using System; using System.IO; using System.Net; using System.Net.Sockets; using System.Text; class MyTcpListener ...{ publicstaticvoid Main() ...{ TcpListener server=null; try ...{ // Set the TcpListener on port 13000. Int32 port =13000; IPAddress localAddr = IPAddress.Parse("127.0.0.1"); // TcpListener server = new TcpListener(port); server =new TcpListener(localAddr, port); // Start listening for client requests. server.Start(); // Buffer for reading data Byte[] bytes =new Byte[256]; String data =null; // Enter the listening loop. while(true) ...{ Console.Write("Waiting for a connection... "); // Perform a blocking call to accept requests. // You could also user server.AcceptSocket() here. TcpClient client = server.AcceptTcpClient(); Console.WriteLine("Connected!"); data =null; // Get a stream object for reading and writing NetworkStream stream = client.GetStream(); int i; // Loop to receive all the data sent by the client. while((i = stream.Read(bytes, 0, bytes.Length))!=0) ...{ // Translate data bytes to a ASCII string. data = System.Text.Encoding.ASCII.GetString(bytes, 0, i); Console.WriteLine("Received: {0}", data); // Process the data sent by the client. data = data.ToUpper(); byte[] msg = System.Text.Encoding.ASCII.GetBytes(data); // Send back a response. stream.Write(msg, 0, msg.Length); Console.WriteLine("Sent: {0}", data); } // Shutdown and end connection client.Close(); } } catch(SocketException e) ...{ Console.WriteLine("SocketException: {0}", e); } finally ...{ // Stop listening for new clients. server.Stop(); } Console.WriteLine(" Hit enter to continue..."); Console.Read(); } }