java并发控制类之CountDownLatch、CyclicBarrier、Semaphore

java并发包中提供了CountDownLatch、CyclicBarrier、Semaphore这三个类可以来实现一些线程之间的状态同步。这三个本质上都是基于java并发包的AQS来实现的。

CountDownLatch

首先来看CountDownLatch,其可可以让一个线程等待其他线程都执行完之后才开始执行。其典型用法如下:

 CountDownLatch countDownLatch = new CountDownLatch(3);
        new Thread(new Runnable() {
            @Override
            public void run() {

                System.out.println("start run "+Thread.currentThread().getId());
                try{
                    Thread.sleep(3000);
                }catch(Exception e){}
                System.out.println("fininsh run "+Thread.currentThread().getId());
                countDownLatch.countDown();
            }
        }).start();
        new Thread(new Runnable() {
            @Override
            public void run() {

                System.out.println("start run "+Thread.currentThread().getId());
                try{
                    Thread.sleep(3000);
                }catch(Exception e){}
                System.out.println("fininsh run "+Thread.currentThread().getId());
                countDownLatch.countDown();
            }
        }).start();
        new Thread(new Runnable() {
            @Override
            public void run() {

                System.out.println("start run "+Thread.currentThread().getId());
                try{
                    Thread.sleep(3000);
                }catch(Exception e){}
                System.out.println("fininsh run "+Thread.currentThread().getId());
                countDownLatch.countDown();
            }
        }).start();

        countDownLatch.await();
        System.out.println("all finish");

可以看到,初始CountDownLatch计数器设置为3,每调用一次countDownLatch.countDown();则计数器减 1 ,而调用countDownLatch.await();时,必须等CountDownLatch的计数器为0,否则将会阻塞等待。
CountDownLatch内部,自定义了一个AbstractQueuedSynchronizer实现类。

public class CountDownLatch {
    private static final class Sync extends AbstractQueuedSynchronizer {
   Sync(int count) {
            setState(count);
        }

        int getCount() {
            return getState();
        }

        protected int tryAcquireShared(int acquires) {
            return (getState() == 0) ? 1 : -1;
        }

        protected boolean tryReleaseShared(int releases) {
        
            for (;;) {
                int c = getState();
                if (c == 0)
                    return false;
                int nextc = c-1;
                if (compareAndSetState(c, nextc))
                    return nextc == 0;
            }
        }
    ...
    }
    public CountDownLatch(int count) {
        if (count < 0) throw new IllegalArgumentException("count < 0");
        this.sync = new Sync(count);
    }
  }

可以看到,在构造的时候直接将count值设置到了AQS的state上
当执行countDown的时候,直接将state-1,而在执行await时,最终会调用如下

protected int tryAcquireShared(int acquires) {
            return (getState() == 0) ? 1 : -1;
        }

如果state!=0时,则会进入阻塞,否则返回成功,继续执行

CyclicBarrier

CyclicBarrier功能与CountDownLatch类似,但是CyclicBarrier是可以持续使用的,
CountDownLatch在使用完一次之后,state=0之后,后续无法继续使用,而CyclicBarrier则在使用完之后,可以继续复用。

 CyclicBarrier cyclicBarrier = new CyclicBarrier(3);
        new Thread(new Runnable() {
            @Override
            public void run() {
                try{
                    System.out.println("start run "+Thread.currentThread().getId());
                    cyclicBarrier.await();

                }catch(Exception e){}


            }
        }).start();
        new Thread(new Runnable() {
            @Override
            public void run() {
                try{
                    System.out.println("start run "+Thread.currentThread().getId());
                    cyclicBarrier.await();

                }catch(Exception e){}


            }
        }).start();
        cyclicBarrier.await();
        System.out.println("all finish");

输出:

start run 11
start run 12
all finish

CyclicBarrier部分源码如下:

public class CyclicBarrier {
    private static class Generation {
        boolean broken = false;
    }

    /** The lock for guarding barrier entry */
    private final ReentrantLock lock = new ReentrantLock();
    /** Condition to wait on until tripped */
    private final Condition trip = lock.newCondition();
    /** The number of parties */
    private final int parties;
    /* The command to run when tripped */
    private final Runnable barrierCommand;
    /** The current generation */
    private Generation generation = new Generation();
     private int count;
  private void nextGeneration() {
        // signal completion of last generation
        trip.signalAll();
        // set up next generation
        count = parties;
        generation = new Generation();
    }
}

当我们执行await方法时:

public int await() throws InterruptedException, BrokenBarrierException {
        try {
            return dowait(false, 0L);
        } catch (TimeoutException toe) {
            throw new Error(toe); // cannot happen
        }
    }
private int dowait(boolean timed, long nanos)
        throws InterruptedException, BrokenBarrierException,
               TimeoutException {
        final ReentrantLock lock = this.lock;
        lock.lock();
        try {
            final Generation g = generation;

            if (g.broken)
                throw new BrokenBarrierException();

            if (Thread.interrupted()) {
                breakBarrier();
                throw new InterruptedException();
            }

            int index = --count;
            if (index == 0) {  // tripped
                boolean ranAction = false;
                try {
                    final Runnable command = barrierCommand;
                    if (command != null)
                        command.run();
                    ranAction = true;
                    nextGeneration();
                    return 0;
                } finally {
                    if (!ranAction)
                        breakBarrier();
                }
            }

            // loop until tripped, broken, interrupted, or timed out
            for (;;) {
                try {
                    if (!timed)
                        trip.await();
                    else if (nanos > 0L)
                        nanos = trip.awaitNanos(nanos);
                } catch (InterruptedException ie) {
                    if (g == generation && ! g.broken) {
                        breakBarrier();
                        throw ie;
                    } else {
                        // We're about to finish waiting even if we had not
                        // been interrupted, so this interrupt is deemed to
                        // "belong" to subsequent execution.
                        Thread.currentThread().interrupt();
                    }
                }

                if (g.broken)
                    throw new BrokenBarrierException();

                if (g != generation)
                    return index;

                if (timed && nanos <= 0L) {
                    breakBarrier();
                    throw new TimeoutException();
                }
            }
        } finally {
            lock.unlock();
        }
    }

这里在执行dowait的时候,首先首先会通过lock加锁,然后会对count执行自减操作,如果--count之后为0,则表示所有线程都到达了统一状态,这时候会通过nextGeneration方法,唤醒所有等待线程,同时将count重新设置,而如果--count不为0,这时候,通过lock.Condition让线程阻塞等待

Semaphore

Semaphore为信号量的意思,通过semaphore.acquire()获取一个资源,semaphore.release();将资源归还,可以用在限流场景下,比如支持同时并发200,那么信号量设置为200,每次来一个请求通过semaphore.acquire()获取一个资源,完成之后通过semaphore.release();将资源归还,如果没有资源,那么semaphore.acquire()将阻塞直到有资源可用。

  • 0
    点赞
  • 0
    收藏
    觉得还不错? 一键收藏
  • 0
    评论
评论
添加红包

请填写红包祝福语或标题

红包个数最小为10个

红包金额最低5元

当前余额3.43前往充值 >
需支付:10.00
成就一亿技术人!
领取后你会自动成为博主和红包主的粉丝 规则
hope_wisdom
发出的红包
实付
使用余额支付
点击重新获取
扫码支付
钱包余额 0

抵扣说明:

1.余额是钱包充值的虚拟货币,按照1:1的比例进行支付金额的抵扣。
2.余额无法直接购买下载,可以购买VIP、付费专栏及课程。

余额充值