圈中游戏

有n个人围成一圈,从第1个人开始报数1、2、3,每报到3的人退出圈子。编程使用链表找出最后留下的人。

整体思路:创建一个链表, 结点里用成员保存每个人对应的号数,把尾结点和头结点连接起来构成循环链表,头结点隔一个结点删除一个结点,之后每隔两个结点删除一个结点,直到只剩下两个结点,输出两个结点中的后一个结点

bug版本


#include <stdio.h>
#include <stdlib.h>
struct player
{
    long num;
    struct player *next;
};
typedef struct player NODE;

NODE *create(int n)
{
    NODE *head, *tail, *p;
    int i = 0;
    head = NULL;
    while (++i <= n)
    {
        p = (NODE *) malloc (sizeof (NODE) );
        p->num = i;//用i的值作为每个成员的号码
        p->next = NULL;
        if(head == NULL)
        {
            head = p;
        }
        else
        {
            tail->next = p;
        }
        tail = p;
        //i++;
    }
    tail->next = head;
    return head;
}

void *delnext(NODE *pre)
{
    NODE *p;
    p = pre->next;
    pre->next = p->next;
    free(p);
}

int main()
{
    NODE *head, *pre, *p;
    int n;
    scanf("%d", &n);
    head = create( n );
    pre = head;
    while(pre->next != NULL)
    {
        p = pre;
        if(pre == head)//这里最大的bug就在于循环链表转一圈之后pre可能会再次等于head,所以在转了一圈之后还可能再次执行这个语句块
        {
            pre = pre->next;
            delnext( pre );
        }
        else if(pre != head)
        {
            pre = pre->next;
            if(pre->next == p)
            {
                pre = pre->next;
                printf("%d", pre->num);
                exit(0);
            }
            else if(pre->next != p)
            {
            pre = pre->next;
            delnext( pre );
            }
        }
    }
}

正确做法


#include <stdio.h>
#include <stdlib.h>
struct player
{
    long num;
    struct player *next;
};
typedef struct player NODE;

NODE *create(int n)
{
    NODE *head, *tail, *p;
    int i = 0;
    head = NULL;
    while (++i <= n)//这里的条件也可以用(i++ < n),think think why。简单点的写法就是把i初始化为1,然后条件(i<=n),在循环末尾加i++
    {
        p = (NODE *) malloc (sizeof (NODE) );
        p->num = i;
        p->next = NULL;
        if(head == NULL)
        {
            head = p;
        }
        else
        {
            tail->next = p;
        }
        tail = p;
    }
    tail->next = head;//头结点连到尾结点后面
    return head;
}

void *delnext(NODE *pre)//通过前驱结点删除要删除的结点
{
    NODE *p;
    p = pre->next;
    pre->next = p->next;
    free(p);
}

int main()
{
    NODE *head, *pre, *p;
    int n;
    scanf("%d", &n);
    head = create( n );
    pre = head;
    pre = pre->next;
    delnext( pre );//直接删除第三个结点
    while(pre->next != NULL)//循环里每隔两个结点删除一个
    {
        p = pre;
        if(pre->next != p)//如果pre->next != p,说明还不只两个结点
        {
        	pre = pre->next;
        	pre = pre->next;
        	delnext( pre );
        }
        else //如果pre->next == p,说明只剩下两个结点,p->num就是结果
        {
            printf("%d", p->num);
            exit(0);
        }
    }
}

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以下是一个简单的圆圈战争游戏的Tkinter代码: ```python import tkinter as tk import random # 游戏窗口大小 WIDTH = 600 HEIGHT = 600 # 玩家圆圈大小和速度 PLAYER_RADIUS = 20 PLAYER_SPEED = 5 # 敌人圆圈大小和速度 ENEMY_RADIUS = 10 ENEMY_SPEED = 3 # 玩家初始位置和颜色 PLAYER_START_X = WIDTH // 2 PLAYER_START_Y = HEIGHT // 2 PLAYER_COLOR = 'blue' # 敌人初始数量 NUM_ENEMIES = 10 # 玩家得分 SCORE = 0 class CircleWars: def __init__(self, master): self.master = master master.title('Circle Wars') master.geometry(f'{WIDTH}x{HEIGHT}') # 创建画布 self.canvas = tk.Canvas(master, width=WIDTH, height=HEIGHT) self.canvas.pack() # 创建玩家圆圈 self.player = self.canvas.create_oval( PLAYER_START_X - PLAYER_RADIUS, PLAYER_START_Y - PLAYER_RADIUS, PLAYER_START_X + PLAYER_RADIUS, PLAYER_START_Y + PLAYER_RADIUS, fill=PLAYER_COLOR ) # 创建敌人圆圈 self.enemies = [] for i in range(NUM_ENEMIES): x = random.randint(0, WIDTH) y = random.randint(0, HEIGHT) enemy = self.canvas.create_oval( x - ENEMY_RADIUS, y - ENEMY_RADIUS, x + ENEMY_RADIUS, y + ENEMY_RADIUS, fill='red' ) self.enemies.append(enemy) # 绑定键盘事件 self.canvas.bind('<Key>', self.move_player) self.canvas.focus_set() # 显示得分 self.score_text = self.canvas.create_text( 50, 50, text=f'Score: {SCORE}', fill='white', font=('Arial', 24) ) # 启动游戏循环 self.game_loop() def move_player(self, event): # 移动玩家圆圈 if event.keysym == 'Up': self.canvas.move(self.player, 0, -PLAYER_SPEED) elif event.keysym == 'Down': self.canvas.move(self.player, 0, PLAYER_SPEED) elif event.keysym == 'Left': self.canvas.move(self.player, -PLAYER_SPEED, 0) elif event.keysym == 'Right': self.canvas.move(self.player, PLAYER_SPEED, 0) # 检查是否碰到敌人圆圈 self.check_collisions() def check_collisions(self): global SCORE # 获取玩家圆圈的坐标和半径 x1, y1, x2, y2 = self.canvas.coords(self.player) player_x = (x1 + x2) / 2 player_y = (y1 + y2) / 2 player_r = (x2 - x1) / 2 # 检查每个敌人圆圈是否与玩家圆圈相交 for enemy in self.enemies: x1, y1, x2, y2 = self.canvas.coords(enemy) enemy_x = (x1 + x2) / 2 enemy_y = (y1 + y2) / 2 enemy_r = (x2 - x1) / 2 # 如果相交,则玩家失败 if (enemy_x - player_x) ** 2 + (enemy_y - player_y) ** 2 <= (enemy_r + player_r) ** 2: self.canvas.delete(self.player) self.canvas.create_text( WIDTH // 2, HEIGHT // 2, text='Game Over', fill='white', font=('Arial', 48) ) # 更新得分 SCORE += 1 self.canvas.itemconfig(self.score_text, text=f'Score: {SCORE}') def game_loop(self): # 移动每个敌人圆圈 for enemy in self.enemies: dx = random.randint(-ENEMY_SPEED, ENEMY_SPEED) dy = random.randint(-ENEMY_SPEED, ENEMY_SPEED) self.canvas.move(enemy, dx, dy) # 检查是否碰到敌人圆圈 self.check_collisions() # 继续游戏循环 self.master.after(50, self.game_loop) # 启动游戏 root = tk.Tk() game = CircleWars(root) root.mainloop() ``` 这个游戏包括一个玩家圆圈和多个敌人圆圈。玩家使用方向键控制圆圈移动,当玩家碰到敌人圆圈时,游戏结束。每次玩家移动,得分加1。游戏循环每50毫秒运行一次,移动敌人圆圈并检查碰撞。
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