//minesweeping
//game.h
#define _CRT_SECURE_NO_WARNINGS 1
#ifndef __GAME_H__
#define __GAME_H__
#include<stdlib.h>
#include<stdio.h>
#include<time.h>
#include<string.h>
#define ROW 10
#define COL 10
#define ROWS ROW+2
#define COLS COL+2
#define Easy_count 10
enum choose
{
out,
play
};
void Init(char arr[ROWS][COLS], int row, int col, char ch);
void Print(char arr[ROWS][COLS], int row, int col);
void Put_mine(char arr[ROWS][COLS], int row, int col, int n);
int Clear_Mine(char arr1[ROWS][COLS], char arr2[ROWS][COLS], int row, int col,int *count);
int Is_Win(char arr2[ROWS][COLS], int row, int col);
#endif//__GAME_H__
//game.c
#define _CRT_SECURE_NO_WARNINGS 1
#include "game.h"
//初始化明雷盘和展示盘
void Init(char arr[ROWS][COLS], int row, int col, char ch)
{
memset(arr,ch,col*row/sizeof(arr[0][0]));
}
//打印盘
void Print(char arr[ROWS][COLS], int row, int col)
{
int i = 0, j = 0;
printf(" ");
for (i = 1; i < col-1; i++)
{
printf("%d ",i);
}
printf("\n");
for (i = 1; i < row-1; i++)
{
printf("%2d", i);
for (j = 1; j < col-1; j++)
{
printf("%2c",arr[i][j]);
}
printf("\n");
}
}
//布雷
void Put_mine(char arr[ROWS][COLS], int row, int col, int n)
{
while (n)//雷的个数为Easy_count传过来
{
int i = rand() % row + 1;//用随机数产生雷的下标
int j = rand() % col + 1;
if (arr[i][j] != '1')
{
arr[i][j] = '1';
n--;
}
}
}
//第一次踩雷,不能让玩家输,将雷换个位置
void First_Over(char arr1[ROWS][COLS], int row, int col,int x, int y)
{
int i = 0, j = 0;
char temp = '0';
for (i = 1; i < row-1; i++)
{
for (j = 1; j < col-1; j++)
{
if (arr1[i][j] != '1')
{
temp = arr1[i][j];
arr1[i][j] = arr1[x][y];
arr1[x][y] = temp;
///*printf("新雷在%d %d\n",i,j);*/
break;
}
}
if (arr1[x][y] = '0')
break;
}
}
//计算环绕此坐标雷的个数
int Count_Cicular_Mine(char arr1[ROWS][COLS], int x, int y)
{
return arr1[x - 1][y - 1] + arr1[x - 1][y] + arr1[x - 1][y + 1] + arr1[x][y + 1]
+ arr1[x+1][y + 1] + arr1[x + 1][y ] + arr1[x + 1][y-1] + arr1[x ][y -1] - '0' * 8;
}
//扩宽开
void Expand(char arr1[ROWS][COLS], char arr2[ROWS][COLS], int row, int col, int x, int y)
{
if (x >= 1 && x <=row-2 && y >= 1 && y <=col-2)//保证每次判断的点均在盘内
{
if (Count_Cicular_Mine(arr1, x, y) == 0)//递归调用的条件
{
arr2[x][y] = ' ';
if (arr2[x - 1][y - 1] == '*')//周围8个坐标均要判断
{
Expand(arr1, arr2, row, col, x - 1, y - 1);
}
if (arr2[x - 1][y] == '*')
{
Expand(arr1, arr2, row, col, x - 1, y);
}
if (arr2[x - 1][y + 1] == '*')
{
Expand(arr1, arr2, row, col, x - 1, y + 1);
}
if (arr2[x][y + 1] == '*')
{
Expand(arr1, arr2, row, col, x, y + 1);
}
if (arr2[x + 1][y + 1] == '*')
{
Expand(arr1, arr2, row, col, x + 1, y + 1);
}
if (arr2[x + 1][y] == '*')
{
Expand(arr1, arr2, row, col, x + 1, y);
}
if (arr2[x + 1][y - 1] == '*')
{
Expand(arr1, arr2, row, col, x + 1, y - 1);
}
if (arr2[x][y - 1] == '*')
{
Expand(arr1, arr2, row, col, x, y - 1);
}
}
else
{
arr2[x][y] = Count_Cicular_Mine(arr1, x, y) + '0';
}
}
}
//扫雷开始
int Clear_Mine(char arr1[ROWS][COLS], char arr2[ROWS][COLS], int row, int col,int *count)
{
int a = 0, b= 0;
int num = 0;
(*count)++;
printf("请输入你判断的坐标:");
scanf("%d%d",&a,&b);
if (a>=1&&a<(row-1)&&b<(col-1)&&b>=1)
{
if (arr1[a][b] == '1')
{
if ((*count) == 0)//第一次踩雷(移走雷)
{
First_Over(arr1, col, row, a, b);
num = Count_Cicular_Mine(arr1, a, b);
arr2[a][b] = num + '0';
}
else
{
printf("砰!踩到雷了\n");
return 0;
}
}
else
{
if (arr1[a][b] == '0'&&arr2[a][b] == '*')//此处无雷且未排查过
{
Expand(arr1, arr2, row, col, a, b);
}
else
{
printf("此处已排过了,请重新输入\n");
}
}
}
else
{
printf("输入坐标错误!\n");
}
return 1;
}
//判断赢(返回剩下的*的个数)
int Is_Win(char arr2[ROWS][COLS], int row, int col)
{
int i = 0, j = 0;
int count = 0;
for (i = 1; i < row - 1; i++)
{
for (j = 1; j < col - 1; j++)
{
if (arr2[i][j] == '*')
{
count++;
}
}
}
return count;
}
//test.c
#define _CRT_SECURE_NO_WARNINGS 1
#include<stdio.h>
#include"game.h"
#include<windows.h>
void Menu()
{
printf("**************************************\n");
printf("***** 1.play 0.out *****\n");
printf("**************************************\n");
}
void game()
{
int flag = 0;
int count = 0;
int sum = 0;
char mine[ROWS][COLS] = { 0 };
char show[ROWS][COLS] = { 0 };
Init(mine, ROWS, COLS, '0');
Init(show, ROWS, COLS, '*');
Put_mine(mine, ROW, COL, Easy_count);
Print(mine, ROWS, COLS);
Print(show, ROWS, COLS);
do
{
flag = Clear_Mine(mine, show, ROWS, COLS,&sum);
if (flag == 0) break;
count = Is_Win(show, ROWS, COLS);
if (count == Easy_count)
{
printf("恭喜,排雷成功!");
printf("你排了%d次\n",count);
break;
}
Print(show, ROWS, COLS);
} while (1);
if (flag == 0)
{
Print(mine, ROWS, COLS);
}
}
int main()
{
int choose = 0;
srand((unsigned int)time(NULL));
do
{
Menu();
printf("请输入你的选择:");
scanf("%d",&choose);
switch (choose)
{
case play:game();
break;
case out:break;
default:printf("输入错误");
break;
}
} while (choose);
fflush(stdin);
getchar();
return 0;
}
C语言实现简易版扫雷
最新推荐文章于 2023-11-05 01:26:41 发布