一、概念
java 中用Thread 类用来描述线程,包含一些线程的基本信息,构造方法和 run 方法。
Thread implements Runnable {
private volatile String name;
private int priority; // 线程优先级,数字越大越先被执行,可以设置,但是操作系统并不一定遵照设置的优先级
private Thread threadQ; // 线程对象的队列
private long eetop;
/* Whether or not to single_step this thread. 单步线程*/
private boolean single_step;
/* Whether or not the thread is a daemon thread. 默认非守护线程 */
private boolean daemon = false;
/* JVM state */
private boolean stillborn = false;
/* What will be run. */
private Runnable target;
/* The group of this thread */
private ThreadGroup group;
/* The context ClassLoader for this thread */
private ClassLoader contextClassLoader;
/* Thread ID */
private long tid;
/* For generating thread ID */
private static long threadSeqNumber;
/* Java thread status for tools,
* initialized to indicate thread 'not yet started'
*/
private volatile int threadStatus = 0;
二、线程的状态
A thread state. A thread can be in one of the following states:
/* 线程未启动时的状态 */
NEW A thread that has not yet started is in this state.
/* 线程可执行的状态-- 正在执行或者启动后准备执行 */
RUNNABLE A thread executing in the Java virtual machine is in this state.
/* 被阻塞的状态 */
BLOCKED A thread that is blocked waiting for a monitor lock is in this state.
/* 无期限等待其他线程的状态 */
WAITING A thread that is waiting indefinitely for another thread to perform a particular action is in this state.
/* 定时等待的状态 */
TIMED_WAITING A thread that is waiting for another thread to perform an action for up to a specified waiting time is in this state.
/* 线程退出的状态 */
TERMINATED A thread that has exited is in this state.
/* 注意:这些状态是虚拟机状态,不反映任何操作系统线程的实际状态 */
A thread can be in only one state at a given point in time. These states are virtual machine states which do not reflect any operating system thread states.
Since:
1.5
See Also:
getState
三、线程的创建方式
- 继承 Thread 重写 run 方法;
- 实现 Runnable 接口,重写run 方法;
- 实现 Callable 接口 + Future 创建有返回值的线程。
- 线程池创建线程
本质上都是创建 Thread 对象,重写 run 方法的形式。
方式一:Thread 类源码中有具体的例子
class PrimeThread extends Thread {
long minPrime;
PrimeThread(long minPrime) {
this.minPrime = minPrime;
}
public void run() {
// compute primes larger than minPrime
. . .
}
}
// 使用时
PrimeThread p = new PrimeThread(143);
p.start();
方式二:Thread 类源码中有具体的例子
class PrimeRun implements Runnable {
long minPrime;
PrimeRun(long minPrime) {
this.minPrime = minPrime;
}
public void run() {
// compute primes larger than minPrime
. . .
}
}
// 使用时
PrimeRun p = new PrimeRun(143);
p.run();
//方式二也可以直接使用匿名类的方式
new Thread(new Runnable(){
public void run() {
// compute primes larger than minPrime
. . .
}
})
.start();
// 方式三:实现 Callable 接口 + Future 对象
// FutureTask 类实现了 Runnable 接口,可以构造 Thread 对象
FutureTask<Integer> futureTask = new FutureTask<Integer>(
(Callable<Integer>)()-> {
log.info(Thread.currentThread().getName() + " go ,,,");
log.info(Thread.currentThread().getName() + " stop ,,,");
return 3;
}
);
Thread thread3 = new Thread(futureTask,"测试线程3");
// 设置线程的优先级,数字越大优先级越高,越先执行,建议系统,非强制性的,一般线程的优先级都是 5
thread3.setPriority(10);
// 当前线程休眠,注意:这里是在main线程的任务中,所以是main线程休眠(thread3 的任务在 run方法中)
Thread.sleep(2000);
// TimeUnit.SECONDS.sleep(2); // 常用的当前线程休眠方式,可以指定时间单位
log.info("state " + thread3.getState());
thread3.start();
log.info("state " + thread3.getState());
// get() 方法时阻塞的方法,线程任务执行完之后才会有结果返回
log.info("return " + futureTask.get());
// 方式四:线程池创建线程
ExecutorService executorService = Executors.newFixedThreadPool(5);
executorService.execute(new Runnable() {
@Override
public void run() {
log.info(Thread.currentThread().getName() + " 启动 ,,,");
log.info(Thread.currentThread().getName() + " 结束 ,,,");
}
});
executorService.shutdown();
四、常用的几个方法
- // 设置线程的优先级,数字越大优先级越高,越先执行,建议系统,非强制性的,一般线程的优先级都是 5
- setPriority(10);
- // 当前线程休眠,注意:这里是在main线程的任务中,所以是main线程休眠(thread3 的任务在 run方法中)
- Thread.sleep(2000);
- // TimeUnit.SECONDS.sleep(2); // 常用的当前线程休眠方式,可以指定时间单位
- 获取线程状态,状态的描述上面已经讲过了
- getState()
- // Future 对象获取有返回值的线程时, get() 方法时阻塞的方法,线程任务执行完之后才会有结果返回
- get();