一个three.js渲染的圆柱体
<!DOCTYPE html>
<html lang="en">
<head>
<meta charset="UTF-8">
<meta name="viewport" content="width=device-width, initial-scale=1.0">
<title>Well Visualization</title>
<style>
body { margin: 0; }
canvas { display: block; }
</style>
</head>
<body>
<script src="https://cdnjs.cloudflare.com/ajax/libs/three.js/r128/three.min.js"></script>
<script src="OrbitControls.js"></script>
<script>
// 创建场景和相机
var scene = new THREE.Scene();
var camera = new THREE.PerspectiveCamera(75, window.innerWidth / window.innerHeight, 0.1, 1000);
camera.position.set(0, 0, 10);
// 创建渲染器
var renderer = new THREE.WebGLRenderer();
renderer.setSize(window.innerWidth, window.innerHeight);
document.body.appendChild(renderer.domElement);
// 创建井筒模型
var geometry = new THREE.CylinderGeometry(1, 1, 10, 32);
var material = new THREE.MeshBasicMaterial({ vertexColors: THREE.VertexColors });
var cylinder = new THREE.Mesh(geometry, material);
scene.add(cylinder);
// 对接井筒温度数据
var temperatures = [25, 30, 35, 40, 45];
var maxTemperature = Math.max.apply(null, temperatures);
var minTemperature = Math.min.apply(null, temperatures);
var color = new THREE.Color();
var positionAttribute = cylinder.geometry.attributes.position;
var colorAttribute = new THREE.Float32BufferAttribute(positionAttribute.count * 3, 3); // 3个浮点数表示RGB
for (var i = 0; i < positionAttribute.count; i++) {
var y = positionAttribute.getY(i);
var normalizedTemperature = (y - cylinder.geometry.parameters.height / 2) / cylinder.geometry.parameters.height; // 根据顶点位置确定温度
color.setHSL(0.67 * (1 - normalizedTemperature), 1, 0.5); // 使用HSL颜色空间进行渐变
colorAttribute.setXYZ(i, color.r, color.g, color.b); // 将颜色应用到顶点
}
cylinder.geometry.setAttribute('color', colorAttribute); // 设置颜色属性
// 添加轨道控制器
var controls = new THREE.OrbitControls(camera, renderer.domElement);
controls.enableDamping = true; // an animation loop is required when either damping or auto-rotation are enabled
controls.dampingFactor = 0.25;
controls.screenSpacePanning = false;
controls.maxPolarAngle = Math.PI / 2;
// 监听键盘事件
document.addEventListener('keydown', function(event) {
switch (event.keyCode) {
case 37: // 左箭头键
cylinder.rotation.y += 0.1; // 每次按下左箭头键,将井筒向左旋转0.1弧度
break;
case 39: // 右箭头键
cylinder.rotation.y -= 0.1; // 每次按下右箭头键,将井筒向右旋转0.1弧度
break;
}
});
// 渲染场景
function animate() {
requestAnimationFrame(animate);
renderer.render(scene, camera);
controls.update(); // 更新轨道控制器
}
animate();
// 监听窗口大小变化
window.addEventListener('resize', function () {
camera.aspect = window.innerWidth / window.innerHeight;
camera.updateProjectionMatrix();
renderer.setSize(window.innerWidth, window.innerHeight);
}, false);
</script>
</body>
</html>