讯飞语音合成和百度语音合成,粘贴就能用

XFAudioComp 脚本中包含连接讯飞相关方法(其中讯飞使用Websocket  我使用的  BestHttp插件,插件在我资源里可以找到)

using BestHTTP.WebSocket;
using System;
using System.Collections;
using System.Collections.Generic;
using System.Text;
using UnityEngine;

public class XFAudioComp
{

    /// <summary>
    /// 语音合成WebSocket
    /// </summary>
    private WebSocket m_AudioCompWebWocket;

    public WebSocket AudioCompWebWocket
    {
        get
        {
            return m_AudioCompWebWocket;
        }

        private set { }
    }

    public Action<string> DelOnMessage;

    public Action DelOnSucceed;

    private string m_WebSendMsg;

    /// <summary>
    /// 语音总长度
    /// </summary>
    private int m_AudioLength = 0;


    private Queue<float> m_QueAudioPlay;


    private StringBuilder m_AllMessage;
         
    public XFAudioComp()
    {
        m_QueAudioPlay = new Queue<float>();
        m_WebSendMsg = string.Empty;
        DelOnMessage = null;
        m_AllMessage = new StringBuilder();
        DelOnSucceed = null;


    }

   
   

    /// <summary>
    /// 连接讯飞语音合成
    /// </summary>
    public void ConnectXFAudioComp(Uri url)
    {
        m_AudioCompWebWocket = new WebSocket(url);

        m_AudioCompWebWocket.OnOpen += OnOpen;

        m_AudioCompWebWocket.OnMessage += OnMessage;

        m_AudioCompWebWocket.OnError += OnError;

        m_AudioCompWebWocket.OnClosed += OnClosed;


        m_AudioCompWebWocket.Open();

     
    }

    /// <summary>
    /// 获取合成内容
    /// </summary>
    /// <param name="compAudioContent">需要合成的内容</param>
    /// <param name="vcn">发音人</param>
    /// <param name="aue">音频编码</param>
    /// <param name="speed">发音速度</param>
    /// <param name="volume">发音音量</param>
    /// <param name="tte">文本编码格式</param>
    /// <param name="status">数据状态固定为2</param>
    /// <returns></returns>
    public void GetAudioCompContent(string compAudioContent, string vcn, string aue, int speed, int volume, string tte, int status)
    {
        XFMessage xFMessage = new XFMessage();

        xFMessage.common = new XFConmon();

        xFMessage.common.app_id = CommonAddress.s_XFAPPID;

        xFMessage.business = new XFBusiness();
        xFMessage.business.vcn = vcn;
        xFMessage.business.aue = aue;
        xFMessage.business.speed = speed;
        xFMessage.business.volume = volume;
        xFMessage.business.tte = tte;



        xFMessage.data = new XFData();
        xFMessage.data.status = status;


        xFMessage.data.text = Convert.ToBase64String(System.Text.Encoding.UTF8.GetBytes(compAudioContent));


        string str = LitJson.JsonMapper.ToJson(xFMessage);

      

        m_WebSendMsg =  str;

    }

    public void CloseWebSocket()
    {
       if(m_AudioCompWebWocket!=null)
        {
            m_AudioCompWebWocket.Close();
        }
    }


    private void OnClosed(WebSocket webSocket, ushort code, string message)
    {
        Debug.Log(webSocket.State);

        Debug.Log(m_AudioCompWebWocket.State);
        webSocket.OnOpen = null;

        webSocket.OnMessage=null;

        webSocket.OnError=null;

        webSocket.OnClosed =null;
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