目录
1.扫雷游戏简单介绍
简单介绍 C语言 扫雷游戏的的实现,经过三子棋的锻炼,目前来说比较难理解的应该是扫雷展开的递归延伸,后序将用图片展开来解析代码。
图片没有完全做完,因为递归太多次,脑细胞有点不够用了而且作图很累,最后直接上了最终结果图。
递归算法基本copy于
2.扫雷游戏代码
2.1 game.c
#define _CRT_SECURE_NO_WARNINGS 1
#include"game.h"
void InitBoard(char board[][COLS], int rows, int cols, char ret)
{
for ( int i = 0; i < rows; i++)
{
for (int j = 0; j < cols; j++)
{
board[i][j] = ret;
}
}
//board[1][1] = '2';
}
void DipBoard(char board[][COLS], int row, int col)
{
for ( int i = 0; i <= row; i++)
{
printf("%d ", i);
}
for (int i = 1; i <= row; i++)
{
printf("\n");
printf("%d", i );
for (int j = 1; j <= col; j++)
{
printf(" %c",board[i][j]);
}
}
printf("\n");
}
void SetMind(char board[][COLS], int row, int col)
{
int n = Easyn;
while (n)
{
int x = rand() % row + 1;
int y = rand() % col + 1;
if (board[x][y] == '0')
{
board[x][y] = '1';
n--;
}
}
}
void my_SetMind(char board[][COLS], int row, int col)
{
board[1][3] = '1';
board[2][4] = '1';
board[2][9] = '1';
board[4][2] = '1';
board[4][4] = '1';
board[4][7] = '1';
board[6][6] = '1';
board[7][2] = '1';
board[8][8] = '1';
}
//int get_mine_count(char arr[ROWS][COLS], int row, int col)
//{
// int i = 0;
// int j = 0;
// int count = 0;
// for (i = -1; i <= 1; i++)
// {
// for (j = -1; j <= 1; j++)
// {
// if ('1' == arr[row + i][col + j])
// count++;
// }
// }
//
// return count;
//}
static int get_mine_count(char mine[ROWS][COLS], int x, int y)
{
return mine[x - 1][y - 1] + mine[x - 1][y] + mine[x - 1][y + 1]
+ mine[x][y - 1] + mine[x][y + 1]
+ mine[x + 1][y - 1] + mine[x + 1][y] + mine[x + 1][y + 1] - 8 * '0';
}
void FindMind(char show[][COLS], char mine[][COLS], int col, int row)
{
int x = 0, y = 0, iswin = 0;
while (iswin < row * col - Easyn)
{
printf("请按行列顺序输入要排查的坐标:\n");
scanf("%d%d", &x, &y);
if (x >= 1 && x <= 9 && y >= 1 && y <= 9)
{
if ('1' == show[x][y])
{
printf("是雷!被炸了!!!\n");
DipBoard(mine, ROW, COL);
break;
}
else
{
iswin++;
expandfind(mine, show, row, col, x, y);
DipBoard(show, row, col);
}
}
else
printf("坐标非法,请重新输入:");
}
}
//递归展开
void expandfind1(char mine[ROWS][COLS], char show[ROWS][COLS], int x, int y, int* pw)
{
//1. 无雷递归
//2. 有雷统计
if (x >= 1 && x <= ROW && y >= 1 && y <= COL)
{
int count = get_mine_count(mine, x, y);
if (0 == count)
{
show[x][y] = ' ';
int i = 0;
for (i = x - 1; i <= x + 1; i++);
{
int j = 0;
for (j = y - 1; j <= y + 1; j++)
{
if (show[i][j] == '*')
{
expandfind(mine, show, x, y, pw);
}
}
}
}
else
{
show[x][y] == count + '0';
}
(*pw)++;//只要进入无雷判断,pw就自行++;
}
}
2.2 game.h
#define _CRT_SECURE_NO_WARNINGS 1
#pragma once
#include<stdio.h>
#include<math.h>
#define ROWS 11
#define COLS 11
#define ROW 9
#define COL 9
#define Easyn 10
//初始化棋盘
void InitBoard(char board[][COLS], int rows,int cols,char ret);
//打印棋盘
void DipBoard(char board[][COLS], int rows, int cols);
//设置雷
void SetMind(char board[][COLS], int rows, int cols);
//找雷
void FindMind(char show[][COLS], char mine[][COLS], int col, int row);
//找雷的递归延伸
void expandfind1(char mine[ROWS][COLS], char show[ROWS][COLS], int x, int y, int* pw);
2.3 test.c
#define _CRT_SECURE_NO_WARNINGS 1
#include"game.h"
void menu()
{
printf("\n----------------------------\n");
printf("---------- 1.Play ----------\n");
printf("---------- 0.Exit ----------\n");
printf("----------------------------\n");
}
void game()
{
char show[ROWS][COLS];
char mine[ROWS][COLS];
InitBoard(show, ROWS, COLS, '*');
InitBoard(mine, ROWS, COLS, '0');
//DipBoard(show, ROW, COL);
my_SetMind(mine, ROW, COL);
DipBoard(show, ROW, COL);
DipBoard(mine, ROW, COL);
FindMind(show, mine, ROW, COL);
}
int main()
{
int input = 0;
srand((unsigned int)time(NULL));
do
{
menu();
printf("请选择:> ");
scanf("%d", &input);
switch (input)
{
case 1:
printf("Sam Game\n");
game();
break;
case 0:
printf("Exit\n");
break;
default:
printf("option error\n");
break;
}
} while (input);
return 0;
}
3. 扫雷递归思想图文解析
总之扫雷递归的总体思想就是,只要周围坐标无雷,将一直往边缘递归,直至碰到雷以后,才开始进行下一个位置的判断,如果下一个位置又是无雷状态,又会以这个位置为新的中心点进行散开找雷。