1、UIGestureRecognizer介绍
手势识别在iOS上非常重要,手势操作移动设备的重要特征,极大的增加了移动设备使用便捷性。iOS系统在3.2以后,为方便开发这使用一些常用的手势,提供了UIGestureRecognizer类。手势识别UIGestureRecognizer类是个抽象类,下面的子类是具体的手势,开发这可以直接使用这些手势识别。• UITapGestureRecognizer
• UIPinchGestureRecognizer
• UIRotationGestureRecognizer
• UISwipeGestureRecognizer
• UIPanGestureRecognizer
• UILongPressGestureRecognizer
上面的手势对应的操作是:
• Tap(点一下)
• Pinch(二指往內或往外拨动,平时经常用到的缩放)
• Rotation(旋转)
• Swipe(滑动,快速移动)
• Pan (拖移,慢速移动)
• LongPress(长按)
UIGestureRecognizer的继承关系如下:
2、使用手势的步骤
使用手势很简单,分为两步:1. 创建手势实例。当创建手势时,指定一个回调方法,当手势开始,改变、或结束时,回调方法被调用。
2. 添加到需要识别的View中。每个手势只对应一个View,当屏幕触摸在View的边界内时,如果手势和预定的一样,那就会回调方法。
ps:一个手势只能对应一个View,但是一个View可以有多个手势。
建议在真机上运行这些手势,模拟器操作不太方便,可能导致你认为手势失效。
3、手势的实例介绍
Pan 拖动手势:
新建一个ImageView,然后添加手势
UIImageView * imageView = [[UIImageView alloc]initWithImage:[UIImage imageNamed:@"gesture"]];
imageView.frame=CGRectMake(50, 50, 100, 160);
UIPanGestureRecognizer * panGestureRecognizer = [[UIPanGestureRecognizer alloc] initWithTarget:selfaction:@selector(handleAction:)];
[self.imageView addGestureRecognizer:panGestureRecognizer];
imageView.userInteractionEnabled = YES;//imageView的交互,默认是关闭的
imageView.backgroundColor = [UIColor whiteColor];
[self.view addSubview:imageView];
回调方法:
-(void)handleAction:(UIPanGestureRecognizer *)recogizer{
CGPoint translation =[recogizer translationInView:self.view];
recogizer.view.center = CGPointMake(recogizer.view.center.x + translation.x,recogizer.view.center.y + translation.y);
[recogizer setTranslation:CGPointZero inView:self.view];
}
Pinch缩放手势
UIImageView * imageView = [[UIImageView alloc]initWithImage:[UIImage imageNamed:@"gesture"]];
imageView.frame=self.view.bounds;
UIPinchGestureRecognizer * pinchGesture = [[UIPinchGestureRecognizer alloc] initWithTarget:selfaction:@selector(handleAction:)];
[imageView addGestureRecognizer:pinchGesture];
imageView.userInteractionEnabled = YES;//imageView的交互,默认是关闭的
imageView.backgroundColor = [UIColor whiteColor];
[self.view addSubview:imageView];
回调方法:
-(void)handleAction:(UIPinchGestureRecognizer *)recogizer{
recogizer.view.transform = CGAffineTransformScale(recogizer.view.transform, recogizer.scale, recogizer.scale);
recogizer.scale = 1;
}
Rotation旋转手势
UIImageView * imageView = [[UIImageView alloc]initWithImage:[UIImage imageNamed:@"gesture"]];
imageView.frame=self.view.bounds;
UIRotationGestureRecognizer * rotatation = [[UIRotationGestureRecognizer alloc] initWithTarget:selfaction:@selector(handleAction:)];
[imageView addGestureRecognizer:rotatation];
imageView.userInteractionEnabled = YES;
imageView.backgroundColor = [UIColor whiteColor];
[self.view addSubview:imageView];
回调方法:
-(void)handleAction:(UIRotationGestureRecognizer *)recogizer{
recogizer.view.transform = CGAffineTransformRotate(recogizer.view.transform, recogizer.rotation);
recogizer.rotation = 0;
}
在模拟器上缩放和选择的操作技巧:可以把imageView的frame值设置大一点,按住alt键,按下触摸板(不按下不行),这样就可以旋转和缩放了。
添加第二个ImagView并添加手势
记住:一个手势只能添加到一个View,两个View当然要有两个手势的实例了
UIImageView *snakeImageView = [[UIImageView alloc] initWithImage:[UIImage imageNamed:@"snake.png"]];
UIImageView *dragonImageView = [[UIImageView alloc] initWithImage:[UIImage imageNamed:@"dragon.png"]];
snakeImageView.frame = CGRectMake(120, 120, 100, 160);
dragonImageView.frame = CGRectMake(50, 50, 100, 160);
[self.view addSubview:snakeImageView];
[self.view addSubview:dragonImageView];
for (UIView *view in self.view.subviews) {
UIPanGestureRecognizer *panGestureRecognizer = [[UIPanGestureRecognizer alloc] initWithTarget:self
action:@selector(handlePan:)];
UIPinchGestureRecognizer *pinchGestureRecognizer = [[UIPinchGestureRecognizer alloc] initWithTarget:self
action:@selector(handlePinch:)];
UIRotationGestureRecognizer *rotateRecognizer = [[UIRotationGestureRecognizer alloc] initWithTarget:self
action:@selector(handleRotate:)]; [view addGestureRecognizer:panGestureRecognizer];
[view addGestureRecognizer:pinchGestureRecognizer];
[view addGestureRecognizer:rotateRecognizer];
[view setUserInteractionEnabled:YES];
}
[self.view setBackgroundColor:[UIColor whiteColor]];
}
拖动(pan手势)速度(以较快的速度拖放后view有滑行的效果) 如何实现呢?
监视手势是否结束
监视触摸的速度
- (void) handlePan:(UIPanGestureRecognizer*) recognizer
{
CGPoint translation = [recognizer translationInView:self.view];
recognizer.view.center = CGPointMake(recognizer.view.center.x + translation.x, recognizer.view.center.y+translation.y);
[recognizer setTranslation:CGPointZero inView:self.view];
if (recognizer.state == UIGestureRecognizerStateEnded) {
CGPoint velocity = [recognizer velocityInView:self.view];
CGFloat magnitude = sqrtf((velocity.x * velocity.x) + (velocity.y * velocity.y));
CGFloat slideMult = magnitude / 200;
NSLog(@"magnitude: %f, slideMult: %f", magnitude, slideMult);
float slideFactor = 0.1 * slideMult; // Increase for more of a slide
CGPoint finalPoint = CGPointMake(recognizer.view.center.x + (velocity.x * slideFactor),
recognizer.view.center.y + (velocity.y * slideFactor));
finalPoint.x = MIN(MAX(finalPoint.x, 0), self.view.bounds.size.width);
finalPoint.y = MIN(MAX(finalPoint.y, 0), self.view.bounds.size.height);
[UIView animateWithDuration:slideFactor*2 delay:0 options:UIViewAnimationOptionCurveEaseOut animations:^{
recognizer.view.center = finalPoint;
} completion:nil];
}
代码实现解析:
1. 计算速度向量的长度(估计大部分都忘了)这些知识了。
2. 如果速度向量小于200,那就会得到一个小于的小数,那么滑行会很短
3. 基于速度和速度因素计算一个终点
4. 确保终点不会跑出父View的边界
5. 使用UIView动画使view滑动到终点
运行后,快速拖动图像view放开会看到view还会在原来的方向滑行一段路
同时触发两个view的手势
手势之间是互斥的,如果你想同时触发蛇和龙的view,那么需要实现协议UIGestureRecognizerDelegate,
@interface ViewController : UIViewController<UIGestureRecognizerDelegate>
@end
并在协议这个方法里返回YES。
-(BOOL)gestureRecognizer:(UIGestureRecognizer *)gestureRecognizer shouldRecognizeSimultaneouslyWithGestureRecognizer:(UIGestureRecognizer *)otherGestureRecognizer {
return YES;
}
把self作为代理设置给手势:
panGestureRecognizer.delegate = self;
pinchGestureRecognizer.delegate = self;
rotateRecognizer.delegate = self;
这样可以同时拖动或旋转缩放两个view了。
tap点击手势
这里为了方便看到tap的效果,当点击一下屏幕时,播放一个声音。
为了播放声音,我们加入AVFoundation.framework这个框架。- (AVAudioPlayer *)loadWav:(NSString *)filename {
NSURL * url = [[NSBundle mainBundle] URLForResource:filename withExtension:@"wav"];
NSError * error;
AVAudioPlayer * player = [[AVAudioPlayer alloc] initWithContentsOfURL:url error:&error];
if (!player) {
NSLog(@"Error loading %@: %@", url, error.localizedDescription);
} else {
[player prepareToPlay];
}
return player;
}
我会在最后例子代码给出完整代码,添加手势的步骤和前面一样的。
#import <UIKit/UIKit.h>
#import <AVFoundation/AVFoundation.h>
@interface ViewController : UIViewController<UIGestureRecognizerDelegate>
@property (strong) AVAudioPlayer * chompPlayer;
@property (strong) AVAudioPlayer * hehePlayer;
@end
- (void)handleTap:(UITapGestureRecognizer *)recognizer {
[self.chompPlayer play];
}
运行,点一下某个图,就会播放一个咬东西的声音。
不过这个点击播放声音有点缺陷,就是在慢慢拖动的时候也会播放。这使得两个手势重合了。
怎么解决呢?使用手势的:requireGestureRecognizerToFail方法。
手势的依赖性
在viewDidLoad的循环里添加这段代码:
[tapRecognizer requireGestureRecognizerToFail:panGestureRecognizer];
意思就是,当如果pan手势失败,就是没发生拖动,才会出发tap手势。
这样如果你有轻微的拖动,那就是pan手势发生了。
tap的声音就不会发出来了。
自定义手势
自定义手势继承:UIGestureRecognizer,实现下面的方法:– touchesBegan:withEvent:
– touchesMoved:withEvent:
– touchesEnded:withEvent:
-- touchesCancelled:withEvent:
新建一个类,继承UIGestureRecognizer,代码如下:.h文件
#import <UIKit/UIKit.h>
typedef enum {
DirectionUnknown = 0,
DirectionLeft,
DirectionRight
} Direction;
@interface HappyGestureRecognizer : UIGestureRecognizer
@property (assign) int tickleCount;
@property (assign) CGPoint curTickleStart;
@property (assign) Direction lastDirection;
@end
.m文件
#import "HappyGestureRecognizer.h"
#import <UIKit/UIGestureRecognizerSubclass.h>
#define REQUIRED_TICKLES 2
#define MOVE_AMT_PER_TICKLE 25
@implementation HappyGestureRecognizer
- (void)touchesBegan:(NSSet *)touches withEvent:(UIEvent *)event {
UITouch * touch = [touches anyObject];
self.curTickleStart = [touch locationInView:self.view];
}
- (void)touchesMoved:(NSSet *)touches withEvent:(UIEvent *)event {
// Make sure we've moved a minimum amount since curTickleStart
UITouch * touch = [touches anyObject];
CGPoint ticklePoint = [touch locationInView:self.view];
CGFloat moveAmt = ticklePoint.x - self.curTickleStart.x;
Direction curDirection;
if (moveAmt < 0) {
curDirection = DirectionLeft;
}else{
curDirection = DirectionRight;
}
if (ABS(moveAmt) < MOVE_AMT_PER_TICKLE) return;
// 确认方向改变了
if (self.lastDirection == DirectionUnknown ||
(self.lastDirection == DirectionLeft && curDirection == DirectionRight) ||
(self.lastDirection == DirectionRight && curDirection == DirectionLeft)) {
// 挠痒次数
self.tickleCount++;
self.curTickleStart = ticklePoint;
self.lastDirection = curDirection;
// 一旦挠痒次数超过指定数,设置手势为结束状态
// 这样回调函数会被调用。
if (self.state == UIGestureRecognizerStatePossible && self.tickleCount > REQUIRED_TICKLES) {
[self setState:UIGestureRecognizerStateEnded];
}
}
}
- (void)reset {
self.tickleCount = 0;
self.curTickleStart = CGPointZero;
self.lastDirection = DirectionUnknown;
if (self.state == UIGestureRecognizerStatePossible) {
[self setState:UIGestureRecognizerStateFailed];
}
}
- (void)touchesEnded:(NSSet *)touches withEvent:(UIEvent *)event
{
[self reset];
}
- (void)touchesCancelled:(NSSet *)touches withEvent:(UIEvent *)event
{
[self reset];
}
@end
调用自定义手势和上面一样,回到这样写:
- (void)handleHappy:(HappyGestureRecognizer *)recognizer{
[self.hehePlayer play];
}
手势成功后播放呵呵笑的声音。在真机上运行,按住某个view,快速左右拖动,就会发出笑的声音了。
代码解析:
先获取起始坐标:curTickleStart
通过和ticklePoint的x值对比,得出当前的放下是向左还是向右。再算出移动的x的值是否比MOVE_AMT_PER_TICKLE距离大,如果太则返回。
再判断是否有三次是不同方向的动作,如果是则手势结束,回调。
interactivePopGestureRec ognizer.delegate
苹果一直都在人机交互中尽力做到极致,在iOS7中,新增加了一个小小的功能,也就是这个api:
self.navigationController.interactivePopGestureRec
这个api功能就是在NavigationController堆栈内的UIViewController可以支持右滑手势,也就是不用点击右上角的返回按钮,轻轻在屏幕左边一
滑,屏幕就会返回.
解决Custom backBarButtonItem 后 interactivePopGestureRecognizer失效的问题
这个功能是好,但是经常我们会有需求定制返回按钮,如果手动定制了返回按钮,这个功能将会失效,也就是自定义了navigationItem的leftBarButtonItem,那么这个手势就会失效。解决方法找到两种
有更多方法以后继续补充,这里可以根据自己需要进行选择,如果只是简单定制了返回按钮,第一种最简单,一句代码搞定。