- Python
python
class Game:
def init(self, name, price): szchuantian.com
self.name = name
self.price = price
class GameStore:
def init(self):
self.games = []
def add_game(self, game):
self.games.append(game)
def buy_game(self, game_name):
for game in self.games:
if game.name == game_name:
print(f"购买游戏: {game.name} 成功!")
# 这里可以添加支付和库存减少的逻辑
break
else:
print("游戏不存在!")
使用示例
store = GameStore()
store.add_game(Game(“英雄联盟”, 99))
store.buy_game(“英雄联盟”)
2. JavaScript (Node.js)
javascript
class Game {
constructor(name, price) {
this.name = name;
this.price = price;
}
}
class GameStore {
constructor() {
this.games = [];
}
addGame(game) {
this.games.push(game);
}
buyGame(gameName) {
for (let game of this.games) {
if (game.name === gameName) {
console.log(`购买游戏: ${game.name} 成功!`);
// 这里可以添加支付和库存减少的逻辑
break;
}
}
if (!game) {
console.log("游戏不存在!");
}
}
}
// 使用示例
let store = new GameStore();
store.addGame(new Game(“守望先锋”, 199));
store.buyGame(“守望先锋”);
3. Java
java
public class Game {
private String name;
private double price;
// 构造函数、getter和setter方法...
}
import java.util.ArrayList;
import java.util.List;
public class GameStore {
private List games = new ArrayList<>();
public void addGame(Game game) {
games.add(game);
}
public void buyGame(String gameName) {
for (Game game : games) {
if (game.getName().equals(gameName)) {
System.out.println("购买游戏: " + game.getName() + " 成功!");
// 这里可以添加支付和库存减少的逻辑
return;
}
}
System.out.println("游戏不存在!");
}
// 其他方法...
}
// 使用示例(在main方法中)
GameStore store = new GameStore();
store.addGame(new Game(“暗黑破坏神”, 299));
store.buyGame(“暗黑破坏神”);
这些代码只是游戏商城的一个非常基础的框架,实际开发中还需要考虑用户认证、支付接口、库存管理、错误处理、前端界面等多个方面。由于编写一个完整的游戏商城代码超出了简短回答的范围,我将为您提供一个简化的游戏商城概念代码,使用几种不同的编程语言。请注意,这些代码片段仅用于演示目的,并不完整。
- Python
python
class Game:
def init(self, name, price):
self.name = name
self.price = price
class GameStore:
def init(self):
self.games = []
def add_game(self, game):
self.games.append(game)
def buy_game(self, game_name):
for game in self.games:
if game.name == game_name:
print(f"购买游戏: {game.name} 成功!")
# 这里可以添加支付和库存减少的逻辑
break
else:
print("游戏不存在!")
使用示例
store = GameStore()
store.add_game(Game(“英雄联盟”, 99))
store.buy_game(“英雄联盟”)
2. JavaScript (Node.js)
javascript
class Game {
constructor(name, price) {
this.name = name;
this.price = price;
}
}
class GameStore {
constructor() {
this.games = [];
}
addGame(game) {
this.games.push(game);
}
buyGame(gameName) {
for (let game of this.games) {
if (game.name === gameName) {
console.log(`购买游戏: ${game.name} 成功!`);
// 这里可以添加支付和库存减少的逻辑
break;
}
}
if (!game) {
console.log("游戏不存在!");
}
}
}
// 使用示例
let store = new GameStore();
store.addGame(new Game(“守望先锋”, 199));
store.buyGame(“守望先锋”);
3. Java
java
public class Game {
private String name;
private double price;
// 构造函数、getter和setter方法...
}
import java.util.ArrayList;
import java.util.List;
public class GameStore {
private List games = new ArrayList<>();
public void addGame(Game game) {
games.add(game);
}
public void buyGame(String gameName) {
for (Game game : games) {
if (game.getName().equals(gameName)) {
System.out.println("购买游戏: " + game.getName() + " 成功!");
// 这里可以添加支付和库存减少的逻辑
return;
}
}
System.out.println("游戏不存在!");
}
// 其他方法...
}
// 使用示例(在main方法中)
GameStore store = new GameStore();
store.addGame(new Game(“暗黑破坏神”, 299));
store.buyGame(“暗黑破坏神”);
这些代码只是游戏商城的一个非常基础的框架,实际开发中还需要考虑用户认证、支付接口、库存管理、错误处理、前端界面等多个方面。