//主函数
#include "game.h"
void menu()
{
printf("***********************\n");
printf("*******—扫雷—********\n");
printf("*****1_play 0_exit*****\n");
printf("***********************\n");
}
void game()
{
char mine[ROWS][COLS] = {0};
char show[ROWS][COLS] = {0};
//初始化
InitBoard(mine, ROWS, COLS, '0');
InitBoard(show, ROWS, COLS, '*');
DisplayBoard(show, ROW, COL);
//生成雷
ProduceMine(mine, ROW, COL);
//扫雷
PlayGame(mine, show, ROW, COL);
}
void Minesweepe()
{
int input = 0;
srand((unsigned int)time(NULL));
do
{
menu();
printf("请选择->\t\n");
scanf_s("%d", &input);
switch (input)
{
case 0:
printf("退出游戏!\n");
break;
case 1:
game();
break;
default:
printf("输入错误,请重新输入!\n");
break;
}
} while (input);
}
int main()
{
Minesweepe();
return 0;
}
//头文件定义,函数声明
#include <stdio.h>
#include <stdlib.h>
#include <time.h>
#define ROW 9
#define COL 9
#define ROWS ROW+2
#define COLS COL+2
//雷的个数
#define MINE_NUM 20
void InitBoard(char board[ROWS][COLS], int rows, int cols, char set);
void DisplayBoard(char board[ROWS][COLS], int row, int col);
void ProduceMine(char board[ROWS][COLS], int row, int col);
void PlayGame(char mine[ROWS][COLS],char show[ROWS][COLS], int row, int col);
//函数实现
#include "game.h"
void InitBoard(char board[ROWS][COLS], int rows, int cols, char set)
{
int i = 0;
int j = 0;
for (i = 0; i < rows; i++)
{
for (j = 0; j < cols; j++)
{
board[i][j] = set;
}
}
}
void DisplayBoard(char board[ROWS][COLS], int row, int col)
{
int i = 0;
int j = 0;
//打印列标
for (i = 0; i < row+1; i++)
{
printf("%d ", i);
}
printf("\n");
for (i = 1; i < row+1; i++)
{
//打印行标
printf("%d ", i);
for (j = 1; j < col+1; j++)
{
printf("%c ", board[i][j]);
}
printf("\n");
}
}
void ProduceMine(char board[ROWS][COLS], int row, int col)
{
int x = 0;
int y = 0;
int mine_num = MINE_NUM;
while (mine_num)
{
x = rand() % row + 1;
y = rand() % col + 1;
if (board[x][y] == '0')
{
board[x][y] = '1';
mine_num--;
}
}
}
int Get_Mine_Num(char board[ROWS][COLS],int x,int y)
{
int Mine_Num = 0;
Mine_Num = board[x - 1][y - 1] +
board[x - 1][y] +
board[x - 1][y + 1] +
board[x][y - 1] +
board[x][y + 1] +
board[x + 1][y - 1] +
board[x + 1][y] +
board[x + 1][y + 1] - 8 * '0';
return Mine_Num;
}
void PlayGame(char mine[ROWS][COLS], char show[ROWS][COLS], int row, int col)
{
int x = 0;
int y = 0;
printf("请输入要排查的坐标->\t\n");
while (1)
{
scanf_s("%d%d", &x, &y);
if (x >= 1 && x <= 9 && y >= 1 && y <= 9)
{
//输入坐标合法
if (mine[x][y] == '0')
{
show[x][y] = Get_Mine_Num(mine, x, y) + '0';
DisplayBoard(show, ROW, COL);
printf("请继续输入->\t\n");
}
else
{
printf("踩雷啦,游戏结束!!!\n");
break;
}
}
else
{
printf("输入错误请重新输入->\t\n");
}
}
}