unity聊天室服务器端

using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
using System.Net.Sockets;
using System.Net;

namespace soketSever
{
    class Program
    {
        static List<Client> clientList = new List<Client>();
        public static void BroadcastMessage(string str)
        {
            var notConnectedList = new List<Client>();
            foreach (Client item in clientList)
            {
                if (item.Connected)
                {
                    item.SendMessage(str);
                }
                else
                {
                    notConnectedList.Add(item);
                }
            }
            foreach (var item in notConnectedList)
            {
                clientList.Remove(item);
            }
        }
        static void Main(string[] args)
        {
            Socket listenerSoket = new Socket(AddressFamily.InterNetwork, SocketType.Stream, ProtocolType.Tcp);
           IPAddress ip=IPAddress.Parse("192.168.2.100");
           IPEndPoint point = new IPEndPoint(ip, 7788);
           listenerSoket.Bind(point);
           listenerSoket.Listen(100);

           while (true)
           {
               Socket socket = listenerSoket.Accept();
               Console.WriteLine("有一个客户端连接了");
               Client client = new Client(socket);  //写与客服端通信的逻辑
               clientList.Add(client);
           }
            
        }
    }
}
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
using System.Threading;
using System.Net;
using System.Net.Sockets;
using System.Text;
namespace soketSever
{
    class Client
    {
        private Thread t;
        private Socket socket;
        private byte[] date = new byte[1024];
        public Client(Socket s)
        {
            socket = s;
            t = new Thread(ReceiveMessage);
            t.Start();
        }
         void ReceiveMessage()
        {
            while (true)
            {
                if (socket.Poll(10, SelectMode.SelectRead))
                {
                    socket.Close();
                    break;
                }
            int length = socket.Receive(date);
            string str= Encoding.UTF8.GetString(date, 0, length);
            Program.BroadcastMessage(str);
            Console.WriteLine("收到消息:"+str);
            }
        }

       public   void SendMessage(string str)
         {
             byte[] date = Encoding.UTF8.GetBytes(str);
             socket.Send(date);

         }

         public bool Connected
         {
             get { return socket.Connected; }
         }

    }
}

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