@property (nonatomic, strong, readonly) MASConstraint *left; //左侧
@property (nonatomic, strong, readonly) MASConstraint *top; //上侧
@property (nonatomic, strong, readonly) MASConstraint *right; //右侧
@property (nonatomic, strong, readonly) MASConstraint *bottom; //下侧
@property (nonatomic, strong, readonly) MASConstraint *leading; //首部
@property (nonatomic, strong, readonly) MASConstraint *trailing; //尾部
@property (nonatomic, strong, readonly) MASConstraint *width; //宽
@property (nonatomic, strong, readonly) MASConstraint *height; //高
@property (nonatomic, strong, readonly) MASConstraint *centerX; //横向居中
@property (nonatomic, strong, readonly) MASConstraint *centerY; //纵向居中
@property (nonatomic, strong, readonly) MASConstraint *baseline; //文本基线
**
- 属性有了,接着我们应该怎么在视图中添加约束呢,Masonry给我们提供了3个方法
**
//新增约束
- (NSArray *)mas_makeConstraints:(void(^)(MASConstraintMaker *make))block;
//更新约束
- (NSArray *)mas_updateConstraints:(void(^)(MASConstraintMaker *make))block;
//清楚之前的所有约束,只会保留最新的约束
- (NSArray *)mas_remakeConstraints:(void(^)(MASConstraintMaker *make))block;
合理的利用这个3个函数,基本上可以应对任何情况了
2.居中一个view
// 防止block中的循环引用
__weak typeof (self) weakSelf = self
// 初始化一个View
UIView *bgView = [[UIView alloc]init];
bgView.backgroundColor = [UIColor redColor];
[self.view addSubview:bgView];
// 使用mas_makeConstraints添加约束
[bgView mas_makeConstraints:^(MASConstraintMaker *make) {
make.center.equalTo(weakSelf.view);
make.size.mas_equalTo(CGSizeMake(200, 200));
}];
是不是很简单,这里有一点要必须注意下,添加约束前必须要把view添加到视图上。