C语言实现简易版扫雷

//minesweeping 
//game.h
#define _CRT_SECURE_NO_WARNINGS 1
#ifndef  __GAME_H__
#define  __GAME_H__

#include<stdlib.h>
#include<stdio.h>
#include<time.h>
#include<string.h>

#define ROW 10
#define COL 10
#define ROWS ROW+2
#define COLS COL+2
#define Easy_count 10
enum choose
{
	out,
	play
};

void Init(char arr[ROWS][COLS], int row, int col, char ch);
void Print(char arr[ROWS][COLS], int row, int col);
void Put_mine(char arr[ROWS][COLS], int row, int col, int n);
int  Clear_Mine(char arr1[ROWS][COLS], char arr2[ROWS][COLS], int row, int col,int *count);
int Is_Win(char arr2[ROWS][COLS], int row, int col);

#endif//__GAME_H__




//game.c
#define _CRT_SECURE_NO_WARNINGS 1
#include "game.h"
//初始化明雷盘和展示盘
void Init(char arr[ROWS][COLS], int row, int col, char ch)
{
	memset(arr,ch,col*row/sizeof(arr[0][0]));
}
//打印盘
void Print(char arr[ROWS][COLS], int row, int col)
{
	int i = 0, j = 0;
	printf("   ");
	for (i = 1; i < col-1; i++)
	{
		printf("%d ",i);
	}
	printf("\n");
	for (i = 1; i < row-1; i++)
	{
		printf("%2d", i);
		for (j = 1; j < col-1; j++)
		{
			printf("%2c",arr[i][j]);
		}
		printf("\n");
	}
}
//布雷
void Put_mine(char arr[ROWS][COLS], int row, int col, int n)
{
	while (n)//雷的个数为Easy_count传过来
	{
		int i = rand() % row + 1;//用随机数产生雷的下标
		int j = rand() % col + 1;
		if (arr[i][j] != '1')
		{
			arr[i][j] = '1';
			n--;
		}
	}
}
//第一次踩雷,不能让玩家输,将雷换个位置
void First_Over(char arr1[ROWS][COLS], int row, int col,int x, int y)
{
	int i = 0, j = 0;
	char temp = '0';
	for (i = 1; i < row-1; i++)
	{
		for (j = 1; j < col-1; j++)
		{
			if (arr1[i][j] != '1')
			{
				temp = arr1[i][j];
				arr1[i][j] = arr1[x][y];
				arr1[x][y] = temp;
				///*printf("新雷在%d %d\n",i,j);*/
				break;
			}
		}
		if (arr1[x][y] = '0')
			break;
	}
}
//计算环绕此坐标雷的个数
int Count_Cicular_Mine(char arr1[ROWS][COLS], int x, int y)
{
	return arr1[x - 1][y - 1] + arr1[x - 1][y] + arr1[x - 1][y + 1] + arr1[x][y + 1]
		+ arr1[x+1][y + 1] + arr1[x + 1][y ] + arr1[x + 1][y-1] + arr1[x ][y -1] - '0' * 8;
}
//扩宽开
void Expand(char arr1[ROWS][COLS], char arr2[ROWS][COLS], int row, int col, int x, int y)
{
	if (x >= 1 && x <=row-2 && y >= 1 && y <=col-2)//保证每次判断的点均在盘内
	{
		if (Count_Cicular_Mine(arr1, x, y) == 0)//递归调用的条件
		{
			arr2[x][y] = ' ';
			if (arr2[x - 1][y - 1] == '*')//周围8个坐标均要判断
			{
				Expand(arr1, arr2, row, col, x - 1, y - 1);
			}
			if (arr2[x - 1][y] == '*')
			{
				Expand(arr1, arr2, row, col, x - 1, y);
			}
			if (arr2[x - 1][y + 1] == '*')
			{
				Expand(arr1, arr2, row, col, x - 1, y + 1);
			}
			if (arr2[x][y + 1] == '*')
			{
				Expand(arr1, arr2, row, col, x, y + 1);
			}
			if (arr2[x + 1][y + 1] == '*')
			{
				Expand(arr1, arr2, row, col, x + 1, y + 1);
			}
			if (arr2[x + 1][y] == '*')
			{
				Expand(arr1, arr2, row, col, x + 1, y);
			}
			if (arr2[x + 1][y - 1] == '*')
			{
				Expand(arr1, arr2, row, col, x + 1, y - 1);
			}
			if (arr2[x][y - 1] == '*')
			{
				Expand(arr1, arr2, row, col, x, y - 1);
			}
		}

		else
		{
			arr2[x][y] = Count_Cicular_Mine(arr1, x, y) + '0';
		}
	}
	
}
//扫雷开始
int  Clear_Mine(char arr1[ROWS][COLS], char arr2[ROWS][COLS], int row, int col,int *count)
{
	int a = 0, b= 0;
	int num = 0;
	(*count)++;
	printf("请输入你判断的坐标:");
	scanf("%d%d",&a,&b);
	if (a>=1&&a<(row-1)&&b<(col-1)&&b>=1)
	{
		if (arr1[a][b] == '1')
		{
			if ((*count) == 0)//第一次踩雷(移走雷)
			{
				First_Over(arr1, col, row, a, b);
				num = Count_Cicular_Mine(arr1, a, b);
				arr2[a][b] = num + '0';
			}
			else
			{
			printf("砰!踩到雷了\n");
				return 0;
			}
		}
		else
		{
			if (arr1[a][b] == '0'&&arr2[a][b] == '*')//此处无雷且未排查过
			{
				Expand(arr1, arr2, row, col, a, b);
			}
			else
			{
				printf("此处已排过了,请重新输入\n");
			}
		}
	}
	else
	{
		printf("输入坐标错误!\n");
	}
	return 1;
}
//判断赢(返回剩下的*的个数)
int Is_Win(char arr2[ROWS][COLS], int row, int col)
{
	int i = 0, j = 0;
	int count = 0;
	for (i = 1; i < row - 1; i++)
	{
		for (j = 1; j < col - 1; j++)
		{
			if (arr2[i][j] == '*')
			{
				count++;
			}
		}
	}
	return count;
}




//test.c
#define _CRT_SECURE_NO_WARNINGS 1
#include<stdio.h>
#include"game.h"
#include<windows.h>
void Menu()
{
	printf("**************************************\n");
	printf("*****     1.play     0.out      *****\n");
	printf("**************************************\n");

}
void game()
{
	int flag = 0;
	int count = 0;
	int sum = 0;
	char mine[ROWS][COLS] = { 0 };
	char show[ROWS][COLS] = { 0 };
	Init(mine, ROWS, COLS, '0');
	Init(show, ROWS, COLS, '*');
	Put_mine(mine, ROW, COL, Easy_count);
	Print(mine, ROWS, COLS);
	Print(show, ROWS, COLS);
	do
	{
		flag = Clear_Mine(mine, show, ROWS, COLS,&sum);
		if (flag == 0) break;
		count = Is_Win(show, ROWS, COLS);
		if (count == Easy_count)
		{
			printf("恭喜,排雷成功!");
			printf("你排了%d次\n",count);
			break;
		}
		Print(show, ROWS, COLS);
		
	} while (1);
	if (flag == 0)
	{
		Print(mine, ROWS, COLS);
	}
}
int main()
{
	int choose = 0;
	srand((unsigned int)time(NULL));
	do
	{
		Menu();
		printf("请输入你的选择:");
		scanf("%d",&choose);
		switch (choose)
		{
		case play:game();
			break;
		case out:break;
		default:printf("输入错误");
			break;
		}
	} while (choose);
	fflush(stdin);
	getchar();
	return 0;
}

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