如注释 😄
import 'package:flutter/material.dart';
void main() { //整个flutter工程的入口
runApp(const MyApp());
}
class MyApp extends StatelessWidget { //MyApp不需要做状态处理,因此继承StatelessWidget即可
const MyApp({Key? key}) : super(key: key);
@override
Widget build(BuildContext context) {
return MaterialApp(
title: 'Flutter Demo',
theme: ThemeData(
primarySwatch: Colors.blue,
),
home: const MyHomePage(title: 'Flutter Demo Home Page'),
);
}
}
//实现一个有状态组件,最少需要两个类: StatefulWidget 和 State
//因为 Widget 需要依据数据才能完成构建,而对于 StatefulWidget 来说,其依赖的数据在 Widget 生命周期中可能会频繁地发生变化。由 State 创建 Widget,以数据驱动视图更新,而不是直接操作 UI 更新视觉属性,代码表达可以更精炼,逻辑也可以更清晰。
class MyHomePage extends StatefulWidget { //主页需要继承自StatefulWidget
const MyHomePage({Key? key, required this.title}) : super(key: key);
final String title;
@override
State<MyHomePage> createState() => _MyHomePageState(); //必须重写createState()方法
}
class _MyHomePageState extends State<MyHomePage> { //状态类必须继承State类,后面需要指定为<MyHomePage>
int _counter = 0;
void _incrementCounter() {
setState(() {
_counter++;
});
}
@override
Widget build(BuildContext context) {
return Scaffold(
appBar: AppBar(
title: Text(widget.title),
),
body: Center(
child: Column(
mainAxisAlignment: MainAxisAlignment.center,
children: <Widget>[
const Text(
'You have pushed the button this many times:',
),
Text(
'$_counter',
style: Theme.of(context).textTheme.headline4,
),
],
),
),
floatingActionButton: FloatingActionButton(
onPressed: _incrementCounter,
tooltip: 'Increment',
child: const Icon(Icons.add),
),
);
}
}