指纹解锁和手势解锁

指纹解锁:

- (void)evaluatePolicy
{
    LAContext *context = [[LAContext alloc] init];
    //If set to empty string, the button will be hidden.
    context.localizedFallbackTitle = @"";
    // show the authentication UI with our reason string
    [context evaluatePolicy:LAPolicyDeviceOwnerAuthenticationWithBiometrics localizedReason:NSLocalizedString(@"通过验证指纹解锁", nil) reply:
     ^(BOOL success, NSError *authenticationError) {
         if (success) {

//指纹验证成功后,跳转到主界面
             YDUnlockViewController *unlockVc = [[YDUnlockViewController alloc] init];
             [self presentViewController:unlockVc animated:YES completion:nil];
         } else {

//指纹验证失败,跳转到手势解锁界面
             YDLockViewController *lockVc = [[YDLockViewController alloc] init];
             [self presentViewController:lockVc animated:YES completion:nil];
         }
     }];
}


添加手势解锁按钮

-(void)setup{
    for (int i = 0; i<9; i++) {
        UIButton *btn = [UIButton buttonWithType:UIButtonTypeCustom];
        [btn setImage:[UIImage imageNamed:@"gesture_node_normal"] forState:UIControlStateNormal];
        [btn setImage:[UIImage imageNamed:@"gesture_node_highlighted"] forState:UIControlStateSelected];
        btn.tag = i;
        //不许用户点击,只能通过手指滑动监听
        btn.userInteractionEnabled = NO;
        [self addSubview:btn];
    }
}

设置按钮的位置

-(void)layoutSubviews{
    [super layoutSubviews];
    
    CGFloat btnW = 74;
    CGFloat btnH = 74;
    CGFloat margin = (self.frame.size.width - (3 * btnW)) / 4;
    CGFloat btnX;
    CGFloat btnY;
    for (int i = 0; i < self.subviews.count; i++) {
        UIButton *btn = self.subviews[i];
        btnX = (i % 3) * (btnW + margin) + margin;
        btnY = (i / 3) * (btnH + margin) + margin;
        btn.frame = CGRectMake(btnX, btnY, btnW, btnH);
    }
}


获取用户刚按下时的触摸点

-(void)touchesBegan:(NSSet *)touches withEvent:(UIEvent *)event{
    //获取按下的点
    CGPoint startPoint = [self getCurrentTouchPoint:touches];
    //判断触摸的位置是否在按钮的范围内
    UIButton *btn = [self getMoveButton:startPoint];
    if (btn && btn.selected != YES) {
        btn.selected = YES;
        [self.buttons addObject:btn];
    }
}


获取用户手指移动的轨迹

-(void)touchesMoved:(NSSet *)touches withEvent:(UIEvent *)event{
    //获取按下的点
    CGPoint movePoint = [self getCurrentTouchPoint:touches];
    //判断触摸的位置是否在按钮的范围内
    UIButton *btn = [self getMoveButton:movePoint];
    if (btn && btn.selected != YES) {
        btn.selected = YES;
        [self.buttons addObject:btn];
    }
    self.currentPoint = movePoint;
    [self setNeedsDisplay];
}

用户手势密码输入完毕后
-(void)touchesEnded:(NSSet *)touches withEvent:(UIEvent *)event{
    //取出用户输入的密码
    NSMutableString *result = [NSMutableString string];
    for (UIButton *btn in self.buttons) {
        [result appendFormat:@"%d",btn.tag];
    }
    if ([self.delegate respondsToSelector:@selector(lockViewDidFinish:passWord:)]) {
        [self.delegate lockViewDidFinish:self passWord:result];
    }
    //恢复按钮的状态(让数组的每个元素执行这个方法)
    //不管用  不知道为什么
//    [self.buttons makeObjectsPerformSelector:@selector(setSelected:) withObject:@(NO)];
    for (UIButton *btn in self.buttons) {
        [btn setSelected:NO];
    }
    //清空数组
    [self.buttons removeAllObjects];
    [self setNeedsDisplay];
    
    //清空currentPoint
    self.currentPoint = CGPointZero;
}
获取当前的点
-(CGPoint)getCurrentTouchPoint:(NSSet *)touches{
    UITouch *touch = [touches anyObject];
    CGPoint point = [touch locationInView:touch.view];
    return point;
}

-(UIButton *)getMoveButton:(CGPoint)point{
    for (UIButton *btn in self.subviews) {
        if (CGRectContainsPoint(btn.frame, point)) {
            return btn;
        }
    }
    return nil;
}

-(void)drawRect:(CGRect)rect{
    //获取上下文
    CGContextRef ctf = UIGraphicsGetCurrentContext();
    //清空上下文
    CGContextClearRect(ctf, rect);
    for (int i = 0; i<self.buttons.count; i++) {
        UIButton *btn = self.buttons[i];
        if (0 == i) {
            CGContextMoveToPoint(ctf, btn.center.x, btn.center.y);
        }else{
            CGContextAddLineToPoint(ctf, btn.center.x, btn.center.y);
        }
    }
    //判断如果当前点是0,0 就不绘制
//    if (!CGPointEqualToPoint(self.currentPoint, CGPointZero)) {
//        //当所有按钮的中点都连接好之后,再连接手指当前的位置
//        CGContextAddLineToPoint(ctf, self.currentPoint.x, self.currentPoint.y);
//    }
    //判断数组中是否有按钮
    if (self.buttons.count != 0) {
        CGContextAddLineToPoint(ctf, self.currentPoint.x, self.currentPoint.y);
    }
    
    CGContextSetLineWidth(ctf, 10);
    [[UIColor redColor] set];
    CGContextStrokePath(ctf);
}


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