Http通信

using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using UnityEngine.UI;
using System;

public class NetWorkHttp : MonoBehaviour
{

    #region 单利模式
    private static NetWorkHttp _ins;
    public static NetWorkHttp Ins
    {
        get
        {
            if (_ins == null)
            {
                GameObject obj = new GameObject("NetWorkHttp");
                DontDestroyOnLoad(obj);
                _ins = obj.GetOrAddComponent<NetWorkHttp>();

            }
            return _ins;
        }
    }
    #endregion

    #region 属性
    /// <summary>
    /// web请求回调
    /// </summary>
    public Action<CallBackArgs> m_CallBack;
    /// <summary>
    /// web请求回调数据
    /// </summary>
    private CallBackArgs m_CallBackArgs;
    /// <summary>
    /// 是否繁忙
    /// </summary>
    private bool isBusy = false;
    public bool IsBusy
    {
        get
        {
            return isBusy;
        }
    }
    #endregion

    #region 创建回调数据的类实例
    private void Awake()
    {
        m_CallBackArgs = new CallBackArgs();
    } 
    #endregion

    #region 发送web数据
    public void SendData(string url, Action<CallBackArgs> callBack, bool isPost = false, string json = "")
    {
        if (isBusy) return;
        isBusy = true;
        Debug.Log(url);
        m_CallBack = callBack;
        if (!isPost)
        {
            GetUrl(url);
        }
        else
        {
            PostUrl(url, json);
        }
    } 
    #endregion

    #region Get请求
    private void GetUrl(string url)
    {
        WWW data = new WWW(url);
        StartCoroutine(Get(data));
    }

    private IEnumerator Get(WWW data)
    {
        yield return data;
        isBusy = false;
        if (string.IsNullOrEmpty(data.error))
        {
            if (data.text == "null")
            {
                m_CallBackArgs.IsError = true;
                m_CallBackArgs.ErrorMsg = "未能请求到数据";
                m_CallBack(m_CallBackArgs);
            }
            else
            {
                if (m_CallBack != null)
                {
                    m_CallBackArgs.IsError = false;
                    m_CallBackArgs.Json = data.text;
                    m_CallBack(m_CallBackArgs);
                }
            }

        }
        else
        {
            m_CallBackArgs.IsError = true;
            m_CallBackArgs.ErrorMsg = data.error;
            m_CallBack(m_CallBackArgs);
        }

    }
    #endregion

    #region POST请求
    private void PostUrl(string url, string json)
    {
        //定义个表单
        WWWForm form = new WWWForm();

        //给表单增加值
        form.AddField("", json);
        WWW data = new WWW(url, form);
        StartCoroutine(Resqust(data));
    }

    /// <summary>
    /// 请求服务器
    /// </summary>
    /// <param name="data"></param>
    /// <returns></returns>
    private IEnumerator Resqust(WWW data)
    {
        yield return data;
        isBusy = false;
        if (string.IsNullOrEmpty(data.error))
        {
            if (data.text == "null")
            {
                m_CallBackArgs.IsError = true;
                m_CallBackArgs.ErrorMsg = "未能请求到数据";
                m_CallBack(m_CallBackArgs);
            }
            else
            {
                if (m_CallBack != null)
                {
                    m_CallBackArgs.IsError = false;
                    m_CallBackArgs.Json = data.text;
                    m_CallBack(m_CallBackArgs);
                }
            }

        }
        else
        {
            Debug.Log("请求出错");
            m_CallBackArgs.IsError = true;
            m_CallBackArgs.ErrorMsg = data.error;
            m_CallBack(m_CallBackArgs);
        }
    }
    #endregion

    #region 请求回调数据类
    public class CallBackArgs
    {
        public bool IsError;
        public string ErrorMsg;
        public string Json;
    }
    #endregion

}

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