private async Task<bool> SendTrainingResult(PracticeRecords practiceRecords)
{
bool isSendSucceed = true;
JsonData jsonData = new JsonData();
jsonData["UserID"] = practiceRecords.UserID;
jsonData["ModelID"] = practiceRecords.ModelID;
jsonData["StartTime"] = practiceRecords.StartTime;
jsonData["StopTime"] = practiceRecords.StopTime;
string data = jsonData.ToJson();
try
{
using (HttpClient httpClient = new HttpClient())
{
HttpContent httpContent = new StringContent(data);
httpContent.Headers.ContentType = new MediaTypeHeaderValue("application/json");
HttpResponseMessage httpResponseMessage = await httpClient.PostAsync(LoadFileManager.Instance.GetHttpInterfaceUrl("练习记录"), httpContent);
Unity 异步Post 请求方式
最新推荐文章于 2023-08-31 10:07:04 发布