game.h
#define ROW 3 #define COL 3 #include <stdio.h> #include <stdlib.h> #include <time.h> /**函数声明 */ //初始化棋盘 void InitBoard(char board[ROW][COL], int row, int col); //打印棋盘 void DisplayBoard(char board[ROW][COL], int row, int col); //玩家下棋 void Player(char board[ROW][COL], int row, int col); //电脑下棋 void Computer(char board[ROW][COL], int row, int col); //判断输赢 char Judge(char board[ROW][COL], int row, int col);
game.c
#include "game.h" void InitBoard(char board[ROW][COL], int row, int col) { int i = 0; int j = 0; for (i = 0; i < row; i++) { for (j = 0; j < col; j++) { board[i][j] = ' '; } } } void DisplayBoard(char board[ROW][COL], int row, int col) { int i = 0; for (i = 0; i < row; i++) { //1.打印一行的数据 int j = 0; for (j = 0; j < col; j++) { printf(" %c ", board[i][j]); if (j < col - 1) { printf("|"); } } printf("\n"); //2.打印分割行 if (i < row - 1) { for (j = 0; j < col; j++) { printf("---"); if (j < col - 1) { printf("|"); } } printf("\n"); } } } //玩家下棋 void Player(char board[ROW][COL], int row, int col) { int x = 0; int y = 0; printf("玩家走>\n"); printf("请输入坐标:\t\n"); while (1) { scanf_s("%d%d", &x, &y); //判断x,y坐标的合法性 if (x >= 1 && x <= row && y >= 1 && y <= col) { if (board[x - 1][y - 1] == ' ') { board[x - 1][y - 1] = '*'; break; } else { printf("该坐标被占用,请重新输入:\t\n"); } } else { printf("坐标非法,请重新输入:\t\n"); } } } //电脑下棋 void Computer(char board[ROW][COL], int row, int col) { int x = 0; int y = 0; printf("电脑走>\n"); while (1) { x = rand() % row; y = rand() % col; if (board[x][y] == ' ') { board[x][y] = '#'; break; } } } int IsFull(char board[ROW][COL], int row, int col) { int i = 0; int j = 0; int flag = 1; for (i = 0; i < row; i++) { for (j = 0; j < col; j++) { if (board[i][j] == ' ') flag = 0; break; } } return flag; } char Judge(char board[ROW][COL], int row, int col) { int i = 0; int j = 0; //横三 for (i = 0; i < row; i++) { if (board[i][0] == board[i][1] && board[i][1] == board[i][2] && board[i][0] != ' ') { return board[i][0]; break; } } //竖三 for (j = 0; j < col; j++) { if (board[0][j] == board[1][j] && board[1][j] == board[2][j] && board[0][j] != ' ') { return board[0][j]; break; } } //对角线 if (board[0][0] == board[1][1] && board[1][1] == board[2][2] && board[0][0] != ' ') { return board[1][1]; } if (board[0][2] == board[1][1] && board[1][1] == board[2][0] && board[0][2] != ' ') { return board[1][1]; } //平局 if (1 == IsFull(board, ROW, COL)) { return 'Q'; } return 'C'; }
sanzi_chess.c
#include "game.h" void menu() { printf("################################\n"); printf("#########1.play 0.exit##########\n"); printf("################################\n"); } void game() { char ret = 0; char board[ROW][COL] = { 0 }; //初始化棋盘 InitBoard(board, ROW, COL); //打印棋盘 DisplayBoard(board, ROW, COL); //下棋 while (1) { //玩家下棋 Player(board, ROW, COL); DisplayBoard(board, ROW, COL); ret=Judge(board, ROW, COL); if (ret!='C') { break; } //电脑下棋 Computer(board, ROW, COL); DisplayBoard(board, ROW, COL); ret = Judge(board, ROW, COL); if (ret != 'C') { break; } } if (ret == '*') { printf("玩家赢\n"); } else if (ret == '#') { printf("电脑赢\n"); } else { printf("平局\n"); } } void test() { int input = 0; srand((unsigned int)time(NULL)); do { menu(); printf("请输入—>:\t"); scanf_s("%d", &input); switch (input) { case 0: printf("退出游戏!\n"); break; case 1: game(); break; default: printf("输入错误请重新输入!\n"); break; } } while (input); } int main() { test(); return 0; }