什么是委托
- 委托(delegate)是函数指针的“升级版”
- 实例:C/C++中的函数指针
#include <iostream>
//声明函数指针
typedef int (*Calc)(int a, int b);
//Calc 函数指针类型的名字
//指向的函数有两个整数类型的参数;返回整数类型的值
int Add(int a, int b) {
int result = a + b;
return result;
}
int Sub(int a, int b) {
int result = a - b;
return result;
}
int main()
{
int x = 100;
int y = 200;
int z = 0;
Calc funcPoint1 = &Add;
Calc funcPoint2 = ⋐
z = funcPoint1(x, y);
printf("%d+%d=%d\n", x, y, z);
z = funcPoint2(x, y);
printf("%d-%d=%d\n", x, y, z);
system("pause");
return 0;
}
- 一切皆地址
- 变量(数据)是以某个地址为起点的一段内存中所存储的值
- 函数(算法)是以某个地址为起点的一段内存中所存储的一组机器语言指令
- 直接调用与间接调用
- 直接调用:通过函数名来调用函数,CPU通过函数名直接获得函数所在地址并开始执行→返回
- 间接调用:通过函数指针来调用函数,CPU通过读取函数指针存储的值获得函数所在地址并开始执行→返回
- Java中没有与委托相对应的功能实体
- 委托的简单使用
- Action委托
- Func委托
class Program
{
static void Main(string[] args)
{
Calculator calculator = new Calculator();
Action action = new Action(calculator.Report);
//Action委托指向了Report方法,这里只需要calculator.Report的方法名,不加()
calculator.Report(); //直接调用
action.Invoke(); //间接调用
action(); //模仿函数指针的书写格式
Func<int, int, int> func1 = new Func<int, int, int>(calculator.Add);
Func<int, int, int> func2 = new Func<int, int, int>(calculator.Sub);
//前2个int为参数类型,最后一个为返回值类型
int x = 100;
int y = 200;
int z = 0;
//z = func1.Invoke(x, y);
z = func1(x, y); //函数指针式写法
Console.WriteLine(z);
z = func2.Invoke(x, y);
Console.WriteLine(z);
}
}
class Calculator
{
public void Report()
{
Console.WriteLine("I have 3 methods.");
}
public int Add(int a,int b)
{
int result = a + b;
return result;
}
public int Sub(int a, int b)
{
int result = a - b;
return result;
}
}
委托的声明(自定义委托)
- 委托是一种类(class),类是数据类型,所以委托也是一种数据类型
- 它的声明方式与一般的类不同,主要是为了照顾可读性和C/C++传统
//要把类声明在名称空间体里,这样它和Program类是平级的
public delegate double Calc(double x, double y);
//delegate关键字 告诉编译器要声明委托
class Program
{
static void Main(string[] args)
{
Calculator calculator = new Calculator();
Calc calc1 = new Calc(calculator.Add);
Calc calc2 = new Calc(calculator.Sub);
Calc calc3 = new Calc(calculator.Mul);
Calc calc4 = new Calc(calculator.Div);
double a = 7;
double b = 3;
double c = 0;
c = calc1.Invoke(a, b);
Console.WriteLine(c);
c = calc2.Invoke(a, b);
Console.WriteLine(c);
c = calc3.Invoke(a, b);
Console.WriteLine(c);
c = calc4.Invoke(a, b);
Console.WriteLine(c);
}
}
class Calculator
{
public double Add(double x,double y)
{
return x + y;
}
public double Sub(double x, double y)
{
return x - y;
}
public double Mul(double x, double y)
{
return x * y;
}
public double Div(double x, double y)
{
return x / y;
}
}
- 注意声明委托的位置
- 避免写错地方结果声明成嵌套类型
- 委托与所封装的方法必需“类型兼容”
- 返回值的数据类型一致
- 参数列表在个数和数据类型上一致(参数名不需要一样)
委托的一般使用
- 实例:把方法当做参数传给另一个方法
- 正确使用1:模板方法,“借用”指定的外部方法来产生结果
- 相当于“填空题”
- 常位于代码中部
- 委托有返回值
- 正确使用2:回调(callback)方法,调用指定的外部方法
- 相当于“流水线”
- 常位于代码末尾
- 委托无返回值
- 正确使用1:模板方法,“借用”指定的外部方法来产生结果
模板方法:
class Program
{
static void Main(string[] args)
{
ProductFactory productFactory = new ProductFactory();
WrapFactory wrapFactory = new WrapFactory();
Func<Product> func1 = new Func<Product>(productFactory.MakePizza);
Func<Product> func2 = new Func<Product>(productFactory.MakeToyCar);
Box box1 = wrapFactory.WrapProduct(func1);
Box box2 = wrapFactory.WrapProduct(func2);
Console.WriteLine(box1.Product.Name);
Console.WriteLine(box2.Product.Name);
}
}
class Product
{
public string Name { get; set; }
}
class Box
{
public Product Product { get; set; }
}
class WrapFactory
{
public Box WrapProduct(Func<Product> getProduct)
//委托类型的参数getProduct封装外部的方法MakePizza,把MakePizza方法传进WrapProduct方法的内部,再进行间接调用
{
Box box = new Box();
Product product = getProduct.Invoke();
box.Product = product;
return box;
}
}
class ProductFactory
{
public Product MakePizza()
{
Product product = new Product();
product.Name = "Pizza";
return product;
}
public Product MakeToyCar()
{
Product product = new Product();
product.Name = "ToyCar";
return product;
}
}
回调(callback)方法:
指通过委托类型的参数传进主调方法的一个被调用方法,主调方法可以根据自己的逻辑决定是否调用这个方法。
class Program
{
static void Main(string[] args)
{
ProductFactory productFactory = new ProductFactory();
WrapFactory wrapFactory = new WrapFactory();
Func<Product> func1 = new Func<Product>(productFactory.MakePizza);
Func<Product> func2 = new Func<Product>(productFactory.MakeToyCar);
Logger logger = new Logger();
Action<Product> log = new Action<Product>(logger.Log);
Box box1 = wrapFactory.WrapProduct(func1,log);
Box box2 = wrapFactory.WrapProduct(func2,log);
Console.WriteLine(box1.Product.Name);
Console.WriteLine(box2.Product.Name);
}
}
//把程序的运行记录下来
class Logger
{
public void Log(Product product)
{
Console.WriteLine("Product'{0}' created at {1}.Price is {2}.",product.Name,DateTime.UtcNow,product.Price);
//DateTime.UtcNow 不带时区的时间
}
}
class Product
{
public string Name { get; set; }
public double Price { get; set; }
}
class Box
{
public Product Product { get; set; }
}
class WrapFactory
{
public Box WrapProduct(Func<Product> getProduct,Action<Product> logCallback)
{
Box box = new Box();
Product product = getProduct.Invoke();
if (product.Price>=50)
{
logCallback(product);
}
box.Product = product;
return box;
}
}
class ProductFactory
{
public Product MakePizza()
{
Product product = new Product();
product.Name = "Pizza";
product.Price = 30;
return product;
}
public Product MakeToyCar()
{
Product product = new Product();
product.Name = "ToyCar";
product.Price = 100;
return product;
}
}
- 注意:难精通+易使用+功能强大的东西,一旦被滥用则后果非常严重
- 缺点1:这是一种方法级别的紧耦合,现实工作中要慎之又慎
- 缺点2:使可读性下降,debug的难度增加
- 缺点3:把委托回调、异步调用和多线程纠缠在一起,会让代码变得难以阅读和维护
- 缺点4:委托使用不当有可能造成内存泄漏和程序性能下降
委托的高级使用
- 多播(multicast)委托
class Program
{
static void Main(string[] args)
{
Student stu1 = new Student() { ID = 1, PenColor = ConsoleColor.Yellow };
Student stu2 = new Student() { ID = 2, PenColor = ConsoleColor.Green };
Student stu3 = new Student() { ID = 3, PenColor = ConsoleColor.Red };
Action action1 = new Action(stu1.DoHomework);
Action action2 = new Action(stu2.DoHomework);
Action action3 = new Action(stu3.DoHomework);
action1 += action2;
action1 += action3;
//像这种用一个委托封装多个方法的使用方式,就叫多播委托
action1.Invoke();
}
}
class Student
{
public int ID { get; set; }
public ConsoleColor PenColor { get; set; }
public void DoHomework()
{
for (int i = 0; i < 5; i++)
{
Console.ForegroundColor = this.PenColor;
Console.WriteLine("Student{0} doing homework {1} hour(s).",this.ID,i);
Thread.Sleep(1000);
//指你在哪个线程当中调用这个Thread.Sleep,那么这个线程就睡1s(1000ms)
}
}
}
- 隐式异步调用
- 同步与异步的简介
- 中英文的语言差异
- 同步:你做完了(在你的基础上)接着做
- 异步:咱们俩同时做(相对于汉语中的“同步进行”)
- 同步调用与异步调用的对比
- 每一个运行的程序是一个进程(process)
- 每个进程可以有一个或多个线程(thread)
- 同步调用是在同一个线程内
- 异步调用的底层机理是多线程
- 串行= =同步= =单线程,并行= =异步= =多线程
- 隐式多线程 v.s. 显式多线程
- 直接同步调用:使用方法名
- 间接同步调用:使用单播/多播委托的Invoke方法
- 隐式异步调用:使用委托的BeginInvoke
- 显示异步调用:使用Thread或Task
- 同步与异步的简介
直接同步调用:
class Program
{
static void Main(string[] args)
{
Student stu1 = new Student() { ID = 1, PenColor = ConsoleColor.Yellow };
Student stu2 = new Student() { ID = 2, PenColor = ConsoleColor.Green };
Student stu3 = new Student() { ID = 3, PenColor = ConsoleColor.Red };
//直接同步调用:使用方法名
stu1.DoHomework();
stu2.DoHomework();
stu3.DoHomework();
for (int i = 0; i < 10; i++)
{
Console.ForegroundColor = ConsoleColor.Cyan;
Console.WriteLine("Main thread {0}.",i);
Thread.Sleep(1000);
}
}
}
class Student
{
public int ID { get; set; }
public ConsoleColor PenColor { get; set; }
public void DoHomework()
{
for (int i = 0; i < 5; i++)
{
Console.ForegroundColor = this.PenColor;
Console.WriteLine("Student{0} doing homework {1} hour(s).",this.ID,i);
Thread.Sleep(1000);
}
}
}
间接同步调用:
class Program
{
static void Main(string[] args)
{
Student stu1 = new Student() { ID = 1, PenColor = ConsoleColor.Yellow };
Student stu2 = new Student() { ID = 2, PenColor = ConsoleColor.Green };
Student stu3 = new Student() { ID = 3, PenColor = ConsoleColor.Red };
Action action1 = new Action(stu1.DoHomework);
Action action2 = new Action(stu2.DoHomework);
Action action3 = new Action(stu3.DoHomework);
//间接同步调用:使用单播/多播委托的Invoke方法
//单播委托:
action1.Invoke();
action2.Invoke();
action3.Invoke();
/*多播委托:
action1 += action2;
action1 += action3;
action1.Invoke();*/
for (int i = 0; i < 10; i++)
{
Console.ForegroundColor = ConsoleColor.Cyan;
Console.WriteLine("Main thread {0}.",i);
Thread.Sleep(1000);
}
}
}
class Student
{
public int ID { get; set; }
public ConsoleColor PenColor { get; set; }
public void DoHomework()
{
for (int i = 0; i < 5; i++)
{
Console.ForegroundColor = this.PenColor;
Console.WriteLine("Student{0} doing homework {1} hour(s).",this.ID,i);
Thread.Sleep(1000);
}
}
}
隐式异步调用:
class Program
{
static void Main(string[] args)
{
Student stu1 = new Student() { ID = 1, PenColor = ConsoleColor.Yellow };
Student stu2 = new Student() { ID = 2, PenColor = ConsoleColor.Green };
Student stu3 = new Student() { ID = 3, PenColor = ConsoleColor.Red };
Action action1 = new Action(stu1.DoHomework);
Action action2 = new Action(stu2.DoHomework);
Action action3 = new Action(stu3.DoHomework);
action1.BeginInvoke(null,null);
action2.BeginInvoke(null,null);
action3.BeginInvoke(null,null);
//BeginInvoke进行间接调用,就是隐式的异步调用。
//它会自动生成一个分支线程,然后在分支线程里调用它封装的方法。
//第一个参数:异步调用的回调,在分支线程中调用方法完之后,后续采取的行动
//当多个线程访问同一个资源的时候,就有可能在争抢这个资源的时候发生冲突
for (int i = 0; i < 10; i++)
{
Console.ForegroundColor = ConsoleColor.Cyan;
Console.WriteLine("Main thread {0}.",i);
Thread.Sleep(1000);
}
}
}
class Student
{
public int ID { get; set; }
public ConsoleColor PenColor { get; set; }
public void DoHomework()
{
for (int i = 0; i < 5; i++)
{
Console.ForegroundColor = this.PenColor;
Console.WriteLine("Student{0} doing homework {1} hour(s).",this.ID,i);
Thread.Sleep(1000);
}
}
}
显式异步调用:
1.使用Thread进行显式异步调用:
class Program
{
static void Main(string[] args)
{
Student stu1 = new Student() { ID = 1, PenColor = ConsoleColor.Yellow };
Student stu2 = new Student() { ID = 2, PenColor = ConsoleColor.Green };
Student stu3 = new Student() { ID = 3, PenColor = ConsoleColor.Red };
//使用Thread进行显示异步调用
Thread thread1 = new Thread(new ThreadStart(stu1.DoHomework));
Thread thread2 = new Thread(new ThreadStart(stu2.DoHomework));
Thread thread3 = new Thread(new ThreadStart(stu3.DoHomework));
thread1.Start();
thread2.Start();
thread3.Start();
for (int i = 0; i < 10; i++)
{
Console.ForegroundColor = ConsoleColor.Cyan;
Console.WriteLine("Main thread {0}.",i);
Thread.Sleep(1000);
}
}
}
class Student
{
public int ID { get; set; }
public ConsoleColor PenColor { get; set; }
public void DoHomework()
{
for (int i = 0; i < 5; i++)
{
Console.ForegroundColor = this.PenColor;
Console.WriteLine("Student{0} doing homework {1} hour(s).",this.ID,i);
Thread.Sleep(1000);
}
}
}
2.使用Task进行显式异步调用:
class Program
{
static void Main(string[] args)
{
Student stu1 = new Student() { ID = 1, PenColor = ConsoleColor.Yellow };
Student stu2 = new Student() { ID = 2, PenColor = ConsoleColor.Green };
Student stu3 = new Student() { ID = 3, PenColor = ConsoleColor.Red };
//使用Task进行显式异步调用
Task task1 = new Task(new Action(stu1.DoHomework));
Task task2 = new Task(new Action(stu2.DoHomework));
Task task3 = new Task(new Action(stu3.DoHomework));
task1.Start();
task2.Start();
task3.Start();
for (int i = 0; i < 10; i++)
{
Console.ForegroundColor = ConsoleColor.Cyan;
Console.WriteLine("Main thread {0}.",i);
Thread.Sleep(1000);
}
}
}
class Student
{
public int ID { get; set; }
public ConsoleColor PenColor { get; set; }
public void DoHomework()
{
for (int i = 0; i < 5; i++)
{
Console.ForegroundColor = this.PenColor;
Console.WriteLine("Student{0} doing homework {1} hour(s).",this.ID,i);
Thread.Sleep(1000);
}
}
}
- 应该适时地使用接口(interface)取代一些对委托的使用
- Java完全地使用接口取代了委托的功能,即Java没有与C#中委托相对应的功能实体
class Program
{
static void Main(string[] args)
{
IProductFactory pizzaFactory = new PizzaFactory();
IProductFactory toycarFactory = new ToyCarFactory();
WrapFactory wrapFactory = new WrapFactory();
Box box1 = wrapFactory.WrapProduct(pizzaFactory);
Box box2 = wrapFactory.WrapProduct(toycarFactory);
Console.WriteLine(box1.Product.Name);
Console.WriteLine(box2.Product.Name);
}
}
interface IProductFactory
{
Product Make();
}
class PizzaFactory : IProductFactory
{
public Product Make()
{
Product product = new Product();
product.Name = "Pizza";
return product;
}
}
class ToyCarFactory : IProductFactory
{
public Product Make()
{
Product product = new Product();
product.Name = "ToyCar";
return product;
}
}
class Product
{
public string Name { get; set; }
}
class Box
{
public Product Product { get; set; }
}
class WrapFactory
{
public Box WrapProduct(IProductFactory productFactory) //工厂类型参数
{
Box box = new Box();
Product product = productFactory.Make();
box.Product = product;
return box;
}
}