg = 'red', relief = tk.RIDGE)
    def Pause(self, event):        
        self.Istart = pause    
    def Start(self, event):        
        self.Istart = start    
    def Restart(self, event):        
        self.Init_snake()
    def Onetime(self):  #每1000ms做一次界面刷新        
        if self.Istart and self.overflag == 0:    
            if (self.direction_last == down and self.direction == up )or(self.direction_last == up and self.direction == down )or(self.direction_last ==left  and self.direction == right )or(self.direction_last ==right  and self.direction == left ):
                self.direction = self.direction_last
            self.direction_last = self.direction 
            x0 = self.x            
            y0 = self.y            
            if self.direction == left:                
                if x0 == self.food_x and y0-1 == self.food_y:                                        
                    Labellist[x0][y0-1].config(bg = 'green', relief = tk.RAISED)                    
                    Labellist[x0][y0].config(bg = 'white', relief = tk.RAISED)
                    self.food_x = random.randint(0,14)                    
                    self.food_y = random.randint(0,19)                    
                    while Blocklist[self.food_x][self.food_y] == 1:                        
                        self.food_x = random.randint(0,14)                        
                        self.food_y = random.randint(0,19)                    
                    Blocklist[self.food_x][self.food_y] = 1                    
                    Labellist[self.food_x][self.food_y].config(bg = 'red', relief = tk.RIDGE)
                    self.snakelen += 1                    
                    Snakelist.insert(0,(x0,y0-1))                     
                    self.x = x0                    
                    self.y = y0 - 1                
                elif (x0>=0 and x0<height and y0-1>=0 and y0-1<width and Blocklist[x0][y0-1] == 0) or (self.x_tail == x0 and self.y_tail == y0 - 1):                                                           
                    Blocklist[self.x_tail][self.y_tail] = 0                    
                    Labellist[self.x_tail][self.y_tail].config(bg = 'black', relief = tk.FLAT)                    
                    Blocklist[x0][y0-1] = 1                    
                    Labellist[x0][y0-1].config(bg = 'green', relief = tk.RAISED)                    
                    Labellist[x0][y0].config(bg = 'white', relief = tk.RAISED)                                         
                    del Snakelist[self.snakelen - 1]                    
                    Snakelist.insert(0,(x0,y0-1))                     
                    self.x = x0                    
                    self.y = y0 - 1                    
                    self.x_tail = Snakelist[self.snakelen - 1][0]                    
                    self.y_tail = Snakelist[self.snakelen - 1][1]                
                else:                    
                    tk.messagebox.showinfo(title = 'snake', message = 'game over!!!')                    
                    self.overflag = 1                    
            elif self.direction == up:                
                if x0-1 == self.food_x and y0 == self.food_y:                                         
                    Labellist[x0-1][y0].config(bg = 'green', relief = tk.RAISED)                    
                    Labellist[x0][y0].config(bg = 'white', relief = tk.RAISED)
                    self.food_x = random.randint(0,14)                    
                    self.food_y = random.randint(0,19)                    
                    while Blocklist[self.food_x][self.food_y] == 1:                        
                        self.food_x = random.randint(0,14)                        
                        self.food_y = random.randint(0,19)                    
                    Blocklist[self.food_x][self.food_y] = 1                    
                    Labellist[self.food_x][self.food_y].config(bg = 'red', relief = tk.RIDGE) 
                    self.snakelen += 1                    
                    Snakelist.insert(0,(x0-1,y0))                     
                    self.x = x0 - 1                    
                    self.y = y0 
                elif (x0-1 >=0 and x0-1<height and y0>=0 and y0<width and Blocklist[x0-1][y0] == 0) or (self.x_tail == x0-1 and self.y_tail == y0):                                        
                    Blocklist[self.x_tail][self.y_tail] = 0                    
                    Labellist[self.x_tail][self.y_tail].config(bg = 'black', relief = tk.FLAT)                    
                    Blocklist[x0-1][y0] = 1                    
                    Labellist[x0-1][y0].config(bg = 'green', relief = tk.RAISED)                    
                    Labellist[x0][y0].config(bg = 'white', relief = tk.RAISED)
                    del Snakelist[self.snakelen - 1]                    
                    Snakelist.insert(0,(x0 - 1,y0))                     
                    self.x = x0 - 1                    
                    self.y = y0                    
                    self.x_tail = Snakelist[self.snakelen - 1][0]                    
                    self.y_tail = Snakelist[self.snakelen - 1][1]                
                else:                    
                    tk.messagebox.showinfo(title = 'snake', message = 'game over!!!')                    
                    self.overflag = 1           
            elif self.direction == down:                
                if x0+1 == self.food_x and y0 == self.food_y:                                        
                    Labellist[x0+1][y0].config(bg = 'green', relief = tk.RAISED)                    
                    Labellist[x0][y0].config(bg = 'white', relief = tk.RAISED)
                    self.food_x = random.randint(0,14)                    
                    self.food_y = random.randint(0,19)                    
                    while Blocklist[self.food_x][self.food_y] == 1:                        
                        self.food_x = random.randint(0,14)                        
                        self.food_y = random.randint(0,19)                    
                    Blocklist[self.food_x][self.food_y] = 1                    
                    Labellist[self.food_x][self.food_y].config(bg = 'red', relief = tk.RIDGE) 
                    self.snakelen += 1                    
                    Snakelist.insert(0,(x0+1,y0))                     
                    self.x = x0 + 1                    
                    self.y = y0 
                elif (x0+1 >=0 and x0+1 <height and y0>=0 and y0<width and Blocklist[x0+1][y0] == 0) or (self.x_tail == x0+1 and self.y_tail == y0):                                                           
                    Blocklist[self.x_tail][self.y_tail] = 0                    
                    Labellist[self.x_tail][self.y_tail].config(bg = 'black', relief = tk.FLAT)                    
                    Blocklist[x0+1][y0] = 1                    
                    Labellist[x0+1][y0].config(bg = 'green', relief = tk.RAISED)                    
                    Labellist[x0][y0].config(bg = 'white', relief = tk.RAISED) 
                    del Snakelist[self.snakelen - 1]                    
                    Snakelist.insert(0,(x0 + 1,y0))                     
                    self.x = x0 + 1                    
                    self.y = y0                    
                    self.x_tail = Snakelist[self.snakelen - 1][0]                    
                    self.y_tail = Snakelist[self.snakelen - 1][1]                
                else:                    
                    tk.messagebox.showinfo(title = 'snake', message = 'game over!!!')                    
                    self.overflag = 1          
            elif self.direction == right:                
                if x0 == self.food_x and y0+1 == self.food_y:                                        
                    Labellist[x0][y0+1].config(bg = 'green', relief = tk.RAISED)                    
                    Labellist[x0][y0].config(bg = 'white', relief = tk.RAISED)
                    self.food_x = random.randint(0,14)                    
                    self.food_y = random.randint(0,19)                    
                    while Blocklist[self.food_x][self.food_y] == 1:                        
                        self.food_x = random.randint(0,14)                        
                        self.food_y = random.randint(0,19)                    
                    Blocklist[self.food_x][self.food_y] = 1                    
                    Labellist[self.food_x][self.food_y].config(bg = 'red', relief = tk.RIDGE) 
                    self.snakelen += 1                    
                    Snakelist.insert(0,(x0,y0 + 1))                     
                    self.x = x0                    
                    self.y = y0 + 1 
                elif (x0>=0 and x0<height and y0+1>=0 and y0+1<width and Blocklist[x0][y0+1] == 0) or (self.x_tail == x0 and self.y_tail == y0+1):                                                        
                    Blocklist[self.x_tail][self.y_tail] = 0                    
                    Labellist[self.x_tail][self.y_tail].config(bg = 'black', relief = tk.FLAT)                    
                    Blocklist[x0][y0+1] = 1                    
                    Labellist[x0][y0+1].config(bg = 'green', relief = tk.RAISED)                    
                    Labellist[x0][y0].config(bg = 'white', relief = tk.RAISED)    
                    del Snakelist[self.snakelen - 1]                    
                    Snakelist.insert(0,(x0,y0 + 1))                     
                    self.x = x0                    
                    self.y = y0 + 1                    
                    self.x_tail = Snakelist[self.snakelen - 1][0]                    
                    self.y_tail = Snakelist[self.snakelen - 1][1]                
                else:                    
                    tk.messagebox.showinfo(title = 'snake', message = 'game over!!!')                    
                    self.overflag = 1       
        self.after(self.time,self.Onetime)
def Start_Stop():    
    app.Istart = 1 - app.Istart 
def Restart():    
    app.Restart(0)    
#主菜单
mainmenu = tk.Menu(window)
window['menu'] = mainmenu
#二级菜单:game
gamemenu=tk.Menu(mainmenu)
mainmenu.add_cascade(label='游戏',menu=gamemenu)
gamemenu.add_command(label = '开始/暂停',command=Start_Stop)
gamemenu.add_command(label = '重置',command=Restart)
gamemenu.add_command(label = '退出',command=window.quit)
app = App(window)        
window.mainloop()

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