1.三子棋简单介绍
简单介绍 C语言 三子棋的实现,并延展成五子棋等,初学者比较难理解的是棋盘和分隔符的打印 和 多子棋判定,目前暂未实现电脑智能下棋。
目前的判断只能实现多子棋在相对应的棋盘下正确判断,比如 三子棋就必须在3 x 3 的棋盘下才能正确运行判断代码。
2.代码实现
2.1 game.h
#define _CRT_SECURE_NO_WARNINGS 1
#pragma once
#include<stdio.h>
#include<string.h>
#include<time.h>
#include<stdbool.h>
#define ROW 3 // 棋盘大小
#define COL 3 // 棋盘大小
#define CHEER 3 // 棋子连线获胜数 3就代表3棋连线即可获胜,就是三子棋
void InitBoard(char board[][COL], int row, int col);
void DispBoard(char board[][COL], int row, int col);
void PlayMove(char board[][COL], int row, int col);
void AutoMove(char board[][COL], int row, int col);
char IsWin(char board[][COL], int row, int col);
2.1 game.c
#define _CRT_SECURE_NO_WARNINGS 1
#include"game.h"
void InitBoard(char board[][COL], int row, int col)
{
int i = 0;
int j = 0;
for ( i = 0; i < row; i++)
{
for ( j = 0; j < col; j++)
{
board[i][j] = ' ';
}
}
}
void DispBoard(char board[][COL], int row, int col)
{
int i = 0;
int j = 0;
for ( i = 0; i < row; i++)
{
for (j = 0; j < col; j++)
{
printf(" %c ", board[i][j]);
if (j < col -1)
printf("|");
}
printf("\n");
if (i < row -1)
{
for (j = 0; j < col; j++)
{
printf("---");
if (j < col - 1)
printf("|");
}
printf("\n");
}
}
}
void PlayMove(char board[][COL], int row, int col)
{
int x = 0;
int y = 0;
while (1)
{
printf("P Move\n");
scanf("%d%d", &x, &y);
if (x >= 1 && x <= row && y >= 1 && y <= col)
{
if (board[x-1][y-1] == ' ')
{
board[x - 1][y - 1] = '*';
break;
}
else
{
printf("坐标被占用\n");
}
}
else
{
printf("坐标非法\n");
}
}
}
void AutoMove(char board[][COL], int row, int col)
{
printf("Com Move\n");
while (1)
{
int x = rand() % row;
int y = rand() % col;
if (board[x][y] == ' ')
{
board[x][y] = '#';
break;
}
}
}
bool CheckFull(char board[][COL], int row, int col)
{
int i = 0;
int j = 0;
for (i = 0; i < row; i++)
{
for (j = 0; j < col; j++)
{
if (board[i][j] == ' ')
{
return false;
}
}
}
return true;
}
char IsWin(char board[][COL], int row, int col)
{
//判断行
int win = 1;
for ( int i = 0; i < row; i++)
{
//换行重置win
win = 1;
for ( int j = 0; j < col-1; j++)//col-1 防止越界对比
{
if (board[i][j] == board[i][j+1] && board[i][j] != ' ')
{
win++;
}
if (CHEER == win)
{
return board[i][j];
}
}
}
//判断列
win = 1;
for (int i = 0; i < row; i++)
{
//换列重置win
win = 1;
for (int j = 0; j < col-1; j++)//col-1 防止越界对比
{
if (board[j][i] == board[j + 1][i] && board[j][i] != ' ')
{
win++;
}
if (CHEER == win)
{
return board[j][i];
}
}
}
//判断右交叉
win = 1;
int j = row -1;
for (int i = 0; i < row - 1 ; i++)//row-1 防止越界对比
{
if (board[i][j] == board[i+1][j-1] && board[i][j] != ' ')
{
win++;
}
if (CHEER == win)
{
return board[i][j];
}
j--;
}
//判断左交叉
win = 1;
j = 0;
for (int i = 0; i < row-1; i++)//row-1 防止越界对比
{
if (board[i][j] == board[i + 1][j + 1] && board[i][j] != ' ')
{
win++;
}
if (CHEER == win)
{
return board[i][j];
}
j++;
}
bool full = CheckFull(board, row, col);
if (full)
{
return 'Q';
}
return 'C';
}
2.1 test.c
#define _CRT_SECURE_NO_WARNINGS 1
#include"game.h"
void menu()
{
printf("----------------------------\n");
printf("---------- 1.Play ----------\n");
printf("---------- 0.Exit ----------\n");
printf("----------------------------\n");
}
void game()
{
char board[ROW][COL] = {0};
InitBoard(board, ROW, COL);
DispBoard(board, ROW, COL);
char ret = 0;
while (1)
{
PlayMove(board, ROW, COL);
DispBoard(board, ROW, COL);
ret = IsWin(board, ROW, COL);
if (ret != 'C')
{
break;
}
AutoMove(board, ROW, COL);
DispBoard(board, ROW, COL);
ret = IsWin(board, ROW, COL);
if (ret != 'C')
{
break;
}
}
if ('*' == ret)
{
printf("----P win----\n");
}
else if ('Q' == ret)
{
printf("平局\n");
}
else if ('#' == ret)
{
printf("----C win----\n");
}
}
int main()
{
int input = 0;
srand((unsigned int)time(NULL));
do
{
menu();
printf("请选择:> ");
scanf("%d", &input);
switch (input)
{
case 1:
printf("Sam Game\n");
game();
break;
case 0:
printf("Exit\n");
break;
default:
printf("option error\n");
break;
}
} while (input);
return 0;
}
3. 判断代码图解和棋盘打印代码
3.1 交叉判断
3.2 棋盘代码图解