class bitmap{};
class Widget
{
public:
Widget();
~Widget();
Widget & operator=(const Widget &rhn);
private:
bitmap *pb;
};
Widget & Widget :: operator=(const Widget &rhn)
{
delete pb; //如果this 与 thn相同,则会把rhn.pb指向的内存删除,就会出错.
pb = new bitmap(*rhs.pb);
return *this;
}
//这样就没有错误了 但是如果new出现了异常 还是可能出错
Widget & Widget :: operator=(const Widget &rhn)
{
if(*this == rhn)
return *this;
pb = new bitmap(*rhs.pb);
return *this;
}
//这种方法是最安全的
Widget& Widget::operator=(const Widget& rhn)
{
bitmap *pOrig = pb;
pb = new bitmap(*rhn.pb);
delete pOrig;
return this;
}
class Widget
{
public:
Widget();
~Widget();
Widget & operator=(const Widget &rhn);
private:
bitmap *pb;
};
Widget & Widget :: operator=(const Widget &rhn)
{
delete pb; //如果this 与 thn相同,则会把rhn.pb指向的内存删除,就会出错.
pb = new bitmap(*rhs.pb);
return *this;
}
//这样就没有错误了 但是如果new出现了异常 还是可能出错
Widget & Widget :: operator=(const Widget &rhn)
{
if(*this == rhn)
return *this;
pb = new bitmap(*rhs.pb);
return *this;
}
//这种方法是最安全的
Widget& Widget::operator=(const Widget& rhn)
{
bitmap *pOrig = pb;
pb = new bitmap(*rhn.pb);
delete pOrig;
return this;
}