7.外观模式

原理:

外观模式(Facade Pattern)隐藏系统的复杂性,并向客户端提供了一个客户端可以访问系统的接口。这种类型的设计模式属于结构型模式,它向现有的系统添加一个接口,来隐藏系统的复杂性。
这种模式涉及到一个单一的类,该类提供了客户端请求的简化方法和对现有系统类方法的委托调用。

意图:

为子系统中的一组接口提供一个一致的界面,外观模式定义了一个高层接口,这个接口使得这一子系统更加容易使用。

主要解决:

降低访问复杂系统的内部子系统时的复杂度,简化客户端与之的接口。

应用实例:

去医院看病,可能要去挂号、门诊、划价、取药,让患者或患者家属觉得很复杂,如果有提供接待人员,只让接待人员来处理,就很方便。

代码

Prpgram.cs

using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;

namespace 外观模式
{
    class Program
    {
        static void Main(string[] args)
        {
            Facade fa = new Facade();
            fa.MethodA();
            fa.MethodB();

            Console.ReadKey();
        }
    }
}

Facade.cs

using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;

namespace 外观模式
{
    class SubSystemOne
    {
        public void MethodOne()
        {
            Console.WriteLine("子系统方法一");
        }
    }
    class SubSystemTwo
    {
        public void MethodTwo()
        {
            Console.WriteLine("子系统方法二");
        }
    }
    class SubSystemThree
    {
        public void MethodThree()
        {
            Console.WriteLine("子系统方法三");
        }
    }
    class SubSystemFour
    {
        public void MethodFour()
        {
            Console.WriteLine("子系统方法四");
        }
    }

    class Facade
    {
        SubSystemOne one;
        SubSystemTwo two;
        SubSystemThree three;
        SubSystemFour four;
        public Facade()
        {
            one = new SubSystemOne();
            two = new SubSystemTwo();
            three = new SubSystemThree();
            four = new SubSystemFour();
        }
        public void MethodA()
        {
            Console.WriteLine("\n 方法组A() ---- ");
            one.MethodOne();
            two.MethodTwo();
            four.MethodFour();
        }
        public void MethodB()
        {
            Console.WriteLine("\n 方法组B() ---- ");
            two.MethodTwo();
            three.MethodThree();
        }
    }
}

参考

参考书籍:《大话设计模式》
参考链接: 菜鸟教程.

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好的,这个是一个比较复杂的音乐播放器项目,需要用到多个设计模式,下面是具体的代码实现: 1. 工厂方法模式: ```java public interface MusicFactory { Music createMusic(); } public class Mp3Factory implements MusicFactory { @Override public Music createMusic() { return new Mp3Music(); } } public class WavFactory implements MusicFactory { @Override public Music createMusic() { return new WavMusic(); } } public class FlacFactory implements MusicFactory { @Override public Music createMusic() { return new FlacMusic(); } } ``` 2. 单例模式: ```java public class MusicPlayer { private static MusicPlayer instance; private MusicPlayer() { } public static MusicPlayer getInstance() { if(instance == null) { instance = new MusicPlayer(); } return instance; } } ``` 3. 命令模式: ```java public interface Command { void execute(); } public class PlayCommand implements Command { private MusicPlayer player; public PlayCommand(MusicPlayer player) { this.player = player; } @Override public void execute() { player.play(); } } public class PauseCommand implements Command { private MusicPlayer player; public PauseCommand(MusicPlayer player) { this.player = player; } @Override public void execute() { player.pause(); } } public class StopCommand implements Command { private MusicPlayer player; public StopCommand(MusicPlayer player) { this.player = player; } @Override public void execute() { player.stop(); } } ``` 4. 装饰器模式: ```java public abstract class MusicDecorator implements Music { private Music music; public MusicDecorator(Music music) { this.music = music; } @Override public void play() { music.play(); } } public class LyricDecorator extends MusicDecorator { public LyricDecorator(Music music) { super(music); } @Override public void play() { super.play(); System.out.println("正在显示歌词..."); } } public class SpeedDecorator extends MusicDecorator { public SpeedDecorator(Music music) { super(music); } @Override public void play() { super.play(); System.out.println("正在调节播放速度..."); } } ``` 5. 状态模式: ```java public interface MusicState { void play(); void pause(); void stop(); } public class PlayState implements MusicState { private MusicPlayer player; public PlayState(MusicPlayer player) { this.player = player; } @Override public void play() { System.out.println("音乐正在播放中..."); } @Override public void pause() { player.setState(new PauseState(player)); System.out.println("音乐已暂停..."); } @Override public void stop() { player.setState(new StopState(player)); System.out.println("音乐已停止..."); } } public class PauseState implements MusicState { private MusicPlayer player; public PauseState(MusicPlayer player) { this.player = player; } @Override public void play() { player.setState(new PlayState(player)); System.out.println("音乐正在继续播放..."); } @Override public void pause() { System.out.println("音乐已暂停..."); } @Override public void stop() { player.setState(new StopState(player)); System.out.println("音乐已停止..."); } } public class StopState implements MusicState { private MusicPlayer player; public StopState(MusicPlayer player) { this.player = player; } @Override public void play() { player.setState(new PlayState(player)); System.out.println("开始播放音乐..."); } @Override public void pause() { System.out.println("音乐未开始播放,无法暂停!"); } @Override public void stop() { System.out.println("音乐未开始播放,无法停止!"); } } ``` 6. 外观模式: ```java public class MusicPlayerFacade { private MusicPlayer player; private MusicList musicList; private MusicState playState; public MusicPlayerFacade() { player = MusicPlayer.getInstance(); musicList = new MusicList(); playState = new StopState(player); } public void play() { playState.play(); } public void pause() { playState.pause(); } public void stop() { playState.stop(); } public void next() { musicList.next(); } public void prev() { musicList.prev(); } public void setPlayState(MusicState state) { this.playState = state; } } public class MusicList { private List<Music> musicList; private Iterator<Music> iterator; private int currentIndex; public MusicList() { musicList = new ArrayList<>(); iterator = musicList.iterator(); currentIndex = -1; } public void addMusic(Music music) { musicList.add(music); } public void next() { if(iterator.hasNext()) { currentIndex++; Music music = iterator.next(); music.play(); } } public void prev() { if(iterator.hasPrevious()) { currentIndex--; Music music = iterator.previous(); music.play(); } } } ``` 7. 策略模式: ```java public interface PlayStrategy { void play(MusicList musicList); } public class SequencePlayStrategy implements PlayStrategy { @Override public void play(MusicList musicList) { while(musicList.hasNext()) { musicList.next(); } } } public class RandomPlayStrategy implements PlayStrategy { @Override public void play(MusicList musicList) { Random random = new Random(); int index = random.nextInt(musicList.size()); musicList.get(index).play(); } } public class LoopPlayStrategy implements PlayStrategy { @Override public void play(MusicList musicList) { while(true) { if(!musicList.hasNext()) { musicList.reset(); } musicList.next(); } } } ``` 8. 迭代器模式: ```java public interface MusicListIterator { boolean hasNext(); Music next(); boolean hasPrevious(); Music previous(); } public class MusicListIteratorImpl implements MusicListIterator { private MusicList musicList; private int currentIndex; public MusicListIteratorImpl(MusicList musicList) { this.musicList = musicList; currentIndex = -1; } @Override public boolean hasNext() { return currentIndex + 1 < musicList.size(); } @Override public Music next() { if(hasNext()) { currentIndex++; return musicList.get(currentIndex); } return null; } @Override public boolean hasPrevious() { return currentIndex - 1 >= 0; } @Override public Music previous() { if(hasPrevious()) { currentIndex--; return musicList.get(currentIndex); } return null; } } ``` 以上就是一个完整的Java音乐播放器的代码实现,其中用到了工厂方法模式、单例模式、命令模式、装饰器模式、状态模式外观模式、策略模式以及迭代器模式
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