/// <summary>
/// UGUI画线
/// </summary>
/// <param name="oragin">位置起始点</param>
/// <param name="end">位置结束点</param>
/// <param name="parent">素材的父物体(素材就是一个Image)</param>
public void DrawLine(Vector2 oragin, Vector2 end,Transform parent)
{
//需要的素材
GameObject image = Resources.Load<GameObject>("Image");
GameObject obj = Instantiate(image);
obj.transform.SetParent(parent,false);
RectTransform imgRect = obj.GetComponent<RectTransform>();
//设置轴心点
imgRect.pivot = new Vector2(0, 0.5f);
imgRect.anchoredPosition = oragin;
float dis = Vector2.Distance(obj.GetComponent<RectTransform>().anchoredPosition, end);
imgRect.sizeDelta = new Vector2(dis, 10);
Vector2 dir = end - imgRect.anchoredPosition;
float angle = Vector2.Angle(Vector2.right, dir);
if (end.y < 0)
{
angle *= -1;
}
imgRect.localRotation = Quaternion.Euler(0, 0, angle);
}