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老规矩–妹妹镇楼:
类对象作为类成员时,构造函数与析构函数的调用顺序:
类对象作为类成员时候,构造顺序先将类对象一一构造,然后构造自己, 析构的顺序是相反的
举例:
下面代码,Person类中包含了Phone类对象,Game类对象,构造函数首先构造Phone类对象,再构造Game类对象,最后构造Person类对象。析构函数的调用顺序为先Person类对象,然后Game类对象,最后Phone类对象,与构造函数的调用顺序是相反的。
代码如下,有详细注释:
#define _CRT_SECURE_NO_WARNINGS
#include<iostream>
#include <string>
using namespace std;
class Phone
{
public:
Phone()
{
cout << "手机的默认构造函数调用" << endl;
}
Phone(string name)
{
cout << "手机的有参构造调用" << endl;
m_PhoneName = name;
}
~Phone()
{
cout << "手机的析构函数调用" << endl;
}
string m_PhoneName;
};
class Game
{
public:
Game()
{
cout << "Game的默认构造函数调用" << endl;
}
Game(string name)
{
cout << "Game的有参构造调用" << endl;
m_GameName = name;
}
~Game()
{
cout << "Game的析构函数调用" << endl;
}
string m_GameName;
};
class Person
{
public:
Person()
{
cout << "Person的默认构造函数调用" << endl;
}
Person(string name, string phoneName, string gameName) : m_Name(name), m_Phone(phoneName), m_Game(gameName)
{
cout << "Person的有参构造调用" << endl;
//m_Name = name;
}
void playGame()
{
cout << m_Name << " 拿着《" << m_Phone.m_PhoneName << "》牌手机 ,玩着《" << m_Game.m_GameName << "》游戏" << endl;
}
~Person()
{
cout << "Person的析构函数调用" << endl;
}
string m_Name; //姓名
Phone m_Phone; //手机
Game m_Game; //游戏
};
//类对象作为类成员时候,构造顺序先将类对象一一构造,然后构造自己, 析构的顺序是相反的
void test01()
{
Person p("狗蛋","苹果","切水果");
p.playGame();
}
int main(){
test01();
system("pause");
return EXIT_SUCCESS;
}