Java 判断一个点是否在一个多边形内

工具类 

        提供:监测点的X轴、Y轴、多边形的多个坐标。如果存在多边形里面返回true,反之返回false

import java.awt.geom.Point2D;
import java.awt.geom.Point2D.Double;
import java.util.ArrayList;
import java.util.List;

/**
 * 多边形 工具类
 */
public class PolygonUtils {


    /**
     *
     * @param x 点位 x  例:50
     * @param y 点位 y  例:50
     * @param areaCoordinates 多边形坐标  例:“0,0,100,0,100,100,0,100”
     * @return
     */
    public static boolean IsPtInPoly(java.lang.Double x, java.lang.Double y,String areaCoordinates){
        Point2D.Double point = new Point2D.Double(x,y);//测试点位坐标
        String areaCoordinateslist[] = areaCoordinates.split(",");
        List<Point2D.Double> pts = new ArrayList<Double>();


        if(areaCoordinateslist.length%2==0){
            for (int i = 0;i<areaCoordinateslist.length/2;i++){
                int min  = i*2;
                int max  =i*2+1;
                pts.add(new Point2D.Double(java.lang.Double.parseDouble(areaCoordinateslist[min]), java.lang.Double.parseDouble(areaCoordinateslist[max])));
            }
        }

        int N = pts.size();
        boolean boundOrVertex = true; //如果点位于多边形的顶点或边上,也算做点在多边形内,直接返回true
        int intersectCount = 0;//cross points count of x
        double precision = 2e-10; //浮点类型计算时候与0比较时候的容差
        Point2D.Double p1, p2;//neighbour bound vertices
        Point2D.Double p = point; //当前点

        p1 = pts.get(0);//left vertex
        for(int i = 1; i <= N; ++i){//check all rays
            if(p.equals(p1)){
                return boundOrVertex;//p is an vertex
            }

            p2 = pts.get(i % N);//right vertex
            if(p.x < Math.min(p1.x, p2.x) || p.x > Math.max(p1.x, p2.x)){//ray is outside of our interests
                p1 = p2;
                continue;//next ray left point
            }

            if(p.x > Math.min(p1.x, p2.x) && p.x < Math.max(p1.x, p2.x)){//ray is crossing over by the algorithm (common part of)
                if(p.y <= Math.max(p1.y, p2.y)){//x is before of ray
                    if(p1.x == p2.x && p.y >= Math.min(p1.y, p2.y)){//overlies on a horizontal ray
                        return boundOrVertex;
                    }

                    if(p1.y == p2.y){//ray is vertical
                        if(p1.y == p.y){//overlies on a vertical ray
                            return boundOrVertex;
                        }else{//before ray
                            ++intersectCount;
                        }
                    }else{//cross point on the left side
                        double xinters = (p.x - p1.x) * (p2.y - p1.y) / (p2.x - p1.x) + p1.y;//cross point of y
                        if(Math.abs(p.y - xinters) < precision){//overlies on a ray
                            return boundOrVertex;
                        }
                        if(p.y < xinters){//before ray
                            ++intersectCount;
                        }
                    }
                }
            }else{//special case when ray is crossing through the vertex
                if(p.x == p2.x && p.y <= p2.y){//p crossing over p2
                    Point2D.Double p3 = pts.get((i+1) % N); //next vertex
                    if(p.x >= Math.min(p1.x, p3.x) && p.x <= Math.max(p1.x, p3.x)){//p.x lies between p1.x & p3.x
                        ++intersectCount;
                    }else{
                        intersectCount += 2;
                    }
                }
            }
            p1 = p2;//next ray left point
        }

        if(intersectCount % 2 == 0){//偶数在多边形外
            return false;
        } else { //奇数在多边形内
            return true;
        }

    }


}

测试

   public static void main(String[] args) {
        System.out.println(IsPtInPoly(50d,50d,"0,0,100,0,100,100,0,100"));
    }

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