Callbacks.h
#pragma once
#include <memory>
#include <functional>
class Buffer;
class TcpConnection;
class Timestamp;
using TcpConnectionPtr = std::shared_ptr<TcpConnection>;
using ConnectionCallback = std::function<void (const TcpConnectionPtr&)>;
using CloseCallback = std::function<void (const TcpConnectionPtr&)>;
using WriteCompleteCallback = std::function<void (const TcpConnectionPtr&)>;
using MessageCallback = std::function<void (const TcpConnectionPtr&,
Buffer*,
Timestamp)>;
using HighWaterMarkCallback = std::function<void (const TcpConnectionPtr&, size_t)>;
TcpServer.h
#pragma once
/**
* 用户使用muduo编写服务器程序
*/
#include "EventLoop.h"
#include "Acceptor.h"
#include "InetAddress.h"
#include "noncopyable.h"
#include "EventLoopThreadPool.h"
#include "Callbacks.h"
#include "TcpConnection.h"
#include "Buffer.h"
#include <functional>
#include <string>
#include <memory>
#include <atomic>
#include <unordered_map>//哈希表
//我们把需要用到的头文件都包含在这里,方便用户使用
//对外的服务器编程使用的类
class TcpServer : noncopyable
{
public:
using ThreadInitCallback = std::function<void(EventLoop*)>;
enum Option//选项,是否对端口可重用
{
kNoReusePort,
kReusePort,
};
TcpServer(EventLoop *loop,
const InetAddress &listenAddr,
const std::string &nameArg,
Option option = kNoReusePort);
~TcpServer();
//用户在使用muduo库必须设置的
void setThreadInitcallback(const ThreadInitCallback &cb) { threadInitCallback_ = cb; }
void setConnectionCallback(const ConnectionCallback &cb) { connectionCallback_ = cb; }
void setMessageCallback(const MessageCallback &cb) { messageCallback_ = cb; }
void setWriteCompleteCallback(const WriteCompleteCallback &cb) { writeCompleteCallback_ = cb; }
//设置底层subloop的个数
void setThreadNum(int numThreads);
//开启服务器监听 实际上就是开启mainloop的accptor的listen
void start();
private:
//私有的内部使用的接口
void newConnection(int sockfd, const InetAddress &peerAddr);//有新连接来了
void removeConnection(const TcpConnectionPtr &conn);//有连接断开了,不要这条连接了
void removeConnectionInLoop(const TcpConnectionPtr &conn);
using ConnectionMap = std::unordered_map<std::string, TcpConnectionPtr>;
EventLoop *loop_;//baseLoop 用户定义的loop 一个线程一个loop循环
const std::string ipPort_;//服务器的IP地址端口号
const std::string name_;//服务器的名称
std::unique_ptr<Acceptor> acceptor_;//运行在mainLoop,任务就是监听新连接事件
std::shared_ptr<EventLoopThreadPool> threadPool_;//线程池 one loop per thread
ConnectionCallback connectionCallback_;//有新连接时的回调
MessageCallback messageCallback_;//已连接用户有读写消息时的回调 reactor调用
WriteCompleteCallback writeCompleteCallback_;//消息发送完成以后的回调
ThreadInitCallback threadInitCallback_;//loop线程初始化的回调
std::atomic_int started_;//标志
int nextConnId_;
ConnectionMap connections_;//保存所有的连接
};
TcpServer.cc
#include "TcpServer.h"
#include "Logger.h"
#include "TcpConnection.h"
#include <strings.h>
#include <functional>
static EventLoop* CheckLoopNotNull(EventLoop *loop)
{
if (loop == nullptr)
{
LOG_FATAL("%s:%s:%d mainLoop is null! \n", __FILE__, __FUNCTION__, __LINE__);
}
return loop;
}
TcpServer::TcpServer(EventLoop *loop,
const InetAddress &listenAddr,
const std::string &nameArg,
Option option)
: loop_(CheckLoopNotNull(loop))//不能为空
, ipPort_(listenAddr.toIpPort())
, name_(nameArg)
, acceptor_(new Acceptor(loop, listenAddr, option == kReusePort))
, threadPool_(new EventLoopThreadPool(loop, name_))
, connectionCallback_()
, messageCallback_()
, nextConnId_(1)
, started_(0)
{
//当有新用户连接时,会执行TcpServer::newConnection回调
acceptor_->setNewConnectionCallback(std::bind(&TcpServer::newConnection, this,
std::placeholders::_1, std::placeholders::_2));
}
TcpServer::~TcpServer()
{
for (auto &item : connections_)
{
//这个局部的shared_ptr智能指针对象,出右括号,可以自动释放new出来的TcpConnection对象资源了
TcpConnectionPtr conn(item.second);
item.second.reset();
//销毁连接
conn->getLoop()->runInLoop(
std::bind(&TcpConnection::connectDestroyed, conn)
);
}
}
//设置底层subloop的个数
void TcpServer::setThreadNum(int numThreads)
{
threadPool_->setThreadNum(numThreads);
}
//开启服务器监听 loop.loop()
void TcpServer::start()
{
if (started_++ == 0)//防止一个TcpServer对象被start多次
{
threadPool_->start(threadInitCallback_);//启动底层的loop线程池
loop_->runInLoop(std::bind(&Acceptor::listen, acceptor_.get()));
}
}
//有一个新的客户端的连接,acceptor会执行这个回调操作
void TcpServer::newConnection(int sockfd, const InetAddress &peerAddr)
{
//轮询算法,选择一个subLoop,来管理channel
EventLoop *ioLoop = threadPool_->getNextLoop();
char buf[64] = {0};
snprintf(buf, sizeof buf, "-%s#%d", ipPort_.c_str(), nextConnId_);
++nextConnId_;
std::string connName = name_ + buf;
LOG_INFO("TcpServer::newConnection [%s] - new connection [%s] from %s \n",
name_.c_str(), connName.c_str(), peerAddr.toIpPort().c_str());
//通过sockfd获取其绑定的本机的ip地址和端口信息
sockaddr_in local;
::bzero(&local, sizeof local);
socklen_t addrlen = sizeof local;
if (::getsockname(sockfd, (sockaddr*)&local, &addrlen) < 0)
{
LOG_ERROR("sockets::getLocalAddr");
}
InetAddress localAddr(local);
//根据连接成功的sockfd,创建TcpConnection连接对象
TcpConnectionPtr conn(new TcpConnection(
ioLoop,
connName,
sockfd, // Socket Channel
localAddr,
peerAddr));
connections_[connName] = conn;
//下面的回调都是用户设置给TcpServer=>TcpConnection=>Channel=>Poller=>notify channel调用回调
conn->setConnectionCallback(connectionCallback_);
conn->setMessageCallback(messageCallback_);
conn->setWriteCompleteCallback(writeCompleteCallback_);
//设置了如何关闭连接的回调 conn->shutDown()
conn->setCloseCallback(
std::bind(&TcpServer::removeConnection, this, std::placeholders::_1)
);
//直接调用TcpConnection::connectEstablished
ioLoop->runInLoop(std::bind(&TcpConnection::connectEstablished, conn));
}
void TcpServer::removeConnection(const TcpConnectionPtr &conn)
{
loop_->runInLoop(
std::bind(&TcpServer::removeConnectionInLoop, this, conn)
);
}
void TcpServer::removeConnectionInLoop(const TcpConnectionPtr &conn)
{
LOG_INFO("TcpServer::removeConnectionInLoop [%s] - connection %s\n",
name_.c_str(), conn->name().c_str());
connections_.erase(conn->name());
EventLoop *ioLoop = conn->getLoop();
ioLoop->queueInLoop(
std::bind(&TcpConnection::connectDestroyed, conn)
);
}