反射_性能分析

setAccessible(true) 关闭安全访问检测
import java.lang.reflect.InvocationTargetException;
import java.lang.reflect.Method;

public class TestRuntime {
    public static void main(String[] args) throws ClassNotFoundException, NoSuchMethodException, IllegalAccessException, InvocationTargetException {
        test01();
        test02();
        test03();
    }

    public static void test01(){
        Player player = new Player();

        long startTime = System.currentTimeMillis();

        for (int i = 0; i < 2000000000; i++) {
            player.getUsername();
        }

        long endTime = System.currentTimeMillis();

        System.out.println("直接调用20亿次方法用时: " + (endTime - startTime) + "ms");
    }

    public static void test02() throws ClassNotFoundException, NoSuchMethodException, InvocationTargetException, IllegalAccessException {
        Player player = new Player();

        Class aclass = Class.forName("cn.alan.reflection.part_06.Player");

        Method method = aclass.getMethod("getUsername");

        long startTime = System.currentTimeMillis();

        for (int i = 0; i < 2000000000; i++) {
            method.invoke(player);
        }

        long endTime = System.currentTimeMillis();

        System.out.println("反射调用20亿次方法用时: " + (endTime - startTime) + "ms");
    }

    public static void test03() throws ClassNotFoundException, NoSuchMethodException, InvocationTargetException, IllegalAccessException {
        Player player = new Player();

        Class aclass = Class.forName("cn.alan.reflection.part_06.Player");

        Method method = aclass.getMethod("getUsername");
        method.setAccessible(true);

        long startTime = System.currentTimeMillis();

        for (int i = 0; i < 2000000000; i++) {
            method.invoke(player);
        }

        long endTime = System.currentTimeMillis();

        System.out.println("反射调用20亿次方法(但是关闭安全访问检测)用时: " + (endTime - startTime) + "ms");
    }
}

评论
添加红包

请填写红包祝福语或标题

红包个数最小为10个

红包金额最低5元

当前余额3.43前往充值 >
需支付:10.00
成就一亿技术人!
领取后你会自动成为博主和红包主的粉丝 规则
hope_wisdom
发出的红包
实付
使用余额支付
点击重新获取
扫码支付
钱包余额 0

抵扣说明:

1.余额是钱包充值的虚拟货币,按照1:1的比例进行支付金额的抵扣。
2.余额无法直接购买下载,可以购买VIP、付费专栏及课程。

余额充值